ROULETTE 28
ROULETTE 28 (INSIDE)
************
(DRAGU’s method)
Varianta neconventionala : 15 sub-matrici (secvential) :
{ Unconventional variant : 15 sub-matrices (sequential):}
{ Variante non conventionnelle : 15 sous-matrices (séquentiels) :}
ZERO
0
0
============
| 1 | 2 | 3 | S1 : 1-2-3
----------------------
| 4 | 5 | 6 | S2 : 4-5
---------------------- S3 : 6-7
| 7 | 8 | 9 | S4 : 8-9
----------------------
| 10 | 11 | 12 | S5 : 10-11–12
============
| 13 | 14 | 15 | S6 : 13-14
---------------------- S7 : 15-16
| 16 | 17 | 18 | S8 : 17-18
--------------------
| 19 | 20 | 21 | S9 : 19–20-21
----------------------
| 22 | 23 | 24 | S10 : 22–23-24
============
| 25 | 26 | 27 | S11 : 25-26
---------------------- S12 : 27-28
| 28 | 29 | 30 | S13 : 29-30
----------------------
| 31 | 32 | 33 | S14 : 31-32-33
----------------------
| 34 | 35 | 36 | S15 : 34-35–36
============
Dezvoltare grafica : { graphics development:} { développement graphique:}
S1 S2 S3 S4 S5 S6 S7 S8 S9 S10 S11 S12 S13 S14 S15
- o - - o - - o - - o - - o - -
- - o - - o - - o - - o - - o -
- - - o - - o - - o - - o - - o
- o - o - o - o - o - - - - - -
- - o - o - - - - - - o - o - o
- - - - - - o - o - o - o - o -
- o o - - o - - - o - - - o - -
- - - o - - o o - - o - - - o -
- - - - o - - - o - - o o - - o
Matrices :
M1 : S1+S4+S7+S10+S13 (12 no.)
1-2-3-8-9-15-16-22-23-24-29-30
M2 : S2+S5+S8+S11+S14 (12 no.)
4-5-10-11-12-17-18-25-26-31-32-33
M3 : S3+S6+S9+S12+S15 (12 no.)
6-7-13-14-19-20-21-27-28-34-35-36
M4 : S1+S3+S5+S7+S9 (13 no.)
1-2-3-6-7-10-11-12-15-16-19-20-21
M5 : S2+S4+S11+S13+S15 (11 no.)
4-5-8-9-25-26-29-30-34-35-36
M6 : S6+S8+S10+S12+S14 (12 no.)
13-14-17-18-22-23-24-27-28-31-32-33
M7 : S1+S2+S5+S9+S13 (13 no.)
1-2-3-4-5-10-11-12-19-20-21-29-30
M8 : S3+S6+S7+S10+S14 (12 no.)
6-7-13-14-15-16-22-23-24-31-32-33
M9 : S4+S8+S11+S12+S15 (11 no.)
8-9-17-18-25-26-27-28-34-35-36
Reprezentare grafica : { graphic representation: } {représentation graphique :}
M1 M2 M3
ZERO ZERO ZERO
0 0 0
============ ============ ============
| 1 | 2 | 3 | | | | | | | | |
--(x)---(x)----(x)-- ---------------------- ---------------------
| | | | | 4 | 5 (x) | | | | 6 |
--------------------- --(x)----------------- ---------------(x)--
| | 8 (x) 9 | | | | | | 7 | | |
--------------------- --------------------- --(x)----------------
| | | | | 10 | 11(x)12 | | | | |
============ =(x)========= ============
| | | 15 | | | | | | 13(x)14 | |
----------------(x)-- ---------------------- ----------------------
| 16 | | | | | 17(x)18 | | | | |
--(x)---------------- --------------------- --(x)----------------
| | | | | | | | | 19 | 20 (x)21 |
--------------------- --------------------- ----------------------
| 22 | 23(x)24 | | | | | | | | |
=(x)========= ============ =========(x)=
| | | | | 25(x)26 | | | | | 27 |
--------------------- --------------------- --(x)----------------
| | 29(x)30 | | | | | | 28 | | |
--------------------- --(x)---(x)---(x)-- ---------------------
| | | | | 31 | 32 | 33 | | | | |
---------------------- --------------------- ----------------(x)--
| | | | | | | | | 34(x)35 | 36 |
============ ============ ============
M4 M5 M6
ZERO ZERO ZERO
0 0 0
============ ============ ============
| 1(x) 2 | 3 | | | | | | | | |
----------------(x)-- --(x)----------------- --------------------
| | | 6 | | 4 | 5 | | | | | |
---------------------- ---------(x)-------- ---------------------
| 7 | | | | | 8 | 9 | | | | |
--(x)---------------- ---------------(-x)-- ---------------------
| 10 | 11(x) 12 | | | | | | | | |
============ ============ =(x)==(x)=====
| | | 15 | | | | | | 13 | 14 | |
--(x)----------(x)-- ---------------------- ---------------------
| 16 | | | | | | | | | 17 (x)18 |
---------- ----------- --------------------- ---------------------
| 19 | 20 | 21 | | | | | | | | |
--(x)---(x)---(x)-- --------------------- ---------------------
| | | | | | | | | 22 | 23 | 24 |
============ =(x)==(x)===== =(x)==(x)==(x)=
| | | | | 25 | 26 | | | | | 27 |
--------------------- --------------------- ---------------------
| | | | | | 29 (x)30 | | 28(x) | |
--------------------- --------------------- ----------------------
| | | | | | | | | 31 | 32 (x)33 |
--------------------- --(x)---(x)---(x)-- --(x)----------------
| | | | | 34 | 35 | 36 | | | | |
============ ============ ============
M7 M8 M9
ZERO ZERO ZERO
0 0 0
============ ============ ============
| 1 | 2 (x) 3 | | | | | | | | |
--(x)---------------- ----------------(x)-- ---------------------
| 4 | 5 | | | | | 6 | | | | |
-------- --(x)-------- --------------------- ---------------------
| | | | | 7 (x) | | | | 8 | 9 |
--(x)---------------- --------------------- ---------(x)---(x)--
| 10 | 11 | 12 | | | | | | | | |
=====(x)==(x)= ============ ============
| | | | | 13 | 14(x)15 | | | | |
--------------------- --(x)---------------- ---------------------
| | | | | 16 | | | | | 17 | 18 |
--(x)---------- ----- ---------------------- ---------(x)----(x)--
| 19 | 20(x)21 | | | | | | | | |
---------------- ----- --------------------- ---------------------
| | | | | 22 | 23(x)24 | | | | |
============ =(x)========= ============
| | | | | | | | | 25 | 26 (x)27 |
--------------------- --------------------- --(x)----------------
| | 29(x)30 | | | | | | 28 | | |
--------------------- --(x)----------(x)-- ----------------------
| | | | | 31 | 32 | 33 | | | | |
--------------------- --------(x)--------- --(x)----(x)---(x)--
| | | | | | | | | 34 | 35 | 36 |
============ ============ ============
BET TABLE (12 no. – MEDIUM)
----------------
(x = no. in matrices)
BET COST PROFIT
- x= 1 12 36-12=24
- x= 1 12 36-24=12
(24)
- x= 2 24 72-48=24
(48)
- x= 3 36 108-84=24
(84)
- x= 4 48 144-132=12
(132)
- x= 6 72 216-204=12
(204)
- x= 9 108 324-312=12
(312)
- x= 14 168 504-480=24
(480)
- x= 21 252 756-732=24
(732)
- x= 31 372 1116-1104=12
(1104)
- x= 47 564 1692-1668=24
(1668)
- x= 70 840 2520-2508=12
(2508)
-------------------------------------------- CASINO LIMIT X=100
- x=105 1260 3780-3768=12
(3768)
HOW TO PLAY ?
- mod de lucru : ‘’martingale’’ (matrici opuse);
- sunt posibile doua moduri de joc :
1) – mod 1 : - intreg
- fiecare matrice joaca independent, conform BET TABLE;
- se adauga ultimul numar extras (LAST) si se calculeaza ZERO;
2) – mod 2 : - jumatate, conform pozitiilor notate cu (x)-INSIDE;
- matricile necastigatoare, se dubleaza;
- se adauga ultimul numar extras (LAST), in combinatie cu un numar alaturat
- daca SUMA PROFIT >0, toate matricile active se aduc pe pos.1 (x1) si se incepe o noua sesiune (NEW).
- la un profit care vi se pare rezonabil, folositi metoda SCALPING (taie motzul si fugi !)
RECOMANDARE : la profit de 30-40 x (bet=1), parasiti jocul, asteptati si reveniti cu o noua sesiune de lucru.
{- working mode: ‘’martingale’’ (opposite matrices);
- two game modes are possible:
1) – mode 1: - whole
- each matrix plays independently, according to BET TABLE;
- add the last number extracted (LAST) and calculate ZERO;
2) – mode 2: - half, according to the positions denoted with (x)-INSIDE;
- the matrices that lose, doubles;
- add the last extracted number (LAST) in combination with a number joined
- if the PROFIT amount > 0, all active matrices are brought to pos. 1 (x1) and start a new session (NEW).
- at a profit that you find reasonable, use the SCALPING method (cut and run!)
RECOMMENDATION: At profit of 30-40 x (bet = 1), leave the game, wait and return with a new work session}
{- mode de travail : ‘’martingale’’ (matrices opposées);
- deux modes de jeu sont possibles :
1) mode 1: - entier
- chaque matrice joue indépendamment, selon BET TABLE;
- ajouter le dernier numéro extrait (LAST) et calculer ZERO;
2) - mode 2: - moitié, selon les positions indiquées avec (x)-INSIDE;
- les matrices qui perds, doubles;
- ajouter le dernier numéro extrait (LAST) en combinaison avec un numéro joint
- si le montant de profit> 0, toutes les matrices actives sont apportées à pos. 1 (x1) et commencent une nouvelle session (NEW).
- a un profit que vous trouvez raisonnable, utilisez la méthode SCALPING (couper et courir!)
RECOMMANDATION: Au profit de 30-40 x (pari 1), quitter le jeu, attendre et revenir avec une nouvelle session de travail.}
EX.(E.G.)
- – mod 1 |->NEW
SPIN 1. 2. 3. |
M1 (-) - (x1)
M2 - (x1) -
M3 - x1 x1
-----------------------------------
M4 - x1 (x1)
M5 (-) - x1
M6 - (x1) -
-----------------------------------
M7 - x1 (x1)
M8 - x1 x1
M9 (-) (-) -
- LAST=8 E S4 (M1,M5,M9)
- Play : 1xM2+1xM3+1xM4+1xM6+1xM7+1xM8+LAST(8)=3+ZERO=3
LAST=17 E S8 (M2,M6,M9)
- Play : 1xM1+1xM3+1xM4+1xM5+1xM7+1xM8+LAST(17)=3+ZERO=3
LAST=1 E S1 (M1,M4,M7) – profit=21 (all active matrix on pos.1 (x1) – NEW)
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