ROULETTE 29
ROULETTE 29 (INSIDE)
************
(DRAGU’s method)
Impartire a sirului natural de 36 numere (tabla de joc – except ZERO), in 16 sub-matrici (neconventionale) :
{ Dividing the natural range of 36 numbers (game board – except ZERO), in 16 sub-matrices (unconventional):}
{ Diviser la plage naturelle de 36 nombres (jeu de jeu - sauf ZERO), en 16 sous-matrices (non conventionnelles):}
( form : S1-S5-S9-S13-S2-S6-S10-S14-S3-S7-S11-S15-S4-S8-S12-S16 )
ZERO
0
0
============
| 1 | 2 | 3 | S1 : 1-2-3
----------------------
| 4 | 5 | 6 | S5 : 4-5
--------------------- S9 : 6-7
| 7 | 8 | 9 | S13 : 8-9
----------------------
| 10 | 11 | 12 | S2 : 10–11
============ S6 : 12-13-14
| 13 | 14 | 15 |
--------------------- S10 : 15-16
| 16 | 17 | 18 | S14 : 17-18
---------------------
| 19 | 20 | 21 | S3 : 19–20
--------------------- S7 : 21-22
| 22 | 23 | 24 | S11 : 23-24-25
============
| 25 | 26 | 27 | S15 : 26 - 27
----------------------
| 28 | 29 | 30 | S4 : 28–29
-------------------- S8 : 30-31
| 31 | 32 | 33 | S12 : 32-33
---------------------
| 34 | 35 | 36 | S16 : 34–35-36
============
VAR. I (18 no.)
====
Desfasurare grafica : { graphical progress:} { progrès graphiques:}
S1 S2 S3 S4 S5 S6 S7 S8 S9 S10 S11 S12 S13 S14 S15 S16
- o o o o o o o o - - - - - - - -
- o o o o - - - - o o o o - - - -
- o o o o - - - - - - - - o o o o
- - - - - o o o o o o o o - - - -
- - - - - o o o o - - - - o o o o
- - - - - - - - - o o o o o o o o
Matrices (18 no.) :
M1 : S1+S2+S3+S4+S5+S6+S7+S8 (18 no.)
{1-2-3-4-5-10-11-12-13-14-19-20-21-22-28-29-30-31}
M2 : S1+S2+S3+S4+S9+S10+S11+S12 (18 no.)
{1-2-3-6-7-10-11-15-16-19-20-23-24-25-28-29-32-33}
M3 : S1+S2+S3+S4+S13+S14+S15+S16 (18 no.)
{1-2-3-8-9-10-11-17-18-19-20-26-27-28-29-34-35-36}
M4 : S5+S6+S7+S8+S9+S10+S11+S12 (18 no.)
{4-5-6-7-12-13-14-15-16-21-22-23-24-25-30-31-32-33}
M5 : S5+S6+S7+S8+S13+S14+S15+S16 (18 no.)
{4-5-8-9-12-13-14-17-18-21-22-26-27-30-31-34-35-36}
M6 : S9+S10+S11+S12+S13+S14+S15+S16 (18 no.)
{6-7-8-9-15-16-17-18-23-24-25-26-27-32-33-34-35-36}
Reprezentare grafica : {graphic representation:} {représentation graphique :}
M1 M2 M3
ZERO ZERO ZERO
0 0 0
============ ============ ============
| 1 | 2 | 3 | | 1 (x) 2 | 3 | | 1 | 2 (x) 3 |
--(x)---(x)----(x)-- ---------------(x)-- --(x)----------------
| 4 | 5 | | | | | 6 | | | | |
---------------------- --(x)---------------- ---------(x)---(x)--
| | | | | 7 | | | | | 8 | 9 |
---------(x)-------- --------------------- --(x)----------------
| 10 | 11 | 12 | | 10(x)11 | | | 10 | 11 | |
=(x)======(x)= ============ =====(x)=====
| 13 | 14 | | | | | 15 | | | | |
---------(x)--------- ----------------(x)-- ---------------------
| | | | | 16 | | | | | 17 (x)18 |
---------------------- --(x)---------------- ---------------------
| 19 | 20(x)21 | | 19 | 20 | | | 19 (x)20 | |
--(x)--------------- --------(x)---------- ----------------------
| 22 | | | | | 23 | 24 | | | | |
============ =========(x)= ============
| | | | | 25 | | | | | 26 (x)27 |
--------------------- --(x)---------------- ----------------------
| 28 | 29(x)30 | | 28 | 29 | | | 28 (x)29 | |
--(x)--------------- --------(x)---------- ----------------------
| 31 | | | | | 32 | 33 | | | | |
--------------------- ---------------(x)-- --(x)-----------------
| | | | | | | | | 34 | 35 (x) 36 |
============ ============ ============
M4 M5 M6
ZERO ZERO ZERO
0 0 0
============ ============ ============
| | | | | | | | | | | |
---------------------- ----------------------- ---------------------
| 4 | 5 (x) 6 | | 4 (x) 5 | | | | | 6 |
--(x)---------------- --------------------- ----------------(x)--
| 7 | | | | | 8 | 9 | | 7 (x) 8 | 9 |
--------------------- ---------(x)---(x)-- ---------------------
| | (x)12 | | | | 12 | | | | |
============ =(x)======(x)= ============
| 13 | 14(x)15 | | 13 | 14 | | | | | 15 |
--(x)---------------- ---------(x)--------- ----------------(x)--
| 16 | | | | | 17 | 18 | | 16(x)17 | 18 |
---------------------- ----------------(x)-- ---------------------
| | | 21 | | | | 21 | | | | |
----------------(x)-- --(x)---------------- ----------------------
| 22(x)23 | 24 | | 22 | | | | | 23 | 24 |
============ ============ =(x)==(x)==(x)=
| 25 | | | | | 26 | 27 | | 25 | 26 | 27 |
--(x)---------------- ---------(x)---(x)-- ----------------------
| | | 30 | | | | 30 | | | | |
----------------(x)-- ---------------------- ---------------------
| 31(x)32 | 33 | | 31 | | | | | 32 | 33 |
---------------------- --(x)--------------- --(x)----(x)---(x)--
| | | | | 34 | 35(x)36 | | 34 | 35 | 36 |
============ ============ ============
HOW TO PLAY ?
1) – MODE 1 – (intreg) (whole)
- se joaca numerele matricilor;
- matricile joaca independent. In caz de pierdere, se dubleaza;
- la SUMA PROFIT>0, toate matricile active (care pierd), se reseteaza pe pos. ‘’x1’’-NEW session.
{- play the numbers of the matrices;
- the matrices play independently. In case of loss, it doubles;
- at the PROFIT amount > 0, all active (losing) matrices is reset to pos. ' ' x1 ' '-NEW session.}
{- jouer les numéros des matrices;
- les matrices jouent de façon indépendante. En cas de perte, il double;
- au montant profit> 0, toutes les matrices actives (perdantes) sont réinitialisées à pos. ' 'x1 ' '-NEW session.}
EX.(E.G.)
- |->NEW |->NEW |->NEW
SPIN 1. 2. | 3. 4. 5. | 6. | 7.
M1 - x1 x1 (x2) - - (x1)
M2 (-) - x1 x2 x4 x1 x1
M3 - (x1) (-) - x1 (x1) -
M4 (-) - x1 (x2) - - (x1)
M5 - (x1) (-) (-) - (-) (-)
M6 (-) (-) (-) - x1 (x1) -
- LAST=6 E M2,M4,M6
- Play : 1xM1+1xM3+1xM5+LAST(6)=2+ZERO=2
LAST=27 E M3,M5,M6 – profit=14 (all active matrices on pos.’’x1’’-NEW session)
- Play : 1xM1+1xM2+1xM4+LAST(27)=2+ZERO=2
LAST=35 E M3,M5,M6
- Play : 2xM1+2xM2+2xM4+LAST(35)=4+ZERO=4
LAST=14 E M1,M4,M5
- Play : 4xM2+1xM3+1xM6+LAST)14)=3+ZERO=4
LAST=0 (ZERO !!) – profit=13 (NEW)
- Play : 1xM2+1xM3+1xM6+ZERO=2 ; LAST=18 E M3,M5,M6 – profit=29 (NEW)
- Play : 1xM1+1xM2+1xM4+LAST(18)=2+ZERO=2
LAST=30 E M1,M4,M5 – profit=43
2) – MODE 2 – (half – martingale)
- se joaca pozitiile notate cu (x)-INSIDE;
- matricile care pierd, se dubleaza (triple).
{- play the positions denoted with (x)-INSIDE;
- the matrices that loses, doubles (triple).}
{- jouer les positions dénotées avec (x)-INSIDE;
- les matrices qui perdent, double (triple).}
VAR. II
=====
Desfasurare grafica : { graphical progress:} { progrès graphiques:}
S1 S2 S3 S4 S5 S6 S7 S8 S9 S10 S11 S12 S13 S14 S15 S16
- o o o o o o - - - - - - - - - -
- o o o o - - o o - - - - - - - -
- o o - - o o o o - - - - - - - -
- - - o o o o o o - - - - - - - -
- - - - - - - - - o o o o o o - -
- - - - - - - - - o o o o - - o o
- - - - - - - - - o o - - o o o o
- - - - - - - - - - - o o o o o o
Matrices :
M1 : S1+S2+S3+S4+S5+S6 (14 no.)
{1-2-3-4-5-10-11-12-13-14-19-20-28-29}
M2 : S1+S2+S3+S4+S7+S8 (13 no.)
{1-2-3-10-11-19-20-21-22-28-29-30-31}
M3 : S1+S2+S5+S6+S7+S8 (14 no.)
{1-2-3-4-5-10-11-12-13-14-21-22-30-31}
M4 : S3+S4+S5+S6+S7+S8 (13 no.)
{4-5-12-13-14-19-20-21-22-28-29-30-31}
M5 : S9+S10+S11+S12+S13+S14 (13 no.)
{6-7-8-9-15-16-17-18-23-24-25-32-33}
M6 : S9+S10+S11+S12+S15+S16 (14 no.)
{6-7-15-16-23-24-25-26-27-32-33-34-35-36}
M7 : S9+S10+S13+S14+S15+S16 (13 no.)
{6-7-8-9-15-16-17-18-26-27-34-35-36}
M8 : S11+S12+S13+S14+S15+S16 (14 no.)
{8-9-17-18-23-24-25-26-27-32-33-34-35-36}
Reprezentare grafica : {graphic representation:} {représentation graphique :}
M1 M2 M3 M4
ZERO ZERO ZERO ZERO
0 0 0 0
============ ============ ============ =============
| 1 | 2 | 3 | | 1 (x) 2 | 3 | | 1 | 2 | 3 | | | | |
--(x)---(x)---(x)-- ----------------(x)-- --(x)---(x)----(x)-- -----------------------
| 4 | 5 | | | | | | | 4 | 5 | | | 4 (x) 5 | |
--------------------- --------------------- --------------------- -----------------------
| | | | | | | | | | | | | | | |
---------------------- --(x)---(x)--------- --(x)---------------- -----------------(x)--
| 10 | 11 | 12 | | 10 | 11 | | | 10 | 11 (x)12 | | | | 12 |
=(x)==(x)==(x)= ============ ============ =============
| 13 | 14 | | | | | | | 13(x)14 | | | 13 | 14 | |
---------------------- --------------------- --------------------- --(x)---(x)----------
| | | | | | | | | | | | | | | |
--(x)----(x)-------- ----------------------- ----------------(x)-- -----------------(x)--
| 19 | 20 | | | 19 | 20 | 21 | | | | 21 | | 19(x)20 | 21 |
---------------------- --(x)---(x)---(x)-- ---------------------- -----------------------
| | | | | 22 | | | | 22 | | | | 22 (x) | |
============ ============ =(x)========= =============
| | | | | | | | | | | | | | | |
--------------------- ----------(x)---(x)-- --------------------- --(x)-----------------
| 28 | 29 | | | 28 | 29 | 30 | | | | 30 | | 28 | 29 (x) 30 |
--(x)---(x)--------- --(x)---------------- ----------------(x)- ----------------------
| | | | | 31 | | | | 31 | | | | 31(x) | |
--------------------- --- ------------------- --(x)--------------- -----------------------
| | | | | | | | | | | | | | | |
============ ============ ============ =============
M5 M6 M7 M8
ZERO ZERO ZERO ZERO
0 0 0 0
============ ============ ============ =============
| | | | | | | | | | | | | | | |
---------------------- ---------------(x)-- --------------------- -----------------------
| | | 6 | | | | 6 | | | (x) 6 | | | | |
----------------(x)-- --(x)---------------- --------------------- ---------(x)----------
| 7 (x) 8 | 9 | | 7 | | | | 7 | 8 (x) 9 | | | 8 | 9 |
--------------------- --------------------- --(x)--------------- -----------------(x)--
| | | | | | | | | | | | | | | |
=========(x)= ============ ============ =============
| | | 15 | | | (x)15 | | | | 15 | | | | |
--------------- ------ --------------------- ---------(x)----(x)-- -----------------------
| 16(x)17 | 18 | | 16 | | | | 16 | 17 | 18 | | | 17 | 18 |
----------------(x)-- --(x)--------------- --(x)--------------- --------(x)----(x)---
| | | | | | | | | | | | | | | |
---------(x)--------- --------------------- --------------------- -----------------------
| | 23 | 24 | | | 23(x)24 | | | | | | (x)23 | 24 |
=========(x)= =(x)========= ============ ==========(x)=
| 25(x) | | | 25 | 26(x)27 | | | 26 | 27 | | 25 | 26 | 27 |
--------------------- --------------------- ----------(x)---(x)-- --(x)-----------------
| | | | | | | | | | | | | | | |
--------------------- --------(x)--------- ---------------------- -----------------------
| | 32 | 33 | | | 32 | 33 | | | | | | | 32 | 33 |
---------(x)---(x)-- ----------------(x)- --(x)--------------- --(x)---(x)----(x)---
| | | | | 34(x)35 | 36 | | 34 | 35 (x)36 | | 34 | 35 | 36 |
============ ============ ============ =============
BET TABLE (14 no.)
-----------------
BET COST PROFIT
- x=1 14 36-14=12
- x=1 14 36-28=8
(28)
- x=2 28 72-56=16
(56)
- x=3 42 108-98=10
(98)
- x=5 70 180-168=12
(168)
- x=8 112 288-280=8
(280)
- x=13 182 468-462=6
(462)
- x=22 308 792-770=22
(770)
- x=36 504 1296-1274=22
(1274)
- x=58 812 2088-2086=2
(2086)
- x=95 1330 3420-3416=4
(3416)
--------------------------------- CASINO LIMIT X=100
HOW TO PLAY ?
1) – MODE 1 – (intreg) (whole)
- se joaca numerele corespunzatoare matricilor;
- fiecare matrice joaca independent, conform BET TABLE;
- la SUMA PROFIT>0, toate matricile active (care pierd), se reseteaza pe pos.’’x1’’-NEW.
{- the numbers corresponding to the matricilor are played;
- each matrix plays independently, according to BET TABLE;
- at the PROFIT amount > 0, all active (losing) matrices is reset on pos. ' ' x1 ' '-NEW.}
{- les nombres correspondant au matricilor sont joués;
- chaque matrice joue indépendamment, selon BET TABLE;
- au montant de profit> 0, toutes les matrices actives (perdantes) sont réinitialisées sur pos. ' x1 ' '-NEW.}
2) – MODE 2 – (half – martingale)
- se joaca pozitiile notate cu (x)-INSIDE;
- in caz de pierdere, matricile se dubleaza (triple).
{- play the positions denoted with (x)-INSIDE;
- in case of loss, the matrices doubles (triple).}
{- jouer les positions dénotées avec (x)-INSIDE;
- en cas de perte, les matrices doublent (triple).}
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