ROULETTE 42
ROULETTE 42
************
(DRAGU’s method)
VAR. I
====
Configuratie ruleta – step 6 : 6 sub-matrici de cate 6 numere :
{ Roulette configuration – step 6 - 6 sub-matrices of 6 numbers:}
{ Configuration de la roulette - step 6 - 6 sous-matrices de 6 numéros :}
S1. 1-3-18-21-23-27 ; S2. 2-10-13-20-26-29 ; S3. 4-6-8-22-33-35
S4. 5-7-14-25-32-36 ; S5. 9-12-16-19-30-34 ; S6. 11-15-17-24-28-31
Daca se adauga numerele adiacente (plus 1 si minus 1) din configuratia ruletei - la numerele de baza, se obtin matricile :
{ If you add the adjacent numbers (plus 1 and minus 1) of the roulette configuration - to the base numbers, the matrices is reached:}
{ Si vous ajoutez les nombres adjacents (plus 1 et moins 1) de la configuration de la roulette aux numéros de base, les matrices sont atteintes :}
M1 : 33-(1)-20-35-(3)-26-22-(18)-29-4-(21)-2-8-(23)-10-6-(27)-13 (18 no.)
{1-2-3-4-6-8-10-13-18-20-21-22-23-26-27-29-33-35}
M2 : 21-(2)-25-23-(10)-5-27-(13)-36-1-(20)-14-3-(26)-32-18-(29)-7
{1-2-3-5-7-10-13-14-18-20-21-23-25-26-27-29-32-36}
M3 : 19-(4)-21-34-(6)-27-30-(8)-23-9-(22)-18-16-(33)-1-12-(35)-3
{1-3-4-6-8-9-12-16-18-19-21-22-23-27-30-33-34-35}
M4 : 10-(5)-24-29-(7)-28-20-(14)-31-2-(25)-17-26-(32)-15-13-(36)-11
{2-5-7-10-11-13-14-15-17-20-24-25-26-28-29-31-32-36}
M5 : 31-(9)-22-28-(12)-35-24-(16)-33-15-(19)-4-11-(30)-8-17-(34)-6
{4-6-8-9-11-12-15-16-17-19-22-24-28-30-31-33-34-35}
M6 : 36-(11)-30-32-(15)-19-25-(17)-34-5-(24)-16-7-(28)-12-14-(31)-9
{5-7-9-11-12-14-15-16-17-19-24-25-28-30-31-32-34-36}
Reprezentare grafica : { Graphic representation:} { Représentation graphique :}
M1 M2 M3
ZERO ZERO ZERO
0 0 0
============ ============= ============
| 1 | 2 | 3 | | 1 (x) 2 | 3 | | 1 | | 3 |
--(x)----(x)---(x)-- ----------------(x)-- --(x)-----------(x)--
| 4 | | 6 | | | 5 | | | 4 | | 6 |
---------------------- ---------(x)--------- ----------------------
| | 8 | | | 7 | | | | | 8 (x) 9 |
---------(x)--------- --(x)---------------- ----------------------
| 10 | | | | 10 | | | | | (x)12 |
=(x)========= ============ ============
| 13 | | | | 13 | 14 | | | | | |
----------------(x)-- --(x)----(x)--------- ----------------------
| | | 18 | | | | 18 | | 16 | (x)18 |
---------------------- ----------------(x)-- ---(x)----------------
| | 20(x) 21 | | | 20 | 21 | | 19 | | 21 |
---------------------- ---------(x)--------- ------------------(x)--
| 22(x)23 | | | | 23 | | | 22 (x)23 | |
============ ============ =============
| | 26 | 27 | | 25 | 26(x)27 | | | | 27 |
---------(x)---(x)-- --(x)---------------- ----------------(x)--
| | 29 | | | | 29 | | | | | 30 |
---------------------- ---------(x)--------- ----------------------
| | | 33 | | | 32 | | | | | 33 |
----------------(x)-- ---------------------- --(x)----(x)----(x)-
| (x) 35 | | | | (x)36 | | 34 | 35 | |
============= ============= =============
M4 M5 M6
ZERO ZERO ZERO
0 0 0
============ ============ ============
| | 2 (x) | | | | | | | | |
--------------------- ---------------(x)-- ---------------------
| | 5 (x) | | 4 | | 6 | | (x) 5 | |
--------------------- --(x)---------------- ----------------(x)-
| 7 | | | | | 8 (x) 9 | | 7 (x) | 9 |
--(x)---------------- --------------------- ----------------------
| 10 | 11(x) | | | 11(x)12 | | | 11(x)12 |
============ ============ ============
| 13(x)14 | 15 | | | (x)15 | | | 14(x)15 |
----------------(x)-- --------------------- ---------------------
| | 17 | | | 16(x)17 | | | 16 | 17 (x) |
---------(x)--------- --------------------- --(x)---------------
| | 20 | | | 19 | | | | 19 | | |
--------------------- --(x)----------(x)-- ---------------------
| | (x)24 | | 22 | | 24 | | | (x) 24 |
============ ============ ============
| 25(x)26 | | | | | | | 25 | | |
--------------------- ----------------(x)-- --(x)----------------
| 28(x)29 | | | 28 | | 30 | | 28 | | 30 |
--------------------- --(x)---------------- ---------(x)----(x)--
| 31(x)32 | | | 31 | (x) 33 | | 31 | 32 | |
---------------(x)--- ----------------------- --(x)-----------------
| | | 36 | | 34(x)35 | | | 34 | (x)36 |
============ ============ ============
HOW TO PLAY ?
- mod de joc : ‘’martingale’’ (matrici opuse);
- sunt posibile 2 moduri de joc :
1) – mod 1 : - intreg, conform numerelor din matrici;
2) – mod 2 : - jumatate, conform pozitiilor notate cu (x)-INSIDE.
- matricile care pierd, se dubleaza (triple);
- se adauga vechiul numar extras (LAST) si se calculeaza numarul ZERO ;
- daca SUMA PROFIT>0, toate matricile active (necastigatoare), se reseteaza pe pos’’x1’’ – se incepe o noua sesiune (NEW)..
- E=Engulf (apartine, cuprins in…) ; LAST=ultimul numar extras
{- game mode: ' ' martingale ' ' (opposite matrices);
- 2 game modes are possible:
1) – mode 1:-Integer, according to the numbers in the matrices;
2) – mode 2:-half, according to the positions denoted with (x)-INSIDE.
- the matrices that loses, doubles (triple);
- add the old number extracted (LAST) and calculate the number ZERO;
- if the PROFIT amount > 0, all active (loses) matrices, reset to pos ' ' X1 ' ' – starts a new session (NEW)..
-E = Engulf (belongs, contained in...); LAST = last number extracted}
{- mode jeu: ' martingale ' '(en face des matrices);
- 2 modes de jeu sont possibles :
1) - mode 1:-Intégrer, selon les chiffres dans les matrices;
2) - mode 2:-moitié, selon les positions indiquées avec (x)-INSIDE.
- les matrices qui perdent, doublent (triple);
- ajouter l'ancien numéro extrait (LAST) et calculer le nombre ZERO;
- si le montant profit> 0, toutes les matrices actives (qui perds), réinitialisez pour pos ' X1 ' ' - Démarre une nouvelle session (NEW)..
-E - Engulf (appartient, contenu dans...); LAST=dernier numéro extrait}
EX.(E.G.)
- – mod 1 |->NEW |->NEW
SPIN 1. 2. | 3. | 4. 5. 6.
M1 (-) - (x1) (-) (-) -
M2 (-) - (x1) - (x1) -
M3 - (x1) (-) (-) (-) -
M4 (-) - x1 x1 x2 (x4)
M5 - (x1) - (x1) - (x1)
M6 - (x1) - x1 x2 (x4)
- LAST=13 E M1,M2,M4
- Play : 1xM3+1xM5+1xM6+LAST(13)=2+ZERO=2
LAST=9 E M3,M5,M6 – profit=50 (all actives matrices on pos. ‘’x1’’ – NEW)
- Play : 1xM1+1xM2+1xM4+LAST(9)=2+ZERO=2
LAST=18 E M1,M2,M3 – profit=64 (NEW)
- Play : 1xM4+1xM5+1xM6+LAST(18)=2+ZERO=2 ; LAST=33 E M1,M3,M5
- Play : 1xM2+2xM4+2xM6+LAST(33)=3+ZERO=3 ; LAST=18 E M1,M2,M3
- Play : 4xM4+1xM5+4xM6+LAST(18)=5+ZERO=5
LAST=11 E M4,M5,M6 – profit=134 (NEW)
VAR. II
======
S1. 1-3-18-21-23-27 ; S2. 2-10-13-20-26-29 ; S3. 4-6-8-22-33-35
S4. 5-7-14-25-32-36 ; S5. 9-12-16-19-30-34 ; S6. 11-15-17-24-28-31
Desfasurare grafica (combinatii de sub-matrici) :
{ Graphical deployment (combinations of sub-matrices):}
{ Déploiement graphique (combinaisons de sous-matrices) :}
S1 S2 S3 S4 S5 S6
- o o o - - -
- - o o o - -
- - - o o o -
- - - - o o o
- o - - - o o
- o o - - - o
M1 : 1-3-18-21-23-27 // 2-10-13-20-26-29 // 4-6-8-22-33-35 (18 no.)
{1-2-3-4-6-8-10-13-18-20-21-22-23-26-27-29-33-35}
M2 : 2-10-13-20-26-29 // 4-6-8-22-33-35 // 5-7-14-25-32-36
{2-4-5-6-7-8-10-13-14-20-22-25-26-29-32-33-35-36}
M3 : 4-6-8-22-33-35 // 5-7-14-25-32-36 // 9-12-16-19-30-34
{4-5-6-7-8-9-12-14-16-19-22-25-30-32-33-34-35-36}
M4 : 5-7-14-25-32-36 // 9-12-16-19-30-34 // 11-15-17-24-28-31
{5-7-9-11-12-14-15-16-17-19-24-25-28-30-31-32-34-36}
M5 : 9-12-16-19-30-34 // 11-15-17-24-28-31 // 1-3-18-21-23-27
{1-3-9-11-12-15-16-17-18-19-21-23-24-27-28-30-31-34}
M6 : 11-15-17-24-28-31 // 1-3-18-21-23-27 // 2-10-13-20-26-29
{1-2-3-10-11-13-15-17-18-20-21-23-24-26-27-28-29-31}
Reprezentare grafica : { Graphic representation:} { Représentation graphique :}
M1 M2 M3
ZERO ZERO ZERO
0 0 0
============ ============ ============
| 1 | 2 | 3 | | (x) 2 | | | | | |
--(x)---(x)---(x)-- --------------------- ---------------------
| 4 | | 6 | | 4 (x) 5 | 6 | | 4 | 5 | 6 |
--------------------- ----------------(x)-- --(x)---(x)----(x)--
| | 8 (x) | | 7 (x) 8 | | | 7 | 8 | 9 |
---------------------- ---------------------- ----------------------
| 10 | | | | 10(x) | | | | (x)12 |
=(x)========= ============ ============
| 13 | | | | 13(x) 14 | | | | 14 (x) |
---------------------- --------------------- ----------------------
| | | 18 | | | | | | 16(x) | |
----------------(x)-- ---------(x)--------- ---------------------
| | 20 | 21 | | | 20 | | | 19(x) | |
--(x)----(x)-------- --------------------- ---------------------
| 22 | 23 | | | 22(x) | | | 22 | | |
============ ============ =(x)=========
| | 26(x)27 | | 25 | 26 | | | 25 | | |
--------------------- ---(x)---(x)--------- ----------------(x)--
| | 29 | | | | 29 | | | | | 30 |
---------(x)---(x)-- ---------------------- ---------------------
| | | 33 | | | 32 | 33 | | | 32 | 33 |
--------------------- ---------(x)----(x)-- --(x)---(x)----(x)-
| (x)35 | | | | 35 | 36 | | 34 | 35 | 36 |
============ ============ =============
M4 M5 M6
ZERO ZERO ZERO
0 0 0
============ ============ ============
| | | | | 1 | (x) 3 | | 1 | 2 | 3 |
--------------------- ---(x)--------------- --(x)---(x)---(x)--
| | 5 (x) | | | | | | | | |
--(x)---------------- --------------------- ---------------------
| 7 | | 9 | | | (x) 9 | | | | |
---------(x)---(x)-- ---------------------- ----------------------
| | 11 | 12 | | | 11(x)12 | | 10 | 11 | |
============ ============ =(x)==(x)==(x)=
| | 14(x)15 | | | | 15 | | 13 | | 15 |
--------------------- ----------------(x)-- ---------------------
| 16(x)17 | | | 16(x)17 | 18 | | | 17 (x)18 |
--------------------- --------------------- ---------------------
| 19(x) | | | 19 | | 21 | | | 20 (x)21 |
----------------(x)-- --(x)---(x)---(x)-- ---------------------
| | | 24 | | | 23 | 24 | | | 23 (x)24 |
============ ============ ============
| 25 | | | | | | 27 | | | 26 | 27 |
--(x)----------(x)-- ----------------(x)-- ---------(x)----(x)--
| 28 | | 30 | | 28(x) | 30 | | 28 | 29 | |
---------(x)--------- --------------------- --(x)----------------
| 31 | 32 | | | 31 | | | | 31 | | |
--(x)----------(x)-- --(x)---------------- ----------------------
| 34 | | 36 | | 34 | | | | | | |
============ ============ ============
HOW TO PLAY ?
- mod de joc : ‘’martingale’’ (matrici opuse);
- sunt posibile 2 moduri de joc :
1) – mod 1 : - intreg, conform numerelor din matrici;
2) – mod 2 : - jumatate, conform pozitiilor notate cu (x)-INSIDE.
- matricile care pierd, se dubleaza;
- se adauga vechiul numar extras (LAST) si se calculeaza numarul ZERO ;
- daca SUMA PROFIT>0, toate matricile active (necastigatoare), se reseteaza pe pos’’x1’’ – se incepe o noua sesiune (NEW)..
- E=Engulf (apartine, cuprins in…) ; LAST=ultimul numar extras
{- game mode: ' ' martingale ' ' (opposite matrices);
- 2 game modes are possible:
1) – mode 1:-Integer, according to the numbers in the matrices;
2) – mode 2:-half, according to the positions denoted with (x)-INSIDE.
- the matrices that loses, doubles (triple);
- add the old number extracted (LAST) and calculate the number ZERO;
- if the PROFIT amount > 0, all active (loses) matrices, reset to pos ' ' X1 ' ' – Starts a new session (NEW)..
-E = Engulf (belongs, contained in...); LAST = last number extracted}
{- mode jeu: ' martingale ' '(en face des matrices);
- 2 modes de jeu sont possibles :
1) - mode 1:-Intégrer, selon les chiffres dans les matrices;
2) - mode 2:-moitié, selon les positions indiquées avec (x)-INSIDE.
- les matrices qui perdent, doublent (triple);
- ajouter l'ancien numéro extrait (LAST) et calculer le nombre ZERO;
- si le montant profit> 0, toutes les matrices actives (qui perds), réinitialisez pour pos ' X1 ' ' - Démarre une nouvelle session (NEW)..
-E - Engulf (appartient, contenu dans...); LAST=dernier numéro extrait}
EX.(E.G)
- – mod 1 |->NEW |->NEW |->NEW |->NEW |->NEW
SPIN 1. 2. | 3. | 4. | 5. | 6. | 7.
M1 (-) - (x1) (-) - - x1
M2 - x1 (x1) - x1 x1 x1
M3 - (x1) (-) - x1 (x1) -
M4 - (x1) - x1 x1 (x1) -
M5 (-) (-) - (x1) - (-) -
M6 (-) - x1 (x1) - - x1
- LAST=21 E M1,M5,M6
- Play : 1xM2+1xM3+1xM4+LAST(21)=2+ZERO=2
LAST=34 E M3,M4,M5 – profit=14 (all actives matrices on pos.’’x1’’-NEW)
- Play : 1xM1+1xM2+1xM6+LAST(34)=2+ZERO=2
LAST=6 E M1,M2,M3 – profit=28 (NEW)
- Play : 1xM4+1xM5+1xM6+LAST(6)=2+ZERO=2
LAST=27 E M1,M5,M6 – profit=42 (NEW)
- Play : 1xM2+1xM3+1xM4+LAST(27)=2+ZERO=2 ; LAST=27 (DOUBLE !!)
- profit=56 (NEW)
- Repeat spin 5 ; LAST=9 E M3,M4,M5 – profit=70 (NEW)
VAR. III
======
Tabla de joc (sir natural 36 numere – step 6) :
{ Game board ( 36 numbers – step 6):}
{ Plateau de jeu ( 36 numéros - Étape 6):}
ZERO
============
| 1 | 2 | 3 | S1 : 1 – 7 – 13 – 19 – 25 - 31
--------------------
| 4 | 5 | 6 | S2 : 2 – 8 – 14 – 20 – 26 - 32
-------------------
| 7 | 8 | 9 | S3 : 3 – 9 – 15 – 21 – 27 - 33
--------------------
| 10 | 11 | 12 | S4 : 4 – 10 – 16 – 22 – 28 - 34
============
| 13 | 14 | 15 | S5 : 5 – 11 – 17 – 23 – 29 - 35
--------------------
| 16 | 17 | 18 | S6 : 6 – 12 – 18 – 24 – 30 - 36
--------------------
| 19 | 20 | 21 |
--------------------
| 22 | 23 | 24 |
============
| 25 | 26 | 27 |
--------------------
| 28 | 29 | 30 |
--------------------
| 31 | 32 | 33 |
--------------------
| 34 | 35 | 36 |
============
Daca se adauga si numerele adiacente (plus 1 si minus 1) la numerele de baza, se obtin urmatoarele matrici :
{ If the adjacent numbers (plus 1 and minus 1) are added to the base numbers, the following matrices are received:}
{ Si les numéros adjacents (plus 1 et moins 1) sont ajoutés aux numéros de base, les matrices suivantes sont reçues :}
M1 : (1)–2-6-(7)–8-12-(13)–14-18-(19)–20-24-(25)–26-30-(31)-32-36 (18 no.)
M2 : 1-(2)–3-7-(8)–9-13-(14)–15-19-(20)–21-25-(26)–27-31-(32)-33
M3 : 2-(3)–4-8-(9)–10-14-(15)–16-20-(21)–22-26-(27)–28-32-(33)-34
M4 : 3-(4)–5-9-(10)–11-15-(16)–17-21-(22)–23-27-(28)–29-33-(34)-35
M5 : 4-(5)–6-10-(11)–12-16-(17)–18-22-(23)–24-28-(29)–30-34-(35)-36
M6 : 1-5-(6)–7-11-(12)–13-17-(18)–19-23-(24)–25-29-(30)–31-35-(36)
Reprezentare grafica : { Graphic representation:} { Représentation graphique :}
M1 M2 M3
ZERO ZERO ZERO
0 0 0
============ ============ ============
| 1 (x) 2 | | | 1 | 2 (x) 3 | | | 2 (x) 3 |
----------------(x)-- --(x)---------------- ---------------------
| | | 6 | | | | | | 4 (x) | |
---------------------- --------------------- ----------------------
| 7 (x) 8 | | | 7 | 8 (x) 9 | | | 8 (x) 9 |
----------------(x)-- --(x)---------------- ----------------------
| | | 12 | | | | | | 10(x) | |
============ ============ ============
| 13(x)14 | | | 13 | 14(x)15 | | | 14 (x)15 |
----------------(x)-- --(x)---------------- ---------------------
| | | 18 | | | | | | 16(x) | |
---------------------- --------------------- ----------------------
| 19(x)20 | | | 19 | 20(x)21 | | | 20 (x)21 |
----------------(x)-- --(x)---------------- ---------------------
| | | 24 | | | | | | 22(x) | |
============ ============ ============
| 25(x)26 | | | 25 | 26(x)27 | | | 26 (x)27 |
----------------(x)-- --(x)---------------- ---------------------
| | | 30 | | | | | | 28(x) | |
---------------------- --------------------- ---------------------
| 31(x)32 | | | 31 | 32(x)33 | | | 32 (x)33 |
----------------(x)-- --(x)---------------- ---------------------
| | | 36 | | | | | | 34(x) | |
============ ============ ============
M4 M5 M6
ZERO ZERO ZERO
0 0 0
============ ============ ============
| | | 3 | | | | | | 1 (x) | |
----------------(x)-- --------------------- ---------------------
| 4 (x) 5 | | | 4 | 5 (x) 6 | | | 5 (x) 6 |
---------------------- --(x)--------------- ---------------------
| | | 9 | | | | | | 7 (x) | |
----------------(x)-- --(x)---------------- ---------------------
| 10(x)11 | | | 10 | 11(x)12 | | | 11 (x)12 |
============ ============ ============
| | | 15 | | | | | | 13(x) | |
----------------(x)-- --(x)---------------- ---------------------
| 16(x)17 | | | 16 | 17(x)18 | | | 17 (x)18 |
---------------------- --------------------- ---------------------
| | | 21 | | | | | | 19(x) | |
----------------(x)-- --(x)---------------- ---------------------
| 22(x)23 | | | 22 | 23(x)24 | | | 23 (x)24 |
============ ============ ============
| | | 27 | | | | | | 25(x) | |
----------------(x)-- --(x)--------------- ---------------------
| 28(x)29 | | | 28 | 29(x)30 | | | 29(x) 30 |
--------------------- --------------------- ---------------------
| | | 33 | | | | | | 31(x) | |
----------------(x)-- --(x)--------------- ---------------------
| 34(x)35 | | | 34 | 35(x)36 | | | 35(x) 36 |
============ ============ ============
HOW TO PLAY ?
- sunt posibile 3 moduri de joc :
1) – mod 1 : - serii de numere . Se porneste cu (1xM1+ZERO=1) si se adauga – secvential – celelalte matrici. Matricile care pierd, se dubleaza. Mod ciclic !
OBS. – se poate juca fie pe mod intreg (conform numerelor din matrici), fie la jumatate (conform pozitiilor notate cu (x)-INSIDE).
2) – mod 2 : - intreg – conform numerelor din matrici . Se joaca ‘’martingale’’ (matrici opuse). Matricile care pierd, se dubleaza.
3) – mod 3 : - jumatate, conform pozitiilor notate cu (x)-INSIDE. Se joaca ‘’martingale’’ (matrici opuse). Matricile care pierd, se dubleaza (tripleaza).
- la SUMA PROFIT>0, toate matricile active (necastigatoare), se reseteaza pe pos.’’x1’’ – se incepe o noua sesiune (NEW).
{- 3 game modes are possible:
1) – mode 1:-series of numbers. It starts with (1xM1 + ZERO = 1) and adds – sequential – the other matrices. The matrices that loses, doubles. Cyclical mode!
OBS. – can be played either in full mode (according to the numbers in the matrices) or half (according to the positions denoted with (x)-INSIDE).
2) – mode 2:-Integer – According to the numbers in the matrices. Play ' ' martingale ' ' (opposite matrices). The matricile that loses, doubles.
3) – mode 3:-half, according to the positions denoted with (x)-INSIDE. Play ' ' martingale ' ' (opposite matrices). The matrices that loses, doubles (triple).
- at the PROFIT amount > 0, all active (loses) matrices is reset to pos. ' ' X1 ' ' – A new session (NEW) is starting.}
{- 3 modes de jeu sont possibles :
1) - mode 1:-série de nombres. Il commence par (1xM1 - ZERO - 1) et ajoute - séquentiel - les autres matrices. Les matrices qui perds, double. Mode cyclique !
OBS. - peut être joué soit en mode complet (selon les chiffres dans les matrices) ou la moitié (selon les positions indiquées avec (x)-INSIDE).
2) - mode 2:-Intégrer - selon les chiffres dans les matrices. Jouer ' ' martingale ' '(en face des matrices). Les matrices qui perds, double.
3) - mode 3:-moitié, selon les positions indiquées avec (x)-INSIDE. Jouer ' ' martingale ' '(en face des matrices). Les matrices qui perds, double.
- au montant profit> 0, toutes les matrices actives (qui perds) sont réinitialisées pour pos. ' X1 ' ' - Une nouvelle session (NEW) commence.}
EX.(E.G.)
- – mod 1 |->NEW
SPIN 1. 2. 3. 4. 5. 6. 7. | 8.
M1 (x1) x1 x1
M2 - x1 x2 x4 (x8) - x1
M3 - x1 x2 (x4) -
M4 - (x1) -
M5 - x1 x2 (x4)
M6 - (x1) -
- Play : 1xM1 + ZERO=1 ; LAST=18 E M1 – profit=17 (NEW)
- Play : 1xM2 + ZERO=1 ; LAST=35
- Play : 2xM2+1xM3+ZERO=2 ; LAST=24
- Play : 4xM2+2xM3+1xM4+ZERO=4 ; LAST=35 E M4
- Play : 8xM2+4xM3+1xM5+ZERO=7 ; LAST=27 E M2,M3 – profit=39 (NEW)
- Play : 2xM5+1xM6+ZERO=2 ; LAST=7 E M6
- Play : 1xM1+4xM5+ZERO=3 ; LAST=23 E M5 – profit=70 (NEW)
EX.(E.G.)
- – mod 2 |->NEW |->NEW
SPIN 1. 2. | 3. 4. | 5.
M1 (-) (-) (-) - (x1)
M2 (-) - x1 (x2) -
M3 (-) - x1 (x2) -
M4 - x1 x1 (x2) -
M5 - (x1) (-) - (x1)
M6 - (x1) (-) - (x1)
- LAST=20 E M1,M2,M3
- Play : 1xM4+1xM5+1xM6+LAST(20)=2+ZERO=2
LAST=18 E M1,M5,M6 – profit=14 (all actives matrices on pos.’’x1’’ – NEW)
- Play : 1xM2+1xM3+1xM4+LAST(18)=2+ZERO=2
LAST=6 E M1,M5,M6
- Play : 2xM2+2xM3+2xM4+LAST(6)=4+ZERO=4
LAST=27 E M2,M3,M4 - profit=56 (NEW)
- Play : 1xM1+1xM5+1xM6+LAST(27)=2+ZERO=2
LAST=30 E M1,M5,M6 - profit=106
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