ROULETTE 22_1
ROULETTE 22_1 (INSIDE vs OUTSIDE)
**************
(DRAGU’s method)
O varianta echilibrata de joc, ar fi impartirea celor 36 numere ale sirului natural, in 12 sub-matrici de cate 3 no. (cu ordinea : S1-S5-S9-S2-S6-S10-S3-S7-S11-S4-S8-S12) :
{ A balanced version of the game would be the splitting of the 36 numbers of the natural string, in 12 sub-matrices of 3 no. (with order: S1-S5-S9-S2-S6-S10-S3-S7-S11-S4-S8-S12):}
{ Une version équilibrée du jeu serait la division des 36 numéros de la chaîne naturelle, en 12 sous-matrices de 3 no. (avec ordre: S1-S5-S9-S2-S6-S10-S3-S7-S11-S4-S8-S12):}
ZERO
0
0
============
| 1 | 2 | 3 | S1 : 1-2-3
----------------------
| 4 | 5 | 6 | S5 : 4-5-6
----------------------
| 7 | 8 | 9 | S9 : 7-8-9
----------------------
| 10 | 11 | 12 | S2 : 10–11-12
============
| 13 | 14 | 15 | S6 : 13-14-15
----------------------
| 16 | 17 | 18 | S10 : 16-17-18
----------------------
| 19 | 20 | 21 | S3 : 19-20-21
----------------------
| 22 | 23 | 24 | S7 : 22-23–24
============
| 25 | 26 | 27 | S11 : 25-26-27
----------------------
| 28 | 29 | 30 | S4 : 28-29-30
----------------------
| 31 | 32 | 33 | S8 : 31-32-33
----------------------
| 34 | 35 | 36 | S12 : 34-35-36
============
VAR. I (6 matrices x 18 no.)
=====
Desfasurare grafica : { Graphical Progress:} { Progrès graphiques:}
S1 S2 S3 S4 S5 S6 S7 S8 S9 S10 S11 S12
- o o o o o o - - - - - -
- o - - - o o o o - - - o
- o - - - - - o o o o o -
- - o o o - - o o - - - o
- - o o o - - - - o o o -
- - - - - o o - - o o o o
Matrices (18 no.) :
M1 : S1+S2+S3+S4+S5+S6
1-2-3-4-5-6-10-11-12-13-14-15-19-20-21-28-29-30
M2 : S1+S5+S6+S7+S8+S12
1-2-3-4-5-6-13-14-15-22-23-24-31-32-33-34-35-36
M3 : S1+S7+S8+S9+S10+S11
1-2-3-7-8-9-16-17-18-22-23-24-25-26-27-31-32-33
M4 : S2+S3+S4+S7+S8+S12
10-11-12-19-20-21-22-23-24-28-29-30-31-32-33-34-35-36
M5 : S2+S3+S4+S9+S10+S11
7-8-9-10-11-12-16-17-18-19-20-21-25-26-27-28-29-30
M6 : S5+S6+S9+S10+S11+S12
4-5-6-7-8-9-13-14-15-16-17-18-25-26-27-34-35-36
Representation :
M1 M2 M3
ZERO ZERO ZERO
0 0 0
============ ============ ============
| 1 | 2 | 3 | | 1 | 2 | 3 | | 1 (x) 2 | 3 |
--(x)---(x)---(x)-(y) --(x)----(x)---(x)-(y) ----------------(x)-(y)
| 4 | 5 | 6 | | 4 | 5 | 6 | | | | |
---------------------- --------------------- --(x)---------------
| | | | | | | | | 7 | 8 (x) 9 |
--(x)----(x)-------- ---------------------- --------------------(y)
| 10 | 11 | 12 | | | | | | | | |
=========(x)=(y) =(x)==(x)==(x)= ============
| 13(x)14 | 15 | | 13 | 14 | 15 | | | | |
--------------------- --------------------(y) --(x)----(x)---------
| | | | | | | | | 16 | 17 | 18 |
---------------------- --------------------- ----------------(x)-(y)
| 19 | 20 | 21 | | | | | | | | |
--(x)----(x)---(x)-(y) --(x)---(x)----(x)- ----------------------
| | | | | 22 | 23 | 24 | | 22 | 23 | 24 |
============ ===========(y) =(x)==(x)==(x)=(y)
| | | | | | | | | 25 | 26 | 27 |
--------------------- ---------------------- ----------------------
| 28 | 29(x)30 | | | | | | | | |
--(x)--------------(y) --------------------- --(x)--------------(y)
| | | | | 31 | 32 | 33 | | 31 | 32 (x)33 |
--------------------- --(x)---(x)---(x)-(y) ----------------------
| | | | | 34 | 35 | 36 | | | | |
============ ============ ============
M4 M5 M6
ZERO ZERO ZERO
0 0 0
============ ============ ============
| | | | | | | | | | | |
--------------------- ---------------------- ---------------------
| | | | | | | | | 4 (x) 5 | 6 |
--------------------- --(x)---(x)--------- ----------------(x)-(y)
| | | | | 7 | 8 | 9 | | 7 | 8 | 9 |
--(x)----------(x)- - ----------------(x)-(y) --(x)---(x)---------
| 10 | 11 | 12 | | 10 | 11 | 12 | | | | |
=====(x)====(y) =(x)==(x)===== ============
| | | | | | | | | 13 | 14 | 15 |
--------------------- --------------------- --(x)---(x)----(x)-(y)
| | | | | 16(x)17 | 18 | | 16 | 17 | 18 |
--(x)---------------- ---------------(x)-(y) ---------------------
| 19 | 20(x)21 | | 19(x)20 | 21 | | | | |
--------------------(y) ---------------------- ---------------------
| 22(x)23 | 24 | | | | | | | | |
=========(x)= ============ =(x)=========
| | | | | 25 | 26(x)27 | | 25 | 26 | 27 |
--(x)--------------(y) --(x)-------------(y) ---------(x)---(x)-(y)
| 28 | 29(x)30 | | 28 | 29 | 30 | | | | |
--------------------- ----------(x)---(x)-- ----------------------
| 31 | 32 | 33 | | | | | | | | |
--(x)---(x)----(x)-(y) ---------------------- --(x)--------------(y)
| 34 | 35 | 36 | | | | | | 34 | 35 (x)36 |
============ ============ ============
BET TABLE (18 no.)
----------------
COST PROFIT
- x=1 18 36-18=18
- x=2 36 72-54=18
(54)
- x=4 72 144-126=18
(126)
- x=8 144 288-270=18
(270)
- x=16 288 576-558=18
(558)
- x=32 576 1152-1134=18
(1134)
- x=64 1152 2304-2286=18
(2286)
---------------------------------------- CASINO LIMIT X=100
HOW TO PLAY ?
1) – MODE 1 – (intreg) (whole)
- jucati numai jetoane mici (ex. 10 bani, 1 cent, etc). JUCATI RESPONSABIL ! Metodele prezentate sunt ‘’extra-income’’, nu sunt metode de IMBOGATIRE !
- fiecare matrice joaca independent, conform BET TABLE;
- modul de joc : ‘’martingale’’ (matrici opuse !) ;
- pentru ca softul casinoului are ‘’prostul’’ obicei de a dubla, tripla - ultimul numar (LAST), trebuie jucat si acest numar ;
- daca SUMA PROFIT >0, toate matricile active se aduc pe pos.1 (x1) si se incepe o noua sesiune (NEW).
- la un profit care vi se pare rezonabil, folositi metoda SCALPING (taie motzul si fugi !)
- ATENTIE la numarul ZERO !
{-Play only small tokens (e.g. 10 Bani, 1 cent, etc.). PLAY RESPONSIBLY! The methods presented are ' ' extra-income ' ', there are no methods to enrich!
-Each matrix plays independently, according to BET TABLE;
-game mode: ' ' martingale ' ' (opposite matrices!);
-Because the casino software has the ' ' Fool ' ' habit of double, triple-the last number (LAST), the number must be played;
-If the PROFIT amount > 0, all active matrices are brought to Pos. 1 (x1) and start a new session (NEW).
-At a profit that you find reasonable, use the SCALPING method (cut … and run!)
-ATTENTION to number ZERO!}
{-Jouer uniquement les petits jetons (p. ex. 10 Bani, 1 cent, etc.). PLAY RESPONSIBLY! Les méthodes présentées sont ' extra-revenu ', il n'y a pas de méthodes à enrichir!
-Chaque matrice joue indépendamment, selon BET TABLE;
-mode jeu: ' martingale ' (en face des matrices!);
-Parce que le logiciel de casino a l'habitude ' ' Fool ' ' de double, triple-le dernier numéro (LAST), le nombre doit être joué;
-Si le montant de profit> 0, toutes les matrices actives sont apportées à Pos. 1 (x1) et commencent une nouvelle session (NEW).
-À un profit que vous trouvez raisonnable, utilisez la méthode SCALPING (couper … et courir!)
-ATTENTION au numéro ZERO!}
RECOMANDARE : la profit de 30-40 x (bet=1), parasiti jocul, asteptati si reveniti cu o noua sesiune de lucru.
{ RECOMMENDATION: At profit of 30-40 x (bet = 1), leave the game, wait and return with a new work session.}
{ RECOMMANDATION: Au profit de 30-40 x (pari 1), quitter le jeu, attendre et revenir avec une nouvelle session de travail.}
EX.(E.G.)
|->NEW |->NEW
SPIN 1. 2. | 3. | 4.
M1 - x1 | (x1) | -
M2 (-) - | x1 | (x1)
M3 (-) (-) | - | (x1)
M4 (-) - | (x1) | (-)
M5 - (x1) | (-) | -
M6 - (x1) | - | x1
- LAST=32 E S8 (M2,M3,M4)
- Play : 1xM1+1xM5+1xM6+LAST(32)=2+ZERO=2
LAST=16 E S10 (M3,M5,M6) -profit=14 (all active matrix on pos.1 – NEW)
- Play : 1xM1+1xM2+1xM4+LAST(16)=2+ZERO=2
LAST=30 E S4 (M1,M4,M5) - profit=28
- Play : 1xM2+1xM3+1xM6+LAST(30)=2+ZERO=2
LAST=32 E S8 (M2,M3,M4) – profit=42
2) – MODE 2 – (half – martingale)
- se joaca pozitiile notate cu (x)-INSIDE ;
- matricile care pierd, triple (x3,x9,x27,etc) ;
- se adauga ultimul numar (LAST) si se calculeaza numarul ZERO ;
- la SUMA PROFIT>0, toate matricile active (care pierd), se reseteaza pe pos.’’x1’’-NEW.
{- play the positions denoted with (x)-INSIDE;
- the matrices that lose, triple (x3, x9, x27, etc.);
- add the last number (LAST) and calculate the number ZERO;
- at the PROFIT amount > 0, all active (losing) matrices is reset on pos. ' ' x1 ' '-NEW.}
{- jouer les positions dénotées avec (x)-INSIDE;
- les matrices qui perdent, triplent (x3, x9, x27, etc.);
- ajouter le dernier numéro (LAST) et calculer le nombre ZERO;
- au montant de profit> 0, toutes les matrices actives (perdantes) sont réinitialisées sur pos. ' x1 ' '-NEW.}
EX.(E.G.)
- |->NEW |->NEW
SPIN 1. 2. | 3. 4. | 5.
M1 (-) - x1 (x3) -
M2 (-) - x1 x3 x1
M3 - (x1) (-) - x1
---------------------------------------------------
M4 - x1 x1 (x3) -
M5 - (x1) (-) (-) -
M6 (-) (-) (-) - x1
- LAST=13 E M1,M2,M6
- Play : 1xM3+1xM4+1xM5+LAST(13)=1+ZERO=1
LAST=25 E M3,M5,M6 – profit=16 (NEW)
- Play : 1xM1+1xM2+1xM4+LAST(25)=1+ZERO=1 ; LAST=9 E M3,M5,M6
- Play : 3xM1+3xM2+3xM4+LAST(9)=2+ZERO=4
LAST=10 E M1,M4,M5 – profit=44 (NEW)
3) – MODE 3 – (martingale – OUTSIDE)
- se joaca pozitiile notate cu (y)-OUTSIDE;
- mod de joc : “martingale”;
- matricile care pierd, triple (x3,x9,x27,etc);
- la SUMA PROFIT>0, toate matricile active (care pierd), se reseteaza pe pos.’’x1’’-NEW
{- play the positions denoted with (y)-OUTSIDE;
- game mode: "martingale";
- the matrices that lose, triple (x3, x9, x27, etc.);
- at the PROFIT amount > 0, all active (losing) matrices is reset on pos. ' ' x1 ' '-NEW}
{- jouer les positions dénotées avec (y)-OUTSIDE;
- mode jeu: "martingale";
- les matrices qui perdent, triplent (x3, x9, x27, etc.);
- au montant de profit> 0, toutes les matrices actives (perdantes) sont réinitialisées sur pos. ' x1 ' '-NEW}
EX.(E.G.)
- |->NEW |->NEW |->NEW |->NEW |->NEW
SPIN 1. 2. 3. | 4. 5. | 6. 7. 8. 9. | 10. 11. | 12. 13. | 14.
M1 - x1 (x3) - (x1) - x1 x3 x9 x1 (x3) (-) - x1
M2 (-) - (x1) - x1 (x1) (-) - (x1) (-) - x1 (x3) -
M3 - (x1) - (x1) - x1 x3 (x9) (-) (-) - x1 (x3) -
----------------------------------------------------------------------------------------------------
M4 (-) - x1 x1 (x3) (-) (-) - (x1) (-) (-) (-) (-) -
M5 - (x1) - (x1) (-) - x1 (x3) - x1 (x3) (-) - x1
M6 (-) (-) (-) (-) - (x1) (-) (-) - x1 x3 x1 x3 x1
----------------------------------------------------------------------------------------------------
- LAST=36 E M2,M4,M6
- Play : 1xM1+1xM3+1xM5+ZERO=1 ; LAST=27 E M3,M5,M6
- Play : 3xM1+1xM2+1xM4+ZERO=1 ; LAST=6 E M1,M2,M6 – profit=2 (NEW)
- Play : 1xM3+1xM4+1xM5+ZERO=1 ; LAST=9 E M3,M5,M6
- Play : 1xM1+1xM2+3xM4+ZERO=1 ; LAST=20 E M1,M4,M5 – profit=4 (NEW)
- Play : 1xM2+1xM3+1xM6+ZERO=1 ; LAST=34 E M2,M4,M6
- Play : 1xM1+3xM3+1xM5+ZERO=1 ; LAST=35 E M2,M4,M6
- Play : 3xM1+9xM3+3xM5+ZERO=2 ; LAST=25 E M3,M5,M6
- Play : 9xM1+1xM2+1xM4+ZERO=2 ; LAST=22 E M2,M3,M4 – profit=18 (NEW)
(all active matrices on pos.’’x1’’-NEW session)
- Play : 1xM1+1xM5+1xM6+ZERO=1 ; LAST=32 E M2,M3,M4 – profit=18
- Play : 3xM1+3xM5+3xM6+ZERO=1 ; LAST=10 E M1,M4,M5 – profit=20 (NEW)
- Play : 1xM2+1xM3+1xM6+ZERO=1 ; LAST=29 E M1,M4,M5
- Play : 3xM2+3xM3+3xM6+ZERO=2 ; LAST=32 E M2,M3,M4 – profit=31
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