ROULETTE 26
ROULETTE 26 – INSIDE
************
(DRAGU’s method)
Punct de referinta : ZERO (0) !
Dezvoltarea in GRUPURI de 3 numere (12 x 3 = 36) - sens clock (step 12) - ne indica o impartire a ruletei de forma :
{ Reference point: ZERO (0)!
Development in GROUPS of 3 numbers (12 x 3 = 36) - sens clock (step 12) - indicates a division of the roulette form:}
{ Point de référence: ZERO (0)!
Développement en GROUPES de 3 nombres (12 x 3 et 36) - sens horloge (étape 12) - indique une division du formulaire de roulette:}
1. {32-36-14} ; 2. {31-15-11} ; 3. {30-9-19} ; 4. {4-8-22}
5. {18-21-23} ; 6. {10-29-2} ; 7. {25-5-7} ; 8. {28-17-24}
9. {16-12-34} ; 10. {6-33-35} ; 11. {3-27-1} ; 12. {20-26-13}
Considerand si numerele adiacente (colaterale), de plus 3 si minus 3, pe numerele de baza, rezulta 12 matrici (21 numere) – reordonate :
{ Considering the adjacent numbers (collateral), plus 3 and minus 3, on the base numbers, result 12 matrices (21 numbers) – reordered:}
{ Compte tenu des nombres adjacents (collatéral), plus 3 et moins 3, sur les nombres de base, résultat 12 matrices (21 numéros) - réorganisé:}
M1 : (1)-(3)-6–11–12-13–14–15–16–17-20–24-26–(27)–28–31–32-33–34–35-36
M2 : (2)-4-5-7–8–9-(10)–12–16–17-18–19-21–22-23–24-25–28–(29)–30-34
M3 : 2-(4)–5–7-(8)-9–10–11–14–15-18–19-21–(22)–23–25–29-30–31–32-36
M4 : 2–4-(5)–6-(7)–8-10–12–16-17–18-21–22–23-24–(25)–28–29–33–34-35
M5 : 1-3–5-(6)–7-12–13–14-16–17–20–24–25–26-27–28–32-(33)–34–(35)-36
M6 : 2-4-8-(9)–10-11–13–14-15–18-(19)–20–21-22–23–26–29-(30)–31–32-36
M7 : 1–3–4–8-9–(11)–13-14–(15)–18-19–20–21–22–23–26–27-30–(31)–32–36
M8 : 1–2–3–5-6–7–10-(12)–13-(16)–17–20-24–25–26–27-28–29-33–(34)–35
M9 : 1-3–6–9–11–12-(13)–14–15–16–19-(20)–(26)–27–30–31-32–33–34–35-36
M10 : 1–3–4–6–8–9-11-13–(14)–15–19-20–22-26–27–30-31–(32)–33–35-(36)
M11 : 1–2–3-5–6-7–10-12–16–(17)–18–21–23-(24)–25–27-(28)–29–33-34-35
M12 : 2-4–5–7-8–9-10–11–15–17-(18)–19-(21)–22–(23)–24–25–28–29–30-31
Se poate constata ca fiecare numar al ruletei are 7 aparitii.
Reprezentarea grafica (3 numere de baza + 6 numere adiacente ) :
{ It can be noted that every number of roulette has 7 appearances.
Graphical representation (3 basic numbers + 6 adjacent numbers):}
{ Il est à noter que chaque numéro de roulette a 7 apparitions.
Représentation graphique (3 nombres de base et 6 numéros adjacents) :}
M1 : {1-3-27} M2 : {2-10-29} M3 : {4-8-22} M4 : {5-7-25}
ZERO ZERO ZERO ZERO
0 0 0 0
============ ============ ============ =============
| 1 | | 3 | | | 2 | | | | 2 | | | (x) 2 | |
--(x)----------(x)-- ---------(x)-------- ---------(x)--------- -----------------(x)--
| | | 6 | | 4 | 5 | | | 4 | 5 | | | 4 | 5 | 6 |
--------------------- --(x)---------------- --(x)--------------- --(x)----(x)----------
| | | | | 7 | 8(x) 9 | | 7 | 8 (x) 9 | | 7 | 8 | |
--------------------- --------------------- --------------------- -----------------(x)--
| | 11(x)12 | | 10 | | 12 | | 10 (x)11 | | | 10 | | 12 |
============ =(x)======(x)= ============ =(x)==========
| 13 | 14(x)15 | | | | | | | 14(x)15 | | | | |
--(x)--------------- --------------------- ----------------------- ----------------------
| 16 | 17 | | | 16 | 17(x)18 | | | | 18 | | 16(x)17 | 18 |
-----------(x)------- --(x)--------------- ----------------(x)- -----------------(x)--
| | 20 | | | 19 | | 21 | | 19 | | 21 | | | | 21 |
---------------------- ----------------(x)- --(x)---------------- -----------------------
| | | 24 | | 22 (x)23 | 24 | | 22 | 23 | | | 22 | 23 (x) 24 |
=========(x)= ============ =====(x)===== =(x)==========
| (x) 26 | 27 | | 25 | | | | 25 | | | | 25 | | |
---------------------- --(x)--------------- --(x)--------------- ----------------------
| 28 (x) | | | 28 | 29(x)30 | | | 29 (x)30 | | 28(x) 29 | |
---------------------- --------------------- --------------------- -----------------(x)--
| 31 | 32 | 33 | | | | | | 31(x)32 | | | | | 33 |
--(x)---(x)----(x)-- -------------------- ----------------(x)-- -----------------------
| 34 | 35 | 36 | | 34(x) | | | | | 36 | | 34(x) 35 | |
============ ============ ============ =============
M5 : {6-33-35} M6 : {9-19-30} M7 : {11-15-31} M8 : {12-16-34}
ZERO ZERO ZERO ZERO
0 0 0 0
============ ============ ============ =============
| 1 | | 3 | | | 2 (x) | | 1 | | 3 | | 1 | 2 | 3 |
--(x)---(x)----(x)-- --------------------- --(x)-----------(x)-- --(x)----(x)---(x)---
| | 5 | 6 | | 4 (x) | | | 4 | | | | | 5 | 6 |
---------------------- --------------------- --------------------- -----------------------
| 7(x) | | | | 8(x) 9 | | | 8 (x) 9 | | 7 | | |
--------------------- ---------------------- --------------------- --(x)-----------(x)--
| | | 12 | | 10 | 11 | | | | 11 | | | 10 | | 12 |
=========(x)= =(x)==(x)===== =====(x)===== =============
| 13 | 14 | | | 13 | 14 | 15 | | 13 | 14 | 15 | | 13 | | |
--(x)----(x)-------- ----------------(x)-- --(x)----------(x)-- --(x)------------------
| 16 | 17 | | | | | 18 | | | | 18 | | 16 | 17 | |
---------------------- --------------------- --------------------- ---------(x)----------
| (x)20 | | | 19 | 20(x)21 | | 19 | 20 (x)21 | | | 20 | |
---------------------- --(x)--------------- --(x)--------------- -----------------------
| | (x)24 | | 22 | 23 | | | 22 | 23 | | | | | 24 |
============ =====(x)===== =====(x)===== =========(x)==
| 25 | 26(x)27 | | | 26 | | | | 26 | 27 | | 25 | 26 | 27 |
--(x)---------------- --------------------- ----------------(x)- --(x)---(x)----------
| 28 | | | | | 29(x)30 | | | | 30 | | 28 | 29 | |
--------------------- --------------------- ---------------------- -----------------(x)--
| | 32 | 33 | | 31(x)32 | | | 31(x)32 | | | | | 33 |
--(x)---(x)---(x)-- ---------------------- ----------------(x)-- ----------------------
| 34 | 35 | 36 | | | (x)36 | | | | 36 | | 34(x) 35 | |
============ ============ ============ =============
M9 : {13-20-26} M10 : {14-32-36} M11 : {17-24-28} M12 : {18-21-23}
ZERO ZERO ZERO ZERO
0 0 0 0
============ ============ ============ =============
| 1 | (x) 3 | | 1 | | 3 | | 1 | 2 | 3 | | | 2 | |
--(x)---------------- --(x)----------(x)-- --(x)---(x)----(x)-- ---------(x)----------
| | | 6 | | 4 | | 6 | | | 5 | 6 | | 4 | 5 | |
----------------(x)-- ---------------------- --------------------- --(x)-----------------
| | | 9 | | | 8(x) 9 | | 7 | | | | 7 | 8 (x) 9 |
--------------------- ---------------------- --(x)----------(x)-- ----------------------
| | 11 | 12 | | | 11 | | | 10 | | 12 | | 10(x)11 | |
=====(x)==(x)= =====(x)==(x)= ============ ============
| 13 | 14 | 15 | | 13 | 14 | 15 | | | | | | | | 15 |
--(x)---------------- --(x)---------------- ---------------------- ---------(x)----(x)--
| 16 | | | | | | | | 16(x)17 | 18 | | | 17 | 18 |
--------------------- ---------(x)-------- ----------------(x)-- --(x)-----------------
| 19(x)20 | | | 19 | 20 | | | | | 21 | | 19 | | 21 |
---------------------- --(x)--------------- ---------(x)-------- ------------------(x)--
| | | | | 22 | | | | | 23 | 24 | | 22 | 23 | 24 |
============ ============ =========(x)= =(x)==(x)======
| (x) 26 | 27 | | | 26(x)27 | | 25 | | 27 | | 25 | | |
----------------(x)-- --------------------- --(x)--------------- ----------------------
| | | 30 | | | | 30 | | 28 | 29 | | | 28 | 29 (x)30 |
--------------------- ---------------(x)-- ---------(x)---(x)- --(x)-----------------
| 31 | 32 | 33 | | 31(x)32 | 33 | | | | 33 | | 31 | | |
--(x)---(x)---(x)-- -------------------- --------------------- -----------------------
| 34 | 35 | 36 | | | 35(x)36 | | 34(x)35 | | | | | |
============ ============ ============ =============
BET TABLE (21 no.)
----------------
(x = no. in matrices)
BET COST PROFIT
- x= 1 21 36-21=15
- x= 2 42 72-63=9
(63)
- x= 5 105 180-168=12
(168)
- x= 12 252 432-420=12
(420)
- x= 29 609 1044-1029=15
(1029)
- x= 70 1470 2520-2499=21
(2499)
--------------------------------- CASINO LIMIT X= 100
HOW TO PLAY ?
- sunt posibile 2 moduri de joc :
1) – mod 1 : - fiecare matrice joaca independent, conform BET TABLE;
Se adauga si ultimul numar extras (LAST).
2) – mod 2 : - la jumatate. Pozitiile inside din reprezentarea grafica, notate cu (x).
Matricile care pierd se dubleaza (tripleaza). Se adauga si ultimul numar extras (LAST), intr-o casuta convenabila, jumatate cu alt numar.
- daca SUMA PROFIT >0, toate matricile active se aduc pe pos.1 (x1) si se incepe o noua sesiune (NEW).
- atentie la ZERO : bet(18-36) -> ZERO=1 ; bet(36-72) -> ZERO=2, etc
- la un profit care vi se pare rezonabil, folositi metoda SCALPING (taie motzul si fugi !)
RECOMANDARE : la profit de 30-40 x (bet=1), parasiti jocul, asteptati si reveniti cu o noua sesiune de lucru.
NOTA : (-), (x1) – numar extras(LAST) ; E = engulf (apartine, cuprins in…)
{-2 game modes are possible:
1) – Mode 1:-Each matrix plays independently, according to BET TABLE;
Add the last number extracted (LAST).
2) – Mode 2:-Halfway. The inside positions in the graphical representation, denoted by (x) The lost matrices doubles (triple). Add the last extracted number (LAST) to conventional box, half with another number.
-If the PROFIT amount > 0, all active matrices are brought to pos. 1 (x1) and start a new session (NEW).
-Attention to ZERO: Bet (18-36)-> ZERO = 1; Bet (36-72)-> ZERO = 2, etc.
-At a profit that you find reasonable, use the SCALPING method (cut and run!)
RECOMMENDATION: At profit of 30-40 x (bet = 1), leave the game, wait and return with a new work session.
NOTE: (-), (x1) – Number extracted (LAST); E = Engulf (belongs, contained in...)}
{-2 modes de jeu sont possibles :
1) Mode 1:-Chaque matrice joue indépendamment, selon BET TABLE;
Ajouter le dernier numéro extrait (LAST).
2) Mode 2:-Halfway. Les positions intérieures dans la représentation graphique, dénotée par (x).
Les matrices perdu double (triple). Ajouter le dernier numéro extrait (LAST) à un
boîte conventionnelle, la moitié avec un autre numéro.
-Si le montant de profit> 0, toutes les matrices actives sont apportées à pos. 1 (x1) et commencent une nouvelle session (NEW).
-Attention à ZERO: Bet (18-36)-> ZERO=1; Pari (36-72)->ZERO=2, etc.
-À un profit que vous trouvez raisonnable, utilisez la méthode SCALPING (couper et courir!)
RECOMMANDATION: Au profit de 30-40 x (pari 1), quitter le jeu, attendre et revenir avec une nouvelle session de travail.
REMARQUE: (-), (x1) - Nombre extrait (LAST); E - Engulf (appartient, contenu dans...)}
E.X.(E.G.)
- – mod 1
SPIN 1. 2. 3. 4.
M1 - (x1) (-)
M2 (-) - (x1)
M3 (-) (-) -
M4 (-) - (x1)
M5 - x1 (x2)
M6 (-) (-) -
M7 (-) (-) -
M8 - x1 (x2)
M9 - (x1) -
M10 - (x1) -
M11 (-) - (x1)
M12 (-) (-) (-)
- LAST=21 E M2,M3,M4,M6,M7,M11,M12
- Play : 1xM1+1xM5+1xM8+1xM9+1xM10+LAST(21)=3+ZERO=3
LAST=31 E M1,M3,M6,M7,M9,M10,M12
- Play : 1xM2+1xM4+2xM5+2xM8+1xM11+LAST(31)=5+ZERO=5
LAST=28 E M1,M2,M4,M5,M8,M11,M12 – profit=92
EX.(E.G.)
- – mod 2
SPIN 1. 2. 3.
M1 (-) - -
M2 (-) - (-)
M3 - x1 (x1)
M4 (-) - (-)
M5 (-) - -
M6 - x1 (x1)
M7 - x1 (x1)
M8 (-) - -
M9 - x1 x1
M10 - x1 x1
M11 (-) - (-)
M12 (-) - (-)
- LAST=17 E M1,M2,M4,M5,M8,M11,M12
- Play : 1xM3+1xM6+1xM7+1xM9+1xM10+LAST(17,20)=1+ZERO=2
LAST=0 (ZERO !) –profit=20
3. Repeat spin 2 ; LAST=23 E M2,M3,M4,M6,M7,M11,M12 – profit=40
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