ROULETTE 1_3
ROULETTE 1_3
************
(DRAGU’s method)
(Continuity R. 1_2)
Pe cele 3 duzini ale tablei de joc, se pot alege urmatoarele configuratii de sub-matrici :
{ On the 3 dozen game boards, you can choose the following sub-matrix configurations:}
{ Sur les 3 douzaines de plateaux de jeu, vous pouvez choisir les configurations de sous-matrice suivantes:}
DOZ. 1
ZERO
0
============
| 1 | 2 | | S1 : {1-2-4-5-8-9-11-12} (8 no.)
-----(x)-------------
| 4 | 5 | |
----------------------
| | 8 | 9 |
-------------(x)-----
| | 11 | 12 |
============
============
| | 2 | 3 | S4 : {2-3-5-6-7-8-10-11} (8 no.)
-------------(x)-----
| | 5 | 6 |
----------------------
| 7 | 8 | |
------(x)------------
| 10 | 11 | |
============
DOZ. 2
============
| 13 | 14 | | S2 : {13-14-16-17-20-21-23-24} (8 no.)
------(x)------------
| 16 | 17 | |
----------------------
| | 20 | 21 |
-------------(x)-----
| | 23 | 24 |
============
============
| | 14 | 15 | S5 : {14-15-17-18-19-20-22-23} (8 no.)
-------------(x)-----
| | 17 | 18 |
----------------------
| 19 | 20 | |
------(x)------------
| 22 | 23 | |
============
DOZ. 3
============
| 25 | 26 | | S3 : {25-26-28-29-32-33-35-36} (8 no.)
-----(x)-------------
| 28 | 29 | |
----------------------
| | 32 | 33 |
-------------(x)-----
| | 35 | 36 |
============
============
| | 26 | 27 | S6 : {26-27-29-30-31-32-34-35} (8 no.)
-------------(x)-----
| | 29 | 30 |
----------------------
| 31 | 32 | |
------(x)------------
| 34 | 35 | |
============
VAR. 1
=====
BET TABLE (matrix/8 no.)
BET COST PROFIT
1. x=1
2
9-2=7 15.
x=22
44 198-192=6
(192)
2. x=1
2
9-4=5 16.
x=28
56 252-248=4
(4)
(248)
3. x=1
2
9-6=3 17.
x=36
72 324-320=4
(6)
(320)
4. x=1
2
9-8=1 18.
x=46
92 414-412=2
(8) (412)
5. x=2
4
18-12=6
19.
x=60
120 540-532=8
(12)
(532)
6. x=2
4
18-16=2
20.
x=77
154 693-686=7
(16)
(686)
7. x=3
6
27-22=5
21.
x=99
198 891-884=7
(22)
(884)
8. x=4
8
36-30=6 22.
x=127 254
1143-1138=5
(30)
(1138)
9. x=5
10
45-40=5
23. x=163
326 1467-1464=3
(40)
(1464)
10.
x=6
12
54-52=2
24. x=210 420
1890-1884=6
(52)
(1884)
11. x=8
16
72-68=4
25. x=270
540 2430-2424=6
( 68)
(2424)
12.
x=10
20 90-88=2
26. x=347
694 3123-3118=5
(88)
(3118)
13.
x=13
26
117-114=3
------------------------------------------------
(114)
CASINO
LIMIT X=400
14.
x=17 34 153-148=5
(148)
HOW TO PLAY ?
- jucati jetoane de valoare mica (ex. 10 bani, 1 cent, etc.);
- folositi metoda SCALPING (taie motzul si …fugi !);
- fiecare sub-matrice lucreaza independent, conform BET TABLE;
- mod de lucru : “martingale” (sub-matrici opuse);
- la SUMA PROFIT>0, toate sub-matricile necastigatoare (dar active !), se reseteaza pe pos.x1 (BET TABLE) – NEW session;
- se adauga ultimul no. extras (LAST) si se calculeaza valoarea lui ZERO;
LAST = ultimul numar extras;
E=Engulf (apartine, cuprins in…)
{- play low value chips (eg 10 pennies, 1 cent, etc.);
- use the SCALPING method (cut the muzzle and… run!);
- each sub-matrix works independently, according to BET TABLE;
- working method: “martingales” (opposite sub-matrices);
- at PROFIT AMOUNT> 0, all non-winning sub-matrices (but active!), are reset on pos.x1 (BET TABLE) - NEW session;
- the last no is added. extract (LAST) and the value of ZERO is calculated;
LAST = last number extracted;
E = Engulf (belongs to, contained in…)}
{- jouer des jetons de faible valeur (par exemple 10 centimes, 1 cent, etc.);
- utilisez la méthode SCALPING (coupez le museau et… courez!);
- chaque sous-matrice fonctionne indépendamment, selon BET TABLE;
- méthode de travail: «martingales» (sous-matrices opposées);
- à MONTANT DE PROFIT> 0, toutes les sous-matrices non gagnantes (mais actives!), sont réinitialisées sur pos.x1 (BET TABLE) - NEW session;
- le dernier non est ajouté. extrait (LAST) et la valeur de ZERO est calculée;
LAST = dernier numéro extrait;
E = Engulf (appartient à, contenu dans…)}
1.
(E.G.) |->NEW
SPIN
1. 2. 3. 4.
5. 6. |
7. 8. 9. 10.
11. 12. 13.
14. 15. 16.S1 (-) - x1 x1 (x1) - - x1 x1 x1 x1 x2 x2 x3 x4 x5
S2 - (x1) - x1 x1 x1 x1 x1 x1 (x1) - x1 x1 x1 x1 x2
S3 - x1 x1 (x1) - x1 x1 x1 x1 x1 (x2) - x1 x1 x1 (x1)
S4 - x1 x1 x1 (x1) - (-) - (x1) (-) - x1 x1 x1 (x1) -
S5 - x1 x1 x1 x1 x2 x1 (x1) - x1 x1 (x1) (-) - x1 x1
S6 - x1 (x1) - x1 x1 x1 x1 x1 x1 x2 x2 x3 (x4) - (x1)
|->NEW
SPIN 17. 18. | 19.
S1 x6 (x8) -
S2 x2 x3 x1
S3 - x1 x1
S4 x1 (x1) -
S5 x1 x1 x1
S6 (-) - x1
1. LAST=9 E
S1
2 Play
: .1xS2+1xS3+1xS4+1xS5+1xS6+LAST(9){8-9-11-12}=1+ZERO=2LAST=21 E S2
3.
Play :
1xS1+1xS3+1xS4+1xS5+1xS6+LAST(21){20-21-23-24}=1+ZERO=2
LAST=27 E S6
4.
Play :
1xS1+1xS2+1xS3+1xS4+1xS5+LAST(27){26-27-29-30}=1+ZERO=2
LAST=25 E S3
5. Play :
1xS1+1xS2+1xS4+1xS5+1xS6+LAST(25){25-26-28-29}=1+ZERO=2
LAST=2 E S1, S4
6.
Play :
1xS2+1xS3+2xS5+1xS6+LAST(2){1-2-4-5}=1+ZERO=2
LAST=0 (ZERO !) – profit=52 (NEW session)
7. Play :
1xS2+1xS3+1xS5+1xS6+ZERO=1 ; LAST=3 E S4
8. Play :
1xS1+1xS2+1xS3+1xS5+1xS6+LAST(3){2-3-5-6}=1+ZERO=2
LAST=22 E S5
9. Play :
1xS1+1xS2+1xS3+1xS4+1xS6+LAST(22){19-20-22-23}=1+ZERO=2
LAST=7 E S4
10. Play :
1xS1+1xS2+1xS3+1xS5+1xS6+LAST(7){7-8-10-11}=1+ZERO=2
LAST=14 E S2, S4
11.
Play :
1xS1+2xS3+1xS5+2xS6+LAST(14){13-14-16-17}=1+ZERO=2
LAST=28 E S3
12.
Play :
2xS1+1xS2+1xS4+1xS5+2xS6+LAST(28){25-26-28-29}=1+ZERO=2
LAST=18 E S5
13.
Play :
2xS1+1xS2+1xS3+1xS4+3xS6+LAST(18){14-15-17-18}=1+ZERO=2
LAST=18 E S5 (DOUBLE !!)
14.
Play : 3xS1+1xS2+1xS3+1xS4+4xS6+ZERO=2
LAST=34 E S6
15.
Play :
4xS1+1xS2+1xS3+1xS4+1xS5+LAST(34){31-32-33-34}=1+ZERO=2
LAST=10 E S4
16.
Play :
5xS1+2xS2+1xS3+1xS5+1xS6+LAST(10){7-8-10-11}=1+ZERO=2
LAST=32 E S3, S6
17.
Play : 6xS1+2xS2+1xS4+1xS5+LAST(32){32-33-35-36}=1+ZERO=2
LAST=27 E S6
18.
Play :
8xS1+3xS2+1xS3+1xS4+1xS5+LAST(27){26-27-29-30}=1+ZERO=2
LAST=11 E S1, S4 (NEW session)VAR. 2
=====
Dezvoltare grafica : { Graphic development:} { Développement graphique:}
S1 S2 S3 S4 S5 S6
1.
o
-
o -
o
-
2.
-
o
-
o -
o
3.
o o
-
-
- o
4.
-
-
o
o o
-
5.
o
-
- -
o o
6.
-
o
o
o -
-
Matrices (24 no.) :
M1 : S1 + S3 + S5
M2 : S2 + S4 + S6
M3 : S1 + S2 + S6
M4 : S3 + S4 + S5
M5 : S1 + S5 + S6
M6 : S2 + S3 + S4
BET TABLE (6 pos./matrix)
BET COST PROFIT
1.
x=1
6
9-6=3
2.
x=3
18 27-24=3
(24)
3.
x=9
54 81-78=3
(78)
4.
x=27 162
243-240=3
(240)
5.
x=81
486
729-726=3
(726)
6.
x=243 1458
2187-2184=3
(2184)---------------------------------------------------
CASINO LIMIT X=400
HOW TO PLAY ?
- serii de matrici (secvential);
- folositi jetoane mici (ex. 10 bani, 1 cent, etc)
- se porneste cu (1xM1+ZERO=1) si se continua – secvential – cu celelalte matrici;
- matricile necastigatoare lucreaza conform BET TABLE;
- mod de lucru : cicling;
- la SUMA PROFIT>0, toate matricile necastigatoare (dar active !), se reseteaza pe pos.x1 (BET TABLE) – NEW session;
- LAST = ultimul numar extras;
- E = Engulf (apartine, cuprins in…)
NOTA : - in caz ca se atinge CASINO LIMIT (x=400), se adauga :
- numerele (intregi) ale
matricilor M.
- pozitiile (half) ale acelorasi
matrici M.
{- series of matrices (sequential);
- use small chips (eg 10 argent, 1 cent, etc)
- start with (1xM1 + ZERO = 1) and continue - sequentially - with the other matrices;
- the non-winning matrices work according to BET TABLE;
- working mode: cycling;
- at PROFIT AMOUNT> 0, all non-winning matrices (but active!), are reset on pos.x1 (BET TABLE) - NEW session;
- LAST = last number extracted;
- E = Engulf (belongs to, contained in…)
NOTE: - in case CASINO LIMIT is reached (x = 400), add:
- (integer) numbers of matrices M.
- the positions (half) of the same matrices M.}
{- série de matrices (séquentielles);
- utilisez de petits éclats (par exemple 10 argent, 1 cent, etc.)
- commencer par (1xM1 + ZERO = 1) et continuer - séquentiellement - avec les autres matrices;
- les matrices non gagnantes fonctionnent selon BET TABLE;
- mode de fonctionnement: cyclisme;
- à MONTANT DE PROFIT> 0, toutes les matrices non gagnantes (mais actives!), sont réinitialisées en pos.x1 (BET TABLE) - NEW session;
- LAST = dernier numéro extrait;
- E = Engulf (appartient à, contenu dans…)
NOTE: - si CASINO LIMIT est atteint (x = 400), ajouter:
- nombre (entier) de matrices M.
- les positions (moitié) des mêmes matrices M.}
EX.(E.G.)
SPIN 1. 2. 3. 4. 5. 6. 7. 8.
M1 (x1) (x1)
M2 - x1 (x3) - (x1)
M3 - (x1) -
M4 - x1 x3 (x9)
M5 - x1 (x3)
M6 - (x1)
1.
Play : 1xM1 + ZERO=1 ; LAST=15 E
S5(M1) – profit=2
2.
Play : 1xM2 + ZERO=1 ; LAST=18 E
S5
3.
Play : 3xM2 + 1xM3 + ZERO=1 ; LAST=35
E S3,S6(M2,M3) – profit=6
4.
Play : 1xM4 + ZERO=1 ; LAST=1
5.
Play : 3xM4 + 1xM5 + ZERO=1 ; LAST=21
6.
Play : 9xM4 + 3xM5 + 1xM6 + ZERO=3 ;
LAST=35 E S3,S6(M4,M5,M6) – profit=10
7.
Play : 1xM1 + ZERO=1 ; LAST=8 E
S1(M1) – profit=12
8.
Play : 1xM2 + ZERO=1 ; LAST=27 E
S6(M2) – profit=14
Comentarii
Trimiteți un comentariu