ROULETTE 14_1
ROULETTE 14_1 – INSIDE
**************
(DRAGU’s method)
Daca ne gandim la o alta forma de prezentare a numerelor ruletei, cele 36 de numere (except ZERO), se pot repartiza in 2 matrici (cu sub-matrici S), de forma :
{ If we think of another form of presentation of the roulette numbers, the 36 numbers (except ZERO) can be divided into 2 matrices (with sub-matrices S), the form:}
{ Si l'on pense à une autre forme de présentation des numéros de roulette, les 36 numéros (sauf ZERO) peuvent être divisés en 2 matrices (avec sous-matrices S), la forme:}
Var. I (12 col x 3 lines)
S1 S2 S3 S4 S5 S6 S7 S8 S9 S10 S11 S12
-------------------------------------------------------------------------------
1 2 3 4 5 6 7 8 9 10 11 12
13 14 15 16 17 18 19 20 21 22 23 24
25 26 27 28 29 30 31 32 33 34 35 36
Var. II (9 col x 4 lines)
S1 S2 S3 S4 S5 S6 S7 S8 S9
----------------------------------------------------------
1 5 9 13 17 21 25 29 33
2 6 10 14 18 22 26 30 34
3 7 11 15 19 23 27 31 35
4 8 12 16 20 24 28 32 36
VAR. I (12 matrices x 9 no. or. 12 matrices x 27 no.)
*****
O dezvoltare a sub-matricilor S(i) – step 4,7,1 -, ne indica 3 grupuri G :
{ A development of sub-matrices S (i) – step 4, 7, 1-, we indicate 3 G groups:}
{ Un développement de sous-matricile S (i) - Étape 4, 7, 1-, nous indiquons 3 groupes G:}
Var. I_1 (12 matrices x 9 no.)
======
G1 : S1+S5+S9 -> 1 – 13 – 25 // 5 – 17 – 29 // 9 – 21 – 33
S10+S2+S6 -> 10 – 22 – 34 // 2 – 14 – 26 // 6 – 18 – 30
S7+S11+S3 -> 7 – 19 – 31 // 11 – 23 – 35 // 3 – 15 – 27
S4+S8+S12 -> 4 – 16 – 28 // 8 -20 – 32 // 12 – 24 – 36
Matrices :
M1 : 1 - 5 - 9 – 13 – 17 – 21 – 25 – 29 – 33
M2 : 2 - 6 - 10 – 14 – 18 – 22 – 26 – 30 – 34
M3 : 3 - 7 – 11 – 15 – 19 – 23 – 27 – 31 – 35
M4 : 4 - 8 – 12 – 16 – 20 – 24 – 28 – 32 – 36
G2 : S1+S8+S3 -> 1 – 13 – 25 // 8 – 20 – 32 //3 – 15 – 27
S4+S11+S6 -> 4 – 16 – 28 // 11 – 23 – 35 // 6 – 18 – 30
S7+S2+S9 -> 7 – 19 – 31 // 2 – 14 – 26 // 9 – 21 -33
S10+S5+S12 -> 10 – 22- 34 // 5 – 17 – 29 // 12 – 24 – 36
Matrices :
M5 : 1 - 3 - 8 – 13 – 15 – 20 – 25 – 27 – 32
M6 : 4 - 6 – 11 – 16 – 18 – 23 – 28 – 30 – 35
M7 : 2 - 7 - 9 – 14 – 19 – 21 – 26 – 31 – 33
M8 : 5 – 10 – 12 – 17 – 22 – 24 – 29 – 34 – 36
G3 : S1+S3+S5 : -> 1 – 13 – 25 // 3 -15 – 27 // 5 – 17 - 29
S7+S9+S11 : -> 7 – 19 – 31 // 9 – 21 – 33 // 11 – 23 - 35
S2+S4+S6 : -> 2 – 14 – 26 // 4 – 16 – 28 // 6 – 18 - 30
S8+S10+S12 : -> 8 – 20 – 32 // 10 – 22 – 34 // 12 – 24 – 36
Matrices :
M9 : 1 - 3 – 5 - 13 – 15 – 17 – 25 – 27 - 29
M10 : 7 – 9 – 11 – 19 – 21 – 23 – 31 – 33 – 35
M11 : 2 - 4 – 6 – 14 – 16 – 18 – 26 – 28 – 30
M12 : 8 – 10 – 12 – 20 – 22 - 24 – 32 – 34 – 36
Representation :
M1 M2 M3 M4
ZERO ZERO ZERO ZERO
0 0 0 0
============ ============ ============ =============
| 1 (x) | | | (x) 2 | | | | (x) 3 | | | | |
--------------------- ---------------(x)-- --------------------- --(x)-----------------
| (x) 5 | | | | | 6 | | | | | | 4 | | |
--------------------- --------------------- ---------------------- -----------------------
| | | 9 | | | | | | 7 (x) | | | (x) 8 | |
----------------(x)-- --(x)---------------- --------------------- ----------------------
| | | | | 10 | | | | (x)11 | | | | (x)12 |
============ =====(x)===== ============ =============
| 13 (x) | | | | 14 | | | | | 15 | | | | |
--------------------- ---------------------- ----------------(x)-- -----------------------
| (x)17 | | | | | 18 | | | | | | 16 (x) | |
--------------------- ---------------(x)-- --------------------- -----------------------
| | | 21 | | | | | | 19 (x) | | | (x)20 | |
----------------(x)-- --------------------- --------------------- -----------------------
| | | | | 22 (x) | | | (x)23 | | | | | 24 |
============ ============ ============ =========(x)==
| 25 (x) | | | (x)26 | | | | | 27 | | | | |
--------------------- ---------------(x)-- ----------------(x)-- -----------------------
| (x)29 | | | | | 30 | | | | | | 28 (x) | |
--------------------- --------------------- --------------------- -----------------------
| | | 33 | | | | | | 31 (x) | | | (x)32 | |
----------------(x)-- ---------------------- ---------------------- -----------------(x)--
| | | | | 34 (x) | | | | 35 (x) | | | | 36 |
============ ============ ============ =============
M5 M6 M7 M8
ZERO ZERO ZERO ZERO
0 0 0 0
============ ============ ============ =============
| 1 | | 3 | | | | | | | 2 | | | | | |
--(x)----------(x)-- --------------------- ---------(x)-------- -----------------------
| | | | | 4 (x) | 6 | | | | | | | 5 (x) |
--------------------- ---------------(x)-- --------------------- ----------------------
| | 8 (x) | | | | | | 7 | (x) 9 | | | | |
--------------------- --------------------- --(x)---------------- ----------------(x)--
| | | | | | 11 | | | | | | | 10 | | 12 |
============ =====(x)===== ============ ==(x)=========
| 13 | (x)15 | | | | | | | 14 | | | | | |
--(x)---------------- --(x)----------(x)-- ---------(x)-------- ----------------------
| | | | | 16 | | 18 | | | | | | | 17 (x) |
--------------------- --------------------- --------------------- ----------------------
| | 20 | | | | | | | 19 | (x)21 | | | | |
---------(x)--------- ---------(x)-------- --(x)---------------- ----------------(x)--
| | | | | | 23 | | | | | | | 22 | | 24 |
============ ============ ============ =(x)==========
| 25 | (x)27 | | | | | | | 26 (x) | | | | |
--(x)---------------- --(x)---------------- --------------------- ----------------------
| | | | | 28 | (x)30 | | | | | | | 29 (x) |
--------------------- --------------------- ---------------------- -----------------------
| | 32 | | | | | | | 31 | (x)33 | | | | |
---------(x)--------- ---------(x)--------- --(x)---------------- --(x)-----------(x)--
| | | | | | 35 | | | | | | | 34 | | 36 |
============ ============ ============ =============
M9 M10 M11 M12
ZERO ZERO ZERO ZERO
0 0 0 0
============ ============ ============ =============
| 1 | | 3 | | | | | | | 2 (x) | | | | |
--(x)----------(x)-- --------------------- -------------------- -----------------------
| | 5 | | | | | | | 4 | (x) 6 | | | | |
---------(x)-------- --(x)----------(x)-- --(x)--------------- ---------(x)----------
| | | | | 7 | | 9 | | | | | | | 8 | |
--------------------- --------------------- ---------------------- -----------------------
| | | | | | 11(x) | | | | | | 10 (x) | 12 |
=(x)======(x)= ============ ============ =========(x)==
| 13 | | 15 | | | | | | (x)14 | | | | | |
---------------------- ---------------------- --------------------- -----------------------
| | 17 | | | | | | | 16 | (x)18 | | | | |
---------(x)--------- --(x)----------(x)-- --(x)---------------- ---------(x)----------
| | | | | 19 | | 21 | | | | | | | 20 | |
--------------------- --------------------- --------------------- --(x)-----------------
| | | | | | 23 | | | | | | | 22 | (x)24 |
=(x)======(x)= =====(x)===== =====(x)===== =============
| 25 | | 27 | | | | | | | 26 | | | | | |
--------------------- ---------------------- --------------------- ----------------------
| | 29 | | | | | | | 28 | | 30 | | | | |
---------(x)--------- --(x)----------(x)-- --(x)----------(x)-- ---------(x)----------
| | | | | 31 | | 33 | | | | | | | 32 | |
--------------------- --------------------- --------------------- --(x)-----------------
| | | | | (x)35 | | | | | | | 34 | (x)36 |
============ ============ ============ =============
BET TABLE (9 no.)
----------------
(x = no. in matrices)
BET COST PROFIT
BET COST PROFIT
1. x= 1 9 36- 9=27
2. x= 1 9 36-18=18
(18)
3. x= 1 9 36-27= 9
(27)
4. x= 2 18 72-45=27
(45)
5. x= 2 18 72-63= 9
(63)
6. x= 3 27 108-90=18
(90)
7. x= 4 36 144-126=18
8. x= 5 45 180-171= 9
(171)
9. x= 7 63 252-234=18
(234)
10. x= 9 81 324-315= 9
( 315)
11. x=12 108 432-423= 9
(423)
12. x=16 144 576-567= 9
(567)
13. x=22 198 792-765=27
(765)
14. x=29 261 1044-1026=18
(1026)
15. x=39 351 1404-1377=27
(1377)
16. x=52 468 1872-1845=27
(1845)
17. x=69 621 2484-2466=18
(2466)
18. x=92 828 3312-3294=18
(3294)
---------------------------------------------------------- CASINO LIMIT X= 100
19. x=123 1107 4428-4401=27
(4401)
20. x=164 1476 5904-5877=27
(5877)
HOW TO PLAY ?
- MODE 1 (whole)
-------------
- a) – var. a
- jucati numai jetoane mici (ex. 10 bani, 1 cent, etc). JUCATI RESPONSABIL ! Metodele prezentate sunt ‘’extra-income’’, nu sunt metode de IMBOGATIRE !
- fiecare matrice joaca independent, conform BET TABLE;
- pe ultimul numar extras, vor apare castigatoare 3 matrici . Deci, probabilitatea este de 25%(3/12). Aceasta inseamna ca, pentru a asigura o probabilitate de 75%, modul de joc trebuie sa fie ‘’martingale’’ (matrici opuse !) ;
- pentru ca softul casinoului are ‘’prostul’’ obicei de a dubla, tripla - ultimul numar (LAST), trebuie jucat si acest numar ;
- matricile “castigatoare” (dar active !), se initializeaza pe pos.1 (x=1), celelalte urmeaza pozitia din TABLE.
- daca SUMA PROFIT >0, toate matricile active se aduc pe pos.1 (x1) si se incepe o noua sesiune (NEW).
- la un profit care vi se pare rezonabil, folositi metoda SCALPING (taie motul si fugi !)
- ATENTIE la numarul ZERO !
{-Play only small tokens (e.g. 10 Bani, 1 cent, etc.). PLAY RESPONSIBLY! The methods presented are ' ' extra-income ' ', there are no methods to enrich!
-Each matrix plays independently, according to BET TABLE;
-On the last number extracted, the winners will appear 3 matrices. So the probability is 25%(3/12). This means that to ensure a probability of 75%, the gameplay must be ' ' martingale ' ' (opposite matrices!);
-Because the casino software has the ' ' Fool ' ' habit of double, triple-The last number (LAST), the number must be played;
-the "winning" matrices (but active!), initializes on POS. 1 (x = 1), the other follows the position in TABLE.
-If the PROFIT amount > 0, all active matrices are brought to Pos. 1 (x1) and start a new session (NEW).
-At a profit that you find reasonable, use the Scalping method (cut the wattle and run!)
-ATTENTION to number ZERO!}
{-Jouer uniquement les petits jetons (p. ex. 10 Bani, 1 cent, etc.). PLAY RESPONSIBLY! Les méthodes présentées sont ' extra-revenu ', il n'y a pas de méthodes à enrichir!
-Chaque matrice joue indépendamment, selon BET TABLE;
-Sur le dernier numéro extrait, les gagnants apparaîtront 3 matrices. Donc, la probabilité est de 25%(3/12). Cela signifie que pour assurer une probabilité de 75%, le gameplay doit être ' martingale ' (en face des matrices!);
-Parce que le logiciel de casino a l'habitude ' ' Fool ' ' de double, triple-Le dernier numéro (LAST), le nombre doit être joué;
-les matrices "gagnantes" (mais actives!), paraphé sur POS. 1 (x 1), l'autre suit la position en TABLE.
-Si le montant de profit 0, toutes les matrices actives sont apportées à Pos. 1 (x1) et commencent une nouvelle session (NEW).
-À un profit que vous trouvez raisonnable, utilisez la méthode Scalping (couper … et courir!)
-ATTENTION au numéro ZERO!}
RECOMANDARE : la profit de 30-40 x (bet=1), parasiti jocul, asteptati si reveniti cu o noua sesiune de lucru.
NOTA : (-), (x1) – numar extras(LAST) ; E = engulf (apartine, cuprins in…)
{ RECOMMENDATION: At profit of 30-40 x (bet = 1), leave the game, wait and return with a new work session (NEW).
NOTE: (-), (x1) – Number extracted (LAST); E = Engulf (belongs, contained in...)}
{ RECOMMANDATION: Au profit de 30-40 x (bet=1), quitter le jeu, attendre et revenir avec une nouvelle session de travail (NEW).
REMARQUE: (-), (x1) - nombre extrait (LAST); E - Engulf (appartient, contenu dans...)}
EX.(E.G.)
- – var. a)
|->NEW |->NEW
SPIN 1. 2. | 3. 4. 5. 6. | 7.
M1 - (x1) | (-) - (x1) - | (x1)
M2 (-) - | x1 (x1) - x1 | x1
M3 - x1 | x1 x1 x1 x2 | x1
M4 - x1 | x1 x1 x1 (x2) | -
---------------------------------------------------------------------
M5 - (x1) | - x1 x1 x1 | (x1)
M6 (-) - | x1 x1 x1 x2 | x1
M7 - x1 | x1 (x1) (-) - | x1
M8 - x1 | (x1) - x1 (x1) | -
---------------------------------------------------------------------
M9 - (x1) | (-) - x1 x1 | (x1)
M10 - x1 | x1 x1 (x1) - | x1
M11 (-) - | x1 (x1) - x1 | x1
M12 - x1 | x1 x1 x1 (x2) | -
- LAST=30 E M2, M6, M11
- Play : 1xM1+1xM3+1xM4+1xM5+1xM7+1xM8+1xM9+1xM10+1xM12+LAST(30)=3+ZERO=3
LAST=1 E M1, M5, M9 - profit=21 (all active matrix on pos.1 – NEW session)
- Play :
1xM2+1xM3+1xM4+1xM6+1xM7+1xM8+1xM10+1xM11+1xM12+LAST(1)=3+ZERO=3
LAST=29 E M1, M8, M9
- Play :
1xM2+1xM3+1xM4+1xM5+1xM6+1xM7+1xM10+1xM11+1xM12+LAST(29)=3+ZERO=3
LAST=14 E M2, M7, M11
- Play :
1xM1+1xM3+1xM4+1xM5+1xM6+1xM8+1xM9+1xM10+1xM12+LAST(14)=3+ZERO=3
LAST=21 E M1, M7, M10
- Play (TABEL BET) :
1xM2+2xM3+2xM4+1xM5+2xM6+1xM8+1xM9+1xM11+2xM12+LAST(21)=4+ZERO=4
LAST=12 E M4, M8, M12 – profit=31 (NEW)
- Play :
1xM1+1xM2+1xM3+1xM5+1xM6+1xM7+1xM9+1xM10+1xM11+LAST(12)=3+ZERO=3
LAST=25 E M1, M5, M9 - profit=52
2. – var. b
2. – var. b
- se joaca serii de numere. Se porneste cu (1xM1+ZERO=1) si se continua – secvential – cu celelalte matrici. Fiecare matrice joaca independent, conform BET TABLE.
- la SUMA PROFIT>0, toate matricile active (care pierd), se reseteaza pe pos.’’x1’’-NEW session.
{- play series of numbers. It starts with (1xM1 + ZERO = 1) and continues – sequentially – with the other matrices. Each matrix plays independently, according to BET TABLE.
- at the PROFIT amount > 0, all active (losing) matrices is reset to pos. ' ' X1 ' '-NEW session.}
{- lire la série de nombres. Il commence par (1xM1 + ZERO= 1) et se poursuit - séquentiellement - avec les autres matrices. Chaque matrice joue indépendamment, selon BET TABLE.
- au montant profit> 0, toutes les matrices actives (perdantes) sont réinitialisées à pos. ' ' X1 ' '-NEW session.}
EX.(E.G.)
2. – var. b) |->NEW |->NEW
2. – var. b) |->NEW |->NEW
SPIN 1. | 2. 3. | 4. 5. 6. 7.
M1 (x1)
M2 - x1 (x1)
M3 - x1 x1 (x1)
M4 - x1 x1 x1 (x2)
-------------------------------------------------------------------
M5 - x1 x1 (x1)
M6 - x1 x1
M7 - x1
M8 -
-------------------------------------------------------------------
- Play : 1xM1+ZERO=1 ; LAST=5 E M1 – profit=26 (NEW)
- Play : 1xM2+ZERO=1 ; LAST=23
- Play : 1xM2+1xM3+ZERO=1 ; LAST=6 E M2 – profit=33 (NEW)
- Play : 1xM3+1xM4+ZERO=1 ; LAST=5
- Play : 1xM3+1xM4+1xM5+ZERO=1 ; LAST=19 E M3
- Play : 1xM4+1xM5+1xM6+ZERO=1 ; LAST=30 E M6
- Play : 2xM4+1xM5+1xM6+1xM7+ZERO=2 ; LAST=20 E M4,M5 – profit=91
2) – MODE 2 (half)
------------------------
- se joaca pozitiile notate cu (x)-INSIDE;
- sunt posibile 2 variante :
- a) – var. a : - serii de numere. Se porneste cu (1xM1+ZERO=1) si se continua – secvential – cu celelalte matrici.
- b) – var. b : - ‘’martingale’’, (matrici opuse).
- matricile care pierd, se dubleaza.
{- play the positions denoted with (x)-INSIDE;
- 2 variants are possible:
- a) – var. a: - series of numbers. It starts with (1xM1 + ZERO = 1) and continues – sequentially – with the other matrices.
- b) – var. b: -' ' martingale ' ', (opposite matrices).
- the matrices that loses, doubles.}
{- jouer les positions dénotées avec (x)-INSIDE;
- 2 variantes sont possibles :
- a) - var. a: - série de nombres. Il commence par (1xM1 + ZERO = 1) et se poursuit - séquentiellement - avec les autres matrices.
- b) - var. b:-' martingale ' ', (en face des matrices).
- les matrices qui perdent, double.}
EX.- var. a) |->NEW
SPIN 1. 2. 3. 4. 5. | 6.
M1 x1 x1 x2 x4 (x8) -
M2 - - (x1) - - -
M3 - (x1) - -
M4 - x1 x1
--------------------------------------------------
M5 - x1
M6 -
M7
M8
--------------------------------------------------
- Play : 1xM1+ZERO=1 ; LAST=0 (ZERO !) – profit=26
- Repeat spin 1 : LAST=23
- Play : 2xM1+1xM2+ZERO=1 ; LAST=35 E M2
- Play : 4xM1+1xM3+ZERO=2 ; LAST=11 E M3
- Play : 8xM1+1xM4+ZERO=3 ; LAST=13 E M1 – profit=38 (NEW)
EX.(E.G.)
2. – var. b) |->NEW
2. – var. b) |->NEW
SPIN 1. 2. | 3. 4. 5.
M1 (-) - x1
M2 - x1 x1
M3 - (x1) -
M4 - (x1) -
------------------------------------------
M5 - x1 x1
M6 (-) - x1
M7 - (x1) -
M8 (-) (-) -
-------------------------------------------
M9 (-) - x1
M10 - (x1) -
M11 (-) (-) -
M12 - (x1) -
- LAST= 5 E M1,M6,M8,M9,M11
- Play : (1xM2+1xM3+1xM4)+(1xM5+1xM7)+(1xM10+1xM12)+LAST(5)=1+ZERO=2
LAST=31 E M3,M4,M7,M8 – profit=24 (NEW)
Var. I_2 (12 matrices x 27 no.)
======
La matricile M(i), se adauga numerele adiacente (plus 1 si minus 1 – pe configuratia ruletei !). Rezulta 12 matrici de 9x3 no. = 27 no. ! Atentie, vor apare numere redondante, deci matricile pot contine intre 20-25 no. !
{ In the matrices M (i), add the adjacent numbers (plus 1 and minus 1 – on the roulette configuration!). Result 12 matrices of 9x3 no. = 27 no.! Attention, redondante numbers will appear, so the matrices can contain between 20-25 no.!}
{ Dans les matrices M (i), ajoutez les numéros adjacents (plus 1 et moins 1 - sur la configuration roulette!). Résultat 12 matrices de 9x3 no. ! Attention, les numéros redondante apparaîtront, de sorte que les matrices peuvent contenir entre 20-25 no.!}
M1 : 20 – (1) – 33 – 24 – (5) – 10 – 22 – (9) – 31
36 – (13) – 27 – 34 – (17) – 25 – 4 – (21) – 2
2 – (25) – 17 – 18 – (29) – 7 – 1 – (33) – 16
1–2–4–5–7–9–10–13–16–17–18–20–21-22–24–25–27–29–31–33–34–36 (22 no.)
M2 : 21 - (2) – 25 – 27- (6) – 34 - 5 – (10) - 23
20 - (14) - 31 – 22 - (18) – 29 – 9 - (22) - 18
3 - (26) – 32 – 8 - (30) – 11 – 6 - (34) – 17
2–3–5–6–8–9–10–11–14–17–18–20–21–22–23–25–26–27–29–30–31–32–34 (23 no.)
M3 : 35 - (3) - 26 – 29 - (7) – 28 – 30 - (11) - 36
32 - (15) – 19 – 15 - (19) – 4 – 10 - (23) - 8
13 - (27) – 6 – 14 - (31) – 9 – 12 - (35) – 3
3–4–6–7–8–9–10–11–12–13–14–15–19–23–26–27–28–29–30–31–32–35–36 (23 no.)
M4 : 19 - (4) – 21 – 23 - (8) – 30 – 28 - (12) - 35
33 - (16) – 24 – 1 - (20) – 14 – 16 - (24) - 5
7 - (28) – 12 – 26 - (32) – 15 – 11- (36) – 13
1–4–5–7–8-11–12–13–14–15–16–19–20–21–23–24–26–28–30–32–33–35–36 (23 no.)
M5 : 33 - (1) – 20 – 35 - (3) – 26 – 23 - (8) - 30
36 - (13) – 27 – 32 - (15) – 19 – 1 - (20) - 14
2 - (25) – 17 – 13 - (27) – 6 – 26 - (32) – 15
1–2–3–6–8–13–14–15–17–19–20–23–25–26–27–30–32–33–35–36 (20 no.)
M6 : 19 – (4) – 21 – 27 – (6) – 34 – 30 – (11) - 36
33 – (16) – 24 – 22 – (18) – 29 – 10 – (23) – 8
7 – (28) – 12 – 8 – (30) – 11 – 12 – (35) – 3
3–4–6–7–8–10–11–12–16–18–19–21–22–23–24–27–28–29–30–33–34–35–36 (23 no.)
M7 : 21 – (2) – 25 – 29 – (7) – 28 – 31 – (9) – 22
20 – (14) – 31 – 15 – (19) – 4 – 4 – (21) – 2
3 – (26) – 32 – 14 – (31) – 9 – 1 – (33) – 16
1–2–3–4–7–9–14–15–16–19–20–21–22–25–26–28–29–31–32–33 (20 no.)
M8 : 24 – (5) – 10 – 5 – (10) – 23 – 28 – (12) – 35
25 – (17) – 34 – 9 – (22) – 18 – 16 – (24) – 5
18 – (29) – 7 – 6 – (34) – 17 – 11 – (36) – 13
5–6–7–9–10–11–12–13–16–17–18–22–23–24–25–28–29–34–35–36 (20 no.)
M9 : 20 – (1) – 33 – 35 – (3) – 26 – 24 – (5) – 10
36 – (13) – 27 – 32 – (15) – 19 – 25 – (17) – 34
2 – (25) – 17 – 13 – (27) – 6 – 18 – (29) – 7
1–2–3–5–6–7–10–13–15–17–18–19–20–24–25–26–27–29–32–33–34–35–36 (23 no.)
M10 : 29 – (7) – 28 – 31 – (9) – 22 – 30 – (11) – 36
15 – (19) – 4 – 4 – (21) – 2 – 10 – (23) – 8
14 – (31) – 9 – 1 – (33) – 16 – 12 – (35) – 3
1–2–3–4–7–8-9–10–11–12–14–15–16–19–21–22–23–28–29–30–31–33–35–36 (24 no.)
M11 : 21 – (2) – 25 – 19 – (4) – 21 – 27 – (6) – 34l
20 – (14) – 31 – 33 – (16) – 24 – 22 – (18) – 29
3 – (26) – 32 – 7 – (28) – 12 – 8 – (30) – 11
2–3–4–6–7–8–11–12–14–16–19–20–21–22–24–25–26–27–28–29–30–31–32–33–34 (25 no.)
M12 : 23 – (8) – 30 – 5 – (10) – 23 – 28 – (12) – 35
1 – (20) – 14 – 9 – (22) – 18 – 16 – (24) – 5
26 – (32) – 15 – 6 – (34) – 17 – 11 – (36) – 13
1–5–6–8–9–10–11–12–13–14-15–16–17–18–20–22–23–24-26–28–30–32–34–35–36 (25 no.)
Representation :
M1 M2 M3 M4
ZERO ZERO ZERO ZERO
0 0 0 0
============ ============ ============ =============
| 1 | 2 | | | | 2 (x) 3 | | | | 3 | | 1 (x) | |
--(x)---(x)--------- --------------------- ----------------(x)-- -----------------------
| 4 | 5 | | | | 5 (x) 6 | | 4 | | 6 | | 4 (x) 5 | |
--------------------- --------------------- --(x)---------------- ----------------------
| 7 | | 9 | | | 8 (x) 9 | | 7 | 8 | 9 | | 7 (x) 8 | |
--(x)----------(x)-- --------------------- ---------(x)----(x)-- ----------------------
| 10 | | | | 10(x)11 | | | 10 | 11 | 12 | | | 11 (x)12 |
============ ============ =(x)========= =============
| 13 | | | | | 14(x) | | 13 | 14 (x)15 | | 13 | 14 (x)15 |
--(x)---------------- --------------------- ---------------------- --(x)-----------------
| 16 | 17(x)18 | | | 17(x)18 | | | | | | 16 | | |
---------------- ----- --------------------- --(x)---------------- -----------------------
| | 20(x)21 | | | 20(x)21 | | 19 | | | | 19(x)20 | 21 |
--------------------- --------------------- ---------------------- -----------------(x)--
| 22 | | 24 | | 22(x)23 | | | | 23 | | | | 23 | 24 |
=(x)======(x)= ============ =====(x)===== =====(x)======
| 25 | | 27 | | 25(x)26 | 27 | | | 26 | 27 | | | 26 | |
--------------------- ----------------(x)-- ----------------(x)-- -----------------------
| | 29 | | | | 29 | 30 | | 28(x)29 | 30 | | 28 | (x)30 |
---------(x)--------- ---------(x)--------- --------------------- --(x)-----------------
| 31 | | 33 | | 31 | 32 | | | 31(x)32 | | | | 32 (x)33 |
--(x)----------(x)-- --(x)---------------- --------------------- -----------------------
| 34 | | 36 | | 34 | | | | | 35 (x)36 | | | 35 (x)36 |
============ ============ ============ =============
M5 M6 M7 M8
ZERO ZERO ZERO ZERO
0 0 0 0
============ ============ ============ =============
| 1 (x) 2 | 3 | | | | 3 | | 1 | 2 (x) 3 | | | | |
---------------(x)-- ----------------(x)-- --(x)--------------- -----------------------
| | | 6 | | 4 | | 6 | | 4 | | | | | 5 | 6 |
--------------------- --(x)--------------- --------------------- ---------(x)----(x)--
| | 8 (x) | | 7 | 8 | | | 7 (x) | 9 | | 7 | | 9 |
--------------------- ---------(x)-------- -----------------(x)-- --(x)-----------------
| | | | | 10 | 11 | 12 | | | | | | 10 | 11 (x)12 |
=(x)========= =(x)======(x)= ============ =============
| 13 | 14 | 15 | | | | | | | 14 (x)15 | | 13 | | |
---------(x)-—(x)-- --------------------- --------------------- --(x)-----------------
| | 17 | | | 16(x) | 18 | | 16 | | | | 16 | 17 (x)18 |
--(x)---------------- ----------------(x)-- --(x)---------------- -----------------------
| 19 | 20 | | | 19 | | 21 | | 19 | 20 (x)21 | | | | |
----------(x)-------- --(x)---------------- --------------------- -----------------------
| | 23 | | | 22 | 23(x)24 | | 22 | | | | 22 | 23 (x)24 |
============ ============ =(x)========= =(x)==========
| 25(x)26 | 27 | | | | 27 | | 25 | 26 | | | 25 | | |
---------------(x)-- ---------------(x)-- ---------(x)--------- -----------------------
| | | 30 | | 28(x)29 | 30 | | 28 | 29 | | | 28(x)29 | |
--------------------- --------------------- --(x)---------------- -----------------------
| | 32 | 33 | | | | 33 | | 31 | 32 (x)33 | | | | |
---------(x)---(x)-- ----------------(x)-- --------------------- --(x)-----------------
| | 35 | 36 | | 34(x)35 | 36 | | | | | | 34 | 35 (x)36 |
============ ============ ============ =============
M9 M10 M11 M12
ZERO ZERO ZERO ZERO
0 0 0 0
============ ============ ============ =============
| 1 | 2 | 3 | | 1 | 2 | 3 | | | 2 | 3 | | 1 | | |
--(x)---(x)---(x)-- ---------------------- --------------------- -----------------------
| | 5 | 6 | | 4 | | | | 4 | | 6 | | | 5 | 6 |
--------------------- --------------------- --------------------- -----------------------
| 7 | | | | 7 | 8 | 9 | | 7 | 8 | | | | 8 | 9 |
--------------------- ---------------------- --------------------- -----------------------
| 10 | | | | 10 | 11 | 12 | | | 11 | 12 | | 10 | 11 | 12 |
============ ============ ============ =============
| 13 | | 15 | | | 14 | 15 | | | 14 | | | 13 | 14 | 15 |
--------------------- --------------------- ---------------------- ----------------------
| | 17 | 18 | | 16 | | | | 16 | | | | 16 | 17 | 18 |
--------------------- --------------------- ---------------------- ----------------------
| 19 | 20 | | | 19 | | 21 | | 19 | 20 | 21 | | | 20 | |
---------------- ----- --------------------- ---------------------- ----------------------
| | | 24 | | 22 | 23 | | | 22 | | 24 | | 22 | 23 | 24 |
============ ============ ============ =============
| 25 | 26 | 27 | | | | | | 25 | 26 | 27 | | | 26 | |
--------------------- --------------------- --------------------- -----------------------
| | 29 | | | 28 | 29 | 30 | | 28 | 29 | 30 | | 28 | | 30 |
--------------------- ---------------------- --------------------- -----------------------
| | 32 | 33 | | 31 | | 33 | | 31 | 32 | 33 | | | 32 | |
--------------------- --------------------- ---------------------- ----------------------
| 34 | 35 | 36 | | | 35 | 36 | | 34 | | | | 34 | 35 | 36 |
============ ============ ============ =============
HOW TO PLAY ?
- se joaca pozitiile notate cu (x)-INSIDE ;
- se porneste cu (1xM1+ZERO=1) si se continua – secvential – cu urmatoarele matrici ;
- la SUMA PROFIT>0, toate matricile active (care pierd), se reseteaza pe poz.’’x1’’ – NEW session).
RECOMANDARE : - la profit>(30-40)x(bet=1), parasiti jocul. Folositi metoda SCALPING – taie motzul si fugi !
{- play the positions denoted with (x)-INSIDE;
- it starts with (1xM1 + ZERO = 1) and continues – sequential – with the following matrices;
- at the PROFIT amount > 0, all active (losing) matrices is reset to poz. ' ' X1 ' ' – NEW session).
RECOMMENDATION: - at Profit > (30-40) x (bet = 1), leave the game. Use SCALPING method – cut and run!}
{- jouer les positions dénotées avec (x)-INSIDE;
- il commence par (1xM1+ ZERO = 1) et se poursuit - séquentiel - avec les matrices suivantes;
- au montant de profit> 0, toutes les matrices actives (perdantes) sont réinitialisées à poz. ' X1 ' ' - NEW session).
RECOMMENDATION: - au profit> (30-40) x (bet=1), quittez le jeu. Utilisez la méthode SCALPING - coupez et courez !}
EX.(E.G.)
SPIN 1. 2. 3. 4. 5. 6. 7. 8.
M1 (x1)
M2 - (x1)
M3 - x1 (x3)
M4 - (x1)
-----------------------------------------------------------
M5 - (x1)
M6 - x1 (x3)
M7 - (x1)
M8 - x1
-----------------------------------------------------------
- Play : 1xM1+ZERO=1 ; LAST=33 E M1 – profit=5
- Play : 1xM2+ZERO=1 ; LAST=31 E M2 – profit=10
- Play : 1xM3+ZERO=1 ; LAST=21
- Play : 3xM3+1xM4+ZERO=2 ; LAST=29 E M3,M4 – profit=18
- Play : 1xM5+ZERO=1 ; LAST=18 E M5 – profit=23
- Play : 1xM6+ZERO=1 ; LAST=25
- Play : 3xM6+1xM7+ZERO=2 ; LAST=8 E M6,M7 – profit=29
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