ROULETTE 2
ROULETTE 2 – OUTSIDE vs INSIDE
***********
(DRAGU’s method)
Este o ‘’prelucrare’’ dupa o dezvoltare matriciala, cunoscuta in literatura de specialitate ca – metoda CPR (Consistent Profit Roulette) :
{It is a ' ' processing ' ' after a matrix development, known in the literature as – CPR method (Consistent Profit Roulette):}
{ Il s'agit d'un « traitement » après un développement de matrice, connu dans la littérature sous le nom de méthode de CPR (Consistent Profit Roulette) :}
- 1 - 3 - 5 – 13 – 15 – 22 – 24 – 34 – 36
- 2 - 4 - 6 - 14 - 16 – 21 – 23 – 33- 35
- 7 - 9 – 11 – 17 – 20 – 26 – 28 – 30 – 32
- 8 - 10 – 12 – 18 – 19 – 25 – 27 – 29 – 31
Reprezentarea grafica {Graphical representation} {Représentation graphique}
M1 M2 M3 M4
============ ============ ============ =============
| 1 | | 3 | | | 2 | | | | | | | | | |
--------------------- ---------------------- --------------------- -----------------------
| | 5 | | | 4 | | 6 | | | | | | | | |
--------------------- ---------------------- --------------------- ----------------------
| | | | | | | | | 7 | | 9 | | | 8 | |
--------------------- --------------------- ---------------------- -----------------------
| | | | | | | | | | 11 | | | 10 | | 12 |
============ ============ ============ =============
| 13 | | 15 | | | 14 | | | | | | | | | |
--------------------- ---------------------- ---------------------- -----------------------
| | | | | 16 | | | | | 17 | | | | | 18 |
--------------------- --------------------- --------------------- -----------------------
| | | | | | | 21 | | | 20 | | | 19 | | |
--------------------- - --------------------- ---------------------- -----------------------
| 22 | | 24 | | | 23 | | | | | | | | | |
============ ============ ============ =============
| | | | | | | | | | 26 | | | 25 | | 27 |
--------------------- ---------------------- ---------------------- -----------------------
| | | | | | | | | 28 | | 30 | | | 29 | |
---------------------- --------------------- ---------------------- ------------------------
| | | | | | | 33 | | | 32 | | | 31 | | |
---------------------- ---------------------- --------------------- -----------------------
| 34 | | 36 | | | 35 | | | | | | | | | |
============ ============ ============= =============
VAR. I (OUTSIDE)
====
Se observa usor ca se pot cupla cate 2 grupuri, astfel ca – prin asociere cu numerele adiacente – rezulta 8 sub-matrici de forma (OUTSIDE) :
{ It is easily observed that two groups can be hooked up, so that – by association with adjacent numbers – results in 8 sub-matrices of form (OUTSIDE)}
{ Il est facile d'observer que deux groupes peuvent être raccordés, de sorte que, par association avec les nombres adjacents, se traduit par 8 sous-matrices de forme (OUTSIDE) :}
============
| 1 | 2 | 3 | S1. 1 - 2 - 3 - 4 - 5 - 6
--------------------(X)S1 S2. 13 – 14 – 15 – 16 – 17 - 18
| 4 | 5 | 6 | S3. 19 – 20 – 21 – 22 – 23 - 24
---------------------- S4. 31 – 32 – 33 – 34 – 35 - 36
| | | |
----------------------
| | | |
============
| 13 | 14 | 15 |
--------------------(X)S2
| 16 | 17 | 18 |
----------------------
| 19 | 20 | 21 |
--------------------(X)S3
| 22 | 23 | 24 |
============
| | | |
---------------------
| | | |
---------------------
| 31 | 32 | 33 |
-------------------(X)S4
| 34 | 35 | 36 |
============
=============
| | | | S5. 7 - 8 - 9 – 10 – 11 - 12
---------------------- S6. 16 – 17 – 18 – 19 – 20 - 21
| | | | S7. 22 – 23 – 24 – 25 – 26 - 27
---------------------- S8. 28 – 29 – 30 – 31 – 32 - 33
| 7 | 8 | 9 |
--------------------(X)S5
| 10 | 11 | 12 |
============
| | | |
----------------------
| 16 | 17 | 18 |
--------------------(X)S6
| 19 | 20 | 21 |
----------------------
| 22 | 23 | 24 |
===========(X)S7
| 25 | 26 | 27 |
----------------------
| 28 | 29 | 30 |
--------------------(X)S8
| 31 | 32 | 33 |
---------------------
| | | |
============
Sunt posibile mai multe moduri de joc (exemple) :
{ Several game modes are possible (examples):}
{ Plusieurs modes de jeu sont possibles (exemples):}
1) – MOD 1
---------
Dezvoltare grafica : { Graphics Development:} { Développement graphique:}
S1 S2 S3 S4 S5 S6 S7 S8
- o o o o - - - -
- - - o o o o - -
- - - - - o o o o
- o o - - - - o o
Matrices :
M1 : S1+S2+S3+S4
M2 : S3+S4+S5+S6
M3 : S5+S6+S7+S8
M4 : S7+S8+S1+S2
2) – MOD 2
---------
Dezvoltare grafica : { Graphics Development:} { Développement graphique:}
S1 S2 S3 S4 S5 S6 S7 S8
- o o o - - - - -
- - - o o o - - -
- - - - - o o o -
- o - - - - - o o
Matrices :
M1 : S1+S2+S3
M2 : S3+S4+S5
M3 : S5+S6+S7
M4 : S7+S8+S1
3) – MOD 3 (EXEMPLU JOC) {(EXAMPLE OF THE GAME)} {(EXEMPLE DU JEU)}
---------
Dezvoltare grafica : { Graphics Development:} { Développement graphique:}
S1 S2 S3 S4 S5 S6 S7 S8
- o o o - - - - -
- - o o o - - - -
- - - o o o - - -
- - - - o o o - -
- - - - - o o o -
- - - - - - o o o
- o - - - - - o o
- o o - - - - - o
Matrices :
M1 : S1+S2+S3
M2 : S2+S3+S4
M3 : S3+S4+S5
M4 : S4+S5+S6
M5 : S5+S6+S7
M6 : S6+S7+S8
M7 : S7+S8+S1
M8 : S8+S1+S2
HOW TO PLAY ?
- metoda de joc : “martingale” (matrici opuse);
- matricile care pierd, se “dubleaza” (triple);
- daca SUMA PROFIT>0, toate matricile active se reseteaza pe (x1).
{-game method: "Martingale" (opposite matrices);
-the matrices that loses, is "doubled" (triple);
-if the PROFIT AMOUNT > 0, all active matrices is reset on (x1).}
{-méthode de jeu: "Martingale" (matrices opposées);
-les matrices qui perdent, sont "doublée" (triple);
-si le PROFIT AMOUNT> 0, toutes les matrices actives sont réinitialisées (x1).}
EX.(E.G.)
|->NEW |->NEW
SPIN 1. 2. 3. | 4. 5. | 6. 7. 8. 9. 10.
M1 - (x1) (-) - x1 (x2)
M2 - x1 (x2) - (x1) (-)
M3 - x1 (x2) - (x1) -
M4 - x1 x2 x1 (x2) (-)
M5 - x1 (x2) - x1 (x2)
M6 (-) - (x1) (-) - (x1)
M7 (-) (-) (-) (-) - x1
M8 (-) (-) - (x1) - (x1)
- LAST=28 E S8 (M6,M7,M8)
- Play : 1xM1+1xM2+1xM3+1xM4+1xM5+ZERO=1 ; LAST=5 E S1 (M1,M7,M8)
- Play 2xM2+2xM3+2xM4+2xM5+1xM6+ZERO=1
LAST=24 E S3,S7 (M1,M2,M3,M5,M6,M7) – profit=4 (all actives matrices on ‘’x1’’)
- Play : 1xM4+1xM8 ; LAST=30 E S8 (M6,M7,M8)
- Play : 1xM1+1xM2+1xM3+2xM4+1xM5+ZERO=1
LAST=34 E S4 (M2,M3,M4) – profit=9 (NEW)
- Play : 2xM1+2xM5+1xM6+1xM7+1xM8+ZERO=1
LAST=18 E S2,S6 (M1,M2,M4,M5,M6,M8) – profit=23
VAR. II (INSIDE)
=====
Daca se considera si numerele adiacente (plus 1 si minus 1), la numerele de baza – a se vedea configuratia ruletei – rezulta urmatoarele matrici (INSIDE)
{ If the adjacent numbers (plus 1 and minus 1) are considered, at the base numbers – see the roulette configuration – results in the following matrices (INSIDE):}
{ Si les nombres adjacents (plus 1 et moins 1) sont pris en compte, aux nombres de base - voir la configuration de la roulette - résultats dans les matrices suivantes (INSIDE):}
Reprezentarea grafica {Graphical representation} {Représentation graphique}
M1 M2 M3 M4
============ ============ ============ ============
| 1 (x) | 3 | | 1 | 2 (x) 3 | | 1 | | 3 | | | 2 (x) |
---------------(x)-- --(x)--------------- --(x)-----------(x)-- --(x)-----------------
| (x) 5 | 6 | | 4 | | 6 | | | | | | 4 | 5 (x) 6 |
--------------------- ----------------(x)-- --------------------- -----------------------
| | | 9 | | | 8 | | | 7 | 8 | 9 | | 7 (x) 8 | 9 |
---------------(x)-- ---------(x)--------- --(x)----(x)---(x)-- -----------------(x)--
| 10(x)11 | | | 10 | | 12 | | | 11 | 12 | | 10 | | 12 |
============ =(x)======(x)= ============ =(x)==========
| 13 | | 15 | | | 14 | | | | 14(x)15 | | 13 | 14 | 15 |
--(x)----------(x)-- ---------(x)--------- ---------------------- ----------(x)----(x)--
| 16 | 17 | 18 | | 16 | | | | | 17 | | | | 17 | 18 |
---------(x)--------- --(x)--------------- ---------(x)--------- -----------------------
| 19 | 20 | | | 19 | 20 | 21 | | | 20 | | | 19 | | |
--(x)---------------- ---------(x)---(x)-- ---------------------- --(x)-----------------
| 22 | | 24 | | | 23 | 24 | | 22(x) | | | 22 | 23 (x) |
=========(x)= =(x)========= ============ =============
| (x) 26 | 27 | | 25 | (x) 27 | | 25 | 26 | | | 25 | | 27 |
--------------------- --------------------- --(x)----(x)----(x)-- --(x)-----------(x)---
| | | | | | | | | 28 | 29 | 30 | | 28 | 29 | 30 |
--------------------- ----------------(x)-- ---------------------- ----------(x)---------
| | 32 | 33 | | 31 | | 33 | | 31 | 32 | | | 31 | | |
--(x)---(x)---(x)-- --(x)---------------- --(x)----(x)----(x)-- --(x)-----------------
| 34 | 35 | 36 | | 34 | 35(x) | | 34 | | 36 | | | 35 (x) |
============ ============ ============= =============
HOW TO PLAY ?
- ultimul numar extras (LAST) va corespunde matricilor de baza si nu extinse ;
- mod de joc : ‘’martingale’’ . Pozitia de pariere este notata cu ‘’x’’.
- numarul ZERO se va calcula in functie de suma care a fost pariata ;
- daca SUMA PROFIT>0, toate matricile active (dar necastigatoare), se reseteaza pe pozitia (x1) si se incepe o noua sesiune de lucru (NEW) ;
- matricile care pierd, se dubleaza (x2, x4, etc.) sau tripleaza (x3,x9, etc)
- E=Engulf (apartine, cuprins in…)
{-The last extracted number (LAST) will correspond to the basic and not extended matrices;
- game mode: Martingale. The betting position is denoted by ' x ' '.
- the number ZERO will be calculated depending on the amount that has been waged;
- if the PROFIT amount > 0, all the active (but loses) matrices, reset to position (x1) and start a new work session (NEW);
- the matrices that loses, doubles (x2, x4, etc.) or triple (x3,x9,etc)
- E = Engulf (belongs, contained in...)}
{- le dernier numéro extrait (LAST) correspondra aux matrices de base et non étendues;
- mode jeu: Martingale. La position de pari est indiquée par ' x ' '.
- le nombre ZERO sera calculé en fonction du montant qui a été fait;
- si le montant profit> 0, toutes les matrices actives (qui perds), réinitialisent pour positionner (x1) et commencez une nouvelle session de travail (NEW);
- les matrices qui perdent, doublent (x2, x4, etc.) ou triple (x3,x9,etc)
-E - Engulf (appartient, contenu dans...)}
RECOMANDARE : - la profit>(30-40)x(bet=1), parasiti jocul, asteptati si reveniti mai tarziu.
Folositi cele mai mici jetoane (ex. 10 bani, 1 cent, etc.). Jucati responsabil !
{ RECOMMENDATION: -at Profit > (30-40) x (bet = 1), leave the game, wait and return later. Use the smallest chips (e.g. 10 money, 1 cent, etc.). Play responsibly!}
{ RECOMMENDATION: - au profit> (30-40) x (bet=1), quitter le jeu, attendre et revenir plus tard. Utilisez les plus petites puces (p. ex. 10 argent, 1 cent, etc.). Jouez de façon responsable!}
EX.(E.G.)
|->NEW |->NEW |->NEW |->NEW |->NEW
SPIN 1. 2. | 3. | 4. | 5. | 6. 7. | 8.
M1 - x1 (x1) - (x1) - x1 x1
M2 - (x1) - (x1) - (x1) (-) -
M3 - x1 x1 x1 x1 x1 x2 x1
M4 (-) - x1 x1 x1 x1 x2 x1
- LAST=31 E M4(base)
- Play : 1xM1+1xM2+1xM3+ZERO=2
LAST=4 E M2(base) - profit=9 (NEW session)
- Play : 1xM1+1xM3+1xM4+ZERO=2
LAST=15 E M1(base) – profit=18 (NEW)
- Play : 1xM2+1xM3+1xM4+ZERO=2
LAST=6 E M2(base) - profit=26 (NEW)
- Play : 1xM1+1xM3+1xM4+ZERO=2
LAST=3 E M1(base) – profit=35 (NEW)
- Play : 1xM2+1xM3+1xM4+ZERO=2
LAST=2 E M2(base) - profit=25 (<35) !
- Play : 1xM1+2xM3+2xM4+ZERO=2
LAST=6 E M2(base) - profit=43 (NEW)
VAR. III (INSIDE)
=====
- 1 - 3 - 5 – 13 – 15 – 22 – 24 – 34 – 36
- 2 - 4 - 6 - 14 - 16 – 21 – 23 – 33- 35
- 7 - 9 – 11 – 17 – 20 – 26 – 28 – 30 – 32
- 8 - 10 – 12 – 18 – 19 – 25 – 27 – 29 – 31
Combinatii de matrici : {combinations of matrices:} {combinaisons des matrices}
M1_2 : 1-3-5-13-15-22-24-34-36 // 2-4-6-14-16-21-23-33-35 (18 no.)
{1-2-3-4-5-6-13-14-15-16-21-22-23-24-33-34-35-36}
M1_3 : 1-3-5-13-15-22-24-34-36 // 7-9-11-17-20-26-28-30-32
{1-3-5-7-9-11-13-15-17-20-22-24-26-28-30-32-34-36}
M1_4 : 1-3-5-13-15-22-24-34-36 // 8-10-12-18-19-25-27-29-31
{1-3-5-8-10-12-13-15-18-19-22-24-25-27-29-31-34-36}
M2_3 : 2-4-6-14-16–21–23–33-35 // 7-9–11–17–20–26–28–30–32
{2-4-6-7-9–11–14-16-17–20–21-23-26–28–30–32-33-35}
M2_4 : 2-4-6-14-16-21-23-33-35 // 8-10-12-18-19-25-27-29-31
{2-4-6-8-10-12-14-16-18-19-21-23-25-27-29-31-33-35}
M3_4 : 7-9-11-17-20-26-28-30-32 // 8-10-12-18-19-25-27-29-31
{7-8-9-10-11-12-17-18-19-20-25-26-27-28-29-30-31-32}
Reprezentare grafica : {graphic representation:} {représentation graphique :}
M1_2 M1_3 M1_4
ZERO ZERO ZERO
0 0 0
============ ============ ============
| 1 | 2 | 3 | | 1 (x) | 3 | | 1 | | 3 |
--(x)---(x)---(x)-- ----------------(x)-- --(x)----------(x)--
| 4 | 5 | 6 | | | 5 | | | | 5 | |
--------------------- --(x)---(x)---------- ---------(x)---------
| | | | | 7 | | 9 | | | 8 | |
--------------------- ----------------(x)-- ----------------------
| | | | | | 11 | | | 10 | | 12 |
=(x)======(x)= =====(x)===== =(x)======(x)=
| 13 | 14 | 15 | | 13 | | 15 | | 13 | | 15 |
---------(x)-------- --(x)----------(x)-- ----------------------
| 16 | | | | | 17 | | | | (x) 18 |
--(x)---------------- ---------(x)--------- ---------------------
| | | 21 | | | 20 | | | 19 | | |
----------------(x)-- --(x)----------(x)-- --(x)----------------
| 22(x)23 | 24 | | 22 | | 24 | | 22 | | 24 |
============ =====(x)===== =========(x)=
| | | | | | 26 | | | 25 | | 27 |
--------------------- --(x)-----------(x)-- --(x)----------------
| | | | | 28 | | 30 | | | 29 | |
--------------------- ---------------------- ----------(x)---------
| | | 33 | | | 32 | | | 31 | | |
--(x)---(x)---(x)-- --(x)---(x)---(x)--- --(x)----------------
| 34 | 35 | 36 | | 34 | | 36 | | 34 | (x)36 |
============ ============ ============
M2_3 M2_4 M3_4
ZERO ZERO ZERO
0 0 0
============ ============ ============
| | 2 | | | (x) 2 | | | | | |
---------(x)--------- ----------------(x)-- ---------------------
| 4 | | 6 | | 4 (x) | 6 | | | | |
--(x)----------(x)-- ---------------------- ---------------------
| 7 | | 9 | | | 8 | | | 7 | 8 | 9 |
---------------------- ---------(x)-------- --(x)---(x)----(x)--
| | 11 | | | 10 | | 12 | | 10 | 11 | 12 |
=====(x)===== =(x)======(x)= ============
| | 14 | | | | 14 | | | | | |
------------------ --- ---------(x)--------- ----------------------
| 16 | 17 | | | 16 | | 18 | | | 17 (x) 18 |
--(x)---(x)--------- --(x)----------(x)-- ----------------------
| | 20 | 21 | | 19 | | 21 | | 19(x) 20 | |
----------------(x)-- ---------(x)--------- ----------------------
| | 23 | | | | 23 | | | | | |
=====(x)===== =(x)======(x)= ============
| | 26 | | | 25 | | 27 | | 25 | 26 | 27 |
---------------------- ---------------------- --(x)---(x)----(x)--
| 28 | | 30 | | | 29(x) | | 28 | 29 | 30 |
--(x)------ ----(x)-- --------------------- ----------------------
| | 32 | 33 | | 31 | | 33 | | 31(x)32 | |
---------(x)--------- --(x)---(x)---(x)-- ----------------------
| | 35 | | | | 35 | | | | | |
============ ============ ============
HOW TO PLAY ?
- mod de joc : ‘’martingale’’ ;
- fiecare matrice joaca independent. In caz de pierdere, se dubleaza (tripleaza) ;
- sunt posibile 2 moduri de joc :
1) – mod 1 : - intreg – numerele din matrici ;
2) – mod 2 : - jumatate – conform pozitiilor notate cu (x)-INSIDE.
- se adauga ultimul numar extras (LAST) si se calculeaza numarul ZERO ;
- daca SUMA PROFIT>0, toate matricile active (necastigatoare) se reseteaza pe pos.’’x1’’. Se incepe o noua sesiune de joc (NEW session).
- E=Engulf (apartine, cuprins in…) ; LAST=ultimul numar extras
{-game mode: ' ' martingale ' ';
- each matrix plays independently. In case of loss, it doubles (triple);
- 2 game modes are possible:
1) – mode 1:-Integer – numbers in matrices;
2) – mode 2:-Half – according to the positions denoted with (x)- INSIDE.
- add the last number extracted (LAST) and calculate the number ZERO;
- if the PROFIT amount > 0, all the active (loses) matrices is reset to pos. ' ' x1 ' '. It starts a new session of the game (NEW session).
-E = Engulf (belongs, contained in...); LAST = last number extracted}
{-mode jeu: ' ' martingale ' ';
- chaque matrice joue indépendamment. En cas de perte, il double (triple);
- 2 modes de jeu sont possibles :
1) - mode 1:-Intégrer - nombres en matrices;
2) - mode 2:-Moitié - selon les positions indiquées avec (x)-INSIDE.
- ajouter le dernier numéro extrait (LAST) et calculer le nombre ZERO;
- si le montant de profit> 0, toutes les matrices actives (qui perds), sont réinitialisées pour pos. ' ' x1 ' '. Il commence une nouvelle session du jeu (NEW session).
-E - Engulf (appartient, contenu dans...); LAST=dernier numéro extrait}
EX.(E.G.)
- – mod 1 |->NEW |->NEW |->NEW |->NEW
SPIN 1. 2. | 3. | 4. 5. 6. 7. 8. 9. | 10. | 11.
M1_2 (-) - (x1) (-) - x1 x2 (x4) (-) - x1
M1_3 (-) (-) - x1 (x2) (-) (-) (-) - x1 x1
M1_4 (-) - x1 x1 x2 x4 x8 (x16) - (x1) -
M2_3 - (x1) (-) (-) (-) (-) (-) - (x1) - x1
M2_4 - x1 (x1) (-) - x1 x2 x4 (x8) (-) -
M3_4 - (x1) - x1 (x2) (-) (-) - x1 (x1) -
- LAST=1 E M12,M13,M14
- Play : 1xM23+1xM24+1xM34+LAST(1)=2+ZERO=2
LAST=9 E M13,M23,M34 – profit=14 (all active matrices on pos.’’x1’’ – NEW session)
- Play : 1xM12+1xM14+1xM24+LAST(9)=2+ZERO=2
LAST=16 E M12,M23,M24 – profit=28 (NEW)
- Play : 1xM13+1xM14+1xM34+LAST(16)=2+ZERO=2
LAST=21 E M12,M23,M34
- Play : 2xM13+2xM14+2xM34+LAST(21)=4+ZERO=4
LAST=26 E M13,M23,M34
- Play : 1xM12+4xM14+1xM24+LAST(26)=3+ZERO=3
LAST=7 E M13,M23,M34
- Play : 2xM12+8xM14+2xM24+LAST(7)=7+ZERO=7
LAST=30 E M13,M23,M34
- Play : 4xM12+16xM14+4xM24+LAST(30)=15+ZERO=15
LAST=15 E M12,M13,M14
- Play : 1xM23+8xM24+1xM34+LAST(15)=5+ZERO=5
LAST=2 E M12,M23,M24 – profit=43 (NEW)
- Play : 1xM13+1xM14+1xM34+LAST(2)=2+ZERO=2
LAST=19 E M14,M24,M34 – profit=57 (NEW)
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