ROULETTE 16
ROULETTE 16 (INSIDE)
************
(DRAGU’s method)
Varianta neconventionala – 9 sub-matrici x 4 no. (dezvoltare pe coloane – step 5) :
{ Unconventional variant – 9 sub-matrices x 4 no. (column development – step 5):}
{ Variante non conventionnelle - 9 sous-matrices x 4 no. (développement de la colonne - step 5) :}
ZERO
0
0
============
| 1 | 2 | 3 | S1 : 1-16-31-10
---------------------
| 4 | 5 | 6 |
--------------------- S2 : 25-4-19-34
| 7 | 8 | 9 |
--------------------- S3 : 13-28-7-22
| 10 | 11 | 12 |
============
| 13 | 14 | 15 | S4 : 2-17-32-11
---------------------
| 16 | 17 | 18 |
--------------------- S5 : 26-5-20-35
| 19 | 20 | 21 |
---------------------
| 22 | 23 | 24 | S6 : 14-29-8-23
============
| 25 | 26 | 27 | S7 : 3-18-33-12
---------------------
| 28 | 29 | 30 |
--------------------- S8 : 27-6-21-36
| 31 | 32 | 33 |
---------------------
| 34 | 35 | 36 | S9 : 15-30-9-24
============
Dezvoltare grafica – 9 sub-matrici (cu step 2,4,7) :
{ Graphics development – 9 sub-matrices (with step 2, 4.7):}
{ Développement graphique 9 sous-matrices (avec step 2, 4.7) :}
S1 S2 S3 S4 S5 S6 S7 S8 S9
- o - o - o - - - -
- o - - - o - - - o
- o - - - - o - o -
- - o - o - - - - o
- - o - - - o o - -
- - o - - - - o - o
- - - o o - - - o -
- - - o - o - o - -
- - - - o - o - o -
Matrici de lucru (9 matrici x 12 no.) :
{ Working matrices (9 matrices x 12 no.):}
{ Matrices de travail (9 matrices x 12 no.) :}
M1 : (S1+S3+S5) 1-16-31-10 // 13-28-7-22 // 26-5-20-35
{1-5-7-10-13-16-20-22-26-28-31-35}
M2 : (S1+S5+S9) 1-16-31-10 // 26-5-20-35 // 15-30-9-24
{1-5-9-10-15-16-20-24-26-30-31-35}
M3 : (S1+S6+S8) 1-16-31-10 // 14-29-8-23 // 27-6-21-36
{1-6-8-10-14-16-21-23-27-29-31-36}
M4 : (S2+S4+S9) 25-4-19-34 // 2-17-32-11 // 15-30-9-24
{2-4-9-11-15-17-19-24-25-30-32-34}
M5 : (S2+S6+S7) 25-4-19-34 // 14-29-8-23 // 3-18-33-12
{3-4-8-12-14-18-19-23-25-29-33-34}
M6 : (S2+S7+S9) 25-4-19-34 // 3-18-33-12 // 15-30-9-24
{3-4-9-12-15-18-19-24-25-30-33-34}
M7 : (S3+S4+S8) 13-28-7-22 // 2-17-32-11 // 27-6-21-36
{2-6-7-11-13-17-21-22-27-28-32-36}
M8 : (S3+S5+S7) 13-28-7-22 // 26-5-20-35 // 3-18-33-12
{3-5-7-12-13-18-20-22-26-28-33-35}
M9 : (S4+S6+S8) 2-17-32-11 // 14-29-8-23 // 27-6-21-36
{2-6-8-11-14-17-21-23-27-29-32-36}
Representation :
M1 M2 M3
ZERO ZERO ZERO
0 0 0
============ ============ ============
| 1 | | | | 1 | | | | 1 (x) | |
--(x)---(x)--------- --(x)---------------- ----------------------
| | 5 | | | | 5 | | | | | 6 |
--------------------- ---------(x)--------- ---------(x)---(x)--
| 7 (x) | | | | | 9 | | | 8 | |
--------------------- ----------------(x)-- --(x)----------------
| 10(x) | | | 10 | | | | 10 | | |
============ =(x)========= ============
| 13(x) | | | | | 15 | | | 14 (x) |
--------------------- ----------------(x)-- --(x)----------------
| 16 | | | | 16(x) | | | 16 | | |
--(x)---------------- --------------------- ---------------------
| | 20(x) | | (x)20 | | | | | 21 |
--------------------- ---------------(x)-- ----------------(x)--
| 22(x) | | | | | 24 | | (x)23 | |
============ ============ ============
| | 26(x) | | (x)26 | | | | (x)27 |
--------------------- --------------------- ---------------------
| 28(x) | | | | | 30 | | | 29 (x) |
--------------------- --(x)----------(x)-- ---------------------
| 31(x) | | | 31 | | | | 31 | | |
--------------------- ---------(x)--------- --(x)---------------
| | 35(x) | | | 35 | | | | (x)36 |
============ ============ ============
M4 M5 M6
ZERO ZERO ZERO
0 0 0
============ ============ ============
| | 2 (x) | | | | 3 | | | | 3 |
--------------------- --(x)-----------(x)-- ----------------(x)-
| 4 (x) | | | 4 | | | | 4 | | |
----------------(x)-- --------------------- --(x)----------------
| | | 9 | | (x) 8 | | | | (x) 9 |
--------------------- ---------------(x)-- ---------------------
| (x)11 | | | | | 12 | | | (x)12 |
=========(x)= =====(x)===== ============
| | | 15 | | | 14 | | | | (x)15 |
--------------------- ----------------(x)-- ---------------------
| | 17(x) | | | | 18 | | | (x)18 |
--------------------- --(x)---------------- ---------------------
| 19(x) | | | 19 | | | | 19 | | |
--------------------- --------------------- --(x)----------------
| | | 24 | | | 23(x) | | | (x)24 |
=========(x)= =(x)========= ============
| 25 | | | | 25 | | | | 25(x) | |
--(x)---------------- ---------------------- ----------------(x)--
| | (x)30 | | (x)29 | | | | | 30 |
--------------------- --------------------- ----------------------
| | 32(x) | | | | 33 | | | (x)33 |
--(x)---------------- ----------------(x)-- ---------------------
| 34 | | | | 34(x) | | | 34(x) | |
============ ============ ============
M7 M8 M9
ZERO ZERO ZERO
0 0 0
============ ============ ============
| (x) 2 | | | | (x) 3 | | | 2 | |
--------------------- --------------------- ---------(x)----(x)-
| | (x) 6 | | | 5 (x) | | | | 6 |
--(x)---------------- --------------------- ---------------------
| 7 | | | | 7 | | | | | 8 (x) |
---------(x)--------- --(x)---------------- ---------------------
| | 11 | | | | | 12 | | | 11 (x) |
=(x)========= =========(x)= ============
| 13 | | | | 13 | | | | (x)14 | |
---------(x)--------- --(x)---------------- ---------------------
| | 17 | | | | | 18 | | (x)17 | |
--------------------- ---------(x)---(x)-- ----------------(x)--
| | | 21 | | | 20 | | | | | 21 |
----------------(x)-- --(x)---------------- ---------(x)---------
| 22 | | | | 22 | | | | | 23 | |
=(x)========= =====(x)===== =========(x)=
| | | 27 | | | 26 | | | | | 27 |
----------------(x)-- --(x)---------------- ---------(x)---------
| 28 | | | | 28 | | | | | 29 | |
--(x)---(x)--------- ----------------(x)-- ----------------------
| | 32 | | | | | 33 | | (x)32 | |
----------------(x)-- --------------------- ----------------(x)--
| | | 36 | | (x)35 | | | | | 36 |
============ ============ ============
VAR. I
--------
Se suprapun matricile, se elimina no. redondante si se obtin variantele (probabile !) ale ultimului no. extras (LAST) :
{ Overlap the matrices, remove the no. redondante and get the variants (probable!) of the last no. extract (LAST):}
{ Overlap les matrices, retirez le no. redondante et obtenir les variantes (probable!) de la dernière no. extrait (LAST):}
Pos.=no.(LAST)
==
- 1-5-6-7-8-9-10-13-14-15-16-20-21-22-23-24-26-27-28-29-30-31-35-36 (24 no.)
- 2-4-6-7-8-9-11-13-14-15-17-19-21-22-23-24-25-27-28-29-30-32-34-36 (24 no.)
- 3-4-5-7-8-9-12-13-14-15-18-19-20-22-23-24-25-26-28-29-30-33-34-35 (24 no.)
- 2-3-4-8-9-11-12-14-15-17-18-19-23-24-25-29-30-32-33-34 (20 no.)
- 1-3-5-7-9-10-12-13-15-16-18-20-22-24-26-28-30-31-33-35 (20 no.)
- 1-2-6-7-8-10-11-13-14-16-17-21-22-23-27-28-29-31-32-36 (20 no.)
- 1-2-3-5-6-7-10-11-12-13-16-17-18-20-21-22-26-27-28-31-32-33-35-36 (24 no.)
- 1-2-3-4-6-8-10-11-12-14-16-17-18-19-21-23-25-27-29-31-32-33-34-36 (24 no.)
- 1-2-3-4-5-9-10-11-12-15-16-17-18-19-20-24-25-26-30-31-32-33-34-35 (24 no.)
- 1-5-6-7-8-9-10-13-14-15-16-20-21-22-23-24-26-27-28-29-30-31-35-36 (24 no.)
- 2-4-6-7-8-9-11-13-14-15-17-19-21-22-23-24-25-27-28-29-30-32-34-36 (24 no.)
- 3-4-5-7-8-9-12-13-14-15-18-19-20-22-23-24-25-26-28-29-30-33-34-35 (24 no.)
- 1-2-3-5-6-7-10-11-12-13-16-17-18-20-21-22-26-27-28-31-32-33-35-36 (24 no.)
- 1-2-3-4-6-8-10-11-12-14-16-17-18-19-21-23-25-27-29-31-32-33-34-36 (24 no.)
- 1-2-3-4-5-9-10-11-12-15-16-17-18-19-20-24-25-26-30-31-32-33-34-35 (24 no.)
- 1-5-6-7-8-9-10-13-14-15-16-20-21-22-23-24-26-27-28-29-30-31-35-36 (24 no.)
- 2-4-6-7-8-9-11-13-14-15-17-19-21-22-23-24-25-27-28-29-30-32-34-36 (24 no.)
- 3-4-5-7-8-9-12-13-14-15-18-19-20-22-23-24-25-26-28-29-30-33-34-35 (24 no.)
- 2-3-4-8-9-11-12-14-15-17-18-19-23-24-25-29-30-32-33-34 (20 no.)
- 1-3-5-7-9-10-12-13-15-16-18-20-22-24-26-28-30-31-33-35 (20 no.)
- 1-2-6-7-8-10-11-13-14-16-17-21-22-23-27-28-29-31-32-36 (20 no.)
- 1-2-3-5-6-7-10-11-12-13-16-17-18-20-21-22-26-27-28-31-32-33-35-36 (24 no.)
- 1-2-3-4-6-8-10-11-12-14-16-17-18-19-21-23-25-27-29-31-32-33-34-36 (24 no.)
- 1-2-3-4-5-9-10-11-12-15-16-17-18-19-20-24-25-26-30-31-32-33-34-35 (24 no.)
- 2-3-4-8-9-11-12-14-15-17-18-19-23-24-25-29-30-32-33-34 (20 no.)
- 1-3-5-7-9-10-12-13-15-16-18-20-22-24-26-28-30-31-33-35 (20 no.)
- 1-2-6-7-8-10-11-13-14-16-17-21-22-23-27-28-29-31-32-36 (20 no.)
- 1-2-3-5-6-7-10-11-12-13-16-17-18-20-21-22-26-27-28-31-32-33-35-36 (24 no.)
- 1-2-3-4-6-8-10-11-12-14-16-17-18-19-21-23-25-27-29-31-32-33-34-36 (24 no.)
- 1-2-3-4-5-9-10-11-12-15-16-17-18-19-20-24-25-26-30-31-32-33-34-35 (24 no.)
- 1-5-6-7-8-9-10-13-14-15-16-20-21-22-23-24-26-27-28-29-30-31-35-36 (24 no.)
- 2-4-6-7-8-9-11-13-14-15-17-19-21-22-23-24-25-27-28-29-30-32-34-36 (24 no.)
- 3-4-5-7-8-9-12-13-14-15-18-19-20-22-23-24-25-26-28-29-30-33-34-35 (24 no.)
- 2-3-4-8-9-11-12-14-15-17-18-19-23-24-25-29-30-32-33-34 (20 no.)
- 1-3-5-7-9-10-12-13-15-16-18-20-22-24-26-28-30-31-33-35 (20 no.)
- 1-2-6-7-8-10-11-13-14-16-17-21-22-23-27-28-29-31-32-36 (20 no.)
HOW TO PLAY ?
- se joaca pozitia ultimului no. extras (LAST);
- pozitia care pierde – se dubleaza si se adauga noua pozitie (pos=LAST) ;
- la SUMA PROFIT > (30-40) x (bet=1), parasiti sesiunea, asteptati si incepeti cu o noua sesiune.
- E = engulf (apartine, cuprin in…)
{-Play the position of the last no. extract (LAST);
-The position that loses – doubles and adds the new position (pos = LAST);
-At the PROFIT AMOUNT > (30-40) x (bet = 1), leave the session, wait and start with a new session.
-E = Engulf (belongs, contained in...)}
{-Jouer la position du dernier no. extrait (LAST);
-La position qui perd - double et ajoute la nouvelle position (pos - LAST);
-Au PROFIT AMOUNT > (30-40) x (pari no 1), quittez la session, attendez et commencez par une nouvelle session.
-E - Engulf (appartient, contenu dans...)}
EX.(E.G.)
- LAST=11
- Play : 1x(pos.11) + ZERO=1 ; LAST=21 – profit=9
- Play : 1x(pos.21) + ZERO=1 ; LAST=13 – profit=24
- Play : 1x(pos.13) + ZERO=1 ; LAST=27 - profit=35
- Play : 1x(pos.27) + ZERO=1 ; LAST=20
- Play : 2x(pos.27) + 1x(pos.20) + ZERO=2 ; LAST=20
- Play : 4x(pos.27) + 1x(pos.20) + ZERO=3 ; LAST=31 E (pos.27,20) – profit=65
VAR. II
---------
Se joaca pe matricile M(i) :
{ Play on the matrices M(i):}
{ Jouer sur les matrices M(i):}
BET TABLE (12 no.)
----------------
(x = no. in matrices)
BET COST PROFIT
- x= 1 12 36-12=24
- x= 1 12 36-24=12
(24)
- x= 2 24 72-48=24
(48)
- x= 3 36 108-84=24
(84)
- x= 4 48 144-132=12
(132)
- x= 6 72 216-204=12
(204)
- x= 9 108 324-312=12
(312)
- x= 14 168 504-480=24
(480)
- x= 21 252 756-732=24
(732)
- x= 31 372 1116-1104=12
(1104)
- x= 47 564 1692-1668=24
(1668)
- x= 70 840 2520-2508=12
(2508)
------------------------------------------------ CASINO LIMIT X=100
- x=105 1260 3780-3768=12
(3768)
HOW TO PLAY ?
- jucati numai jetoane mici (ex. 10 bani, 1 cent, etc). JUCATI RESPONSABIL ! Metodele prezentate sunt ‘’extra-income’’, nu sunt metode de IMBOGATIRE !
- fiecare matrice joaca independent, conform TABLE;
- modul de joc : ‘’martingale’’ (matrici opuse !) ;
{-Play only small tokens (e.g. 10 Bani, 1 cent, etc.). PLAY RESPONSIBLY! The methods presented are ' ' extra-income ' ', there are no methods to enrich!
-Each matrix plays independently, according to TABLE;
-game mode: ' ' martingale ' ' (opposite matrices!);}
{-Jouer uniquement les petits jetons (p. ex. 10 Bani, 1 cent, etc.). PLAY RESPONSIBLY! Les méthodes présentées sont ' extra-revenu ', il n'y a pas de méthodes à enrichir!
-Chaque matrice joue indépendamment, selon TABLE;
-mode jeu: ' martingale ' (en face des matrices!);}
- pentru ca softul casinoului are ‘’prostul’’ obicei de a dubla, tripla - ultimul numar (LAST), trebuie jucat si acest numar ;
- matricile “castigatoare” (dar active !), se initializeaza pe pos.1 (x=1) ;
- daca SUMA PROFIT >0, toate matricile active se aduc pe pos.1 (x1) si se incepe o noua sesiune (NEW).
- la un profit care vi se pare rezonabil, folositi metoda SCALPING (taie motul si fugi !)
- ATENTIE la numarul ZERO !
{-Because the casino software has the ' ' Fool ' ' habit of double, triple-the last number (LAST), the number must be played;
-the "winning" matrices (but active!), initializes on pos. 1 (x = 1);
-If the PROFIT amount > 0, all active matrices are brought to pos. 1 (x1) and start a new session (NEW).
-At a profit that you find reasonable, use the Scalping method (cut the wattle and run!)
-ATTENTION to number ZERO!}
{-Parce que le logiciel de casino a l'habitude ' ' Fool ' ' de double, triple-le dernier numéro (LAST), le nombre doit être joué;
-les matrices "gagnantes" (mais actives!), paraphé sur pos. 1 (x=1);
-Si le montant de profit >0, toutes les matrices actives sont apportées à pos. 1 (x=1) et O
-À un profit que vous trouvez raisonnable, utilisez la méthode Scalping (couper le wattle et courir!)
-ATTENTION au numéro ZERO!}
RECOMANDARE : la profit de 30-40 x (bet=1), parasiti jocul, asteptati si reveniti cu o noua sesiune de lucru.
{ RECOMMENDATION: At profit of 30-40 x (bet = 1), leave the game, wait and return with a new work session.}
{ RECOMMANDATION: Au profit de 30-40 x (bet=1), quitter le jeu, attendre et revenir avec une nouvelle session de travail.}
EX.(E.G.)
|->NEW
SPIN 1. 2. 3. | 4.
M1 - x1 (x1) -
M2 - x1 (x1) -
M3 (-) - x1 (x1)
M4 - (x1) - x1
M5 (-) (-) - x1
M6 - (x1) - x1
M7 - x1 x1 (x1)
M8 - x1 (x1) -
M9 (-) - x1 (x1)
- LAST=14 E M3,M5,M9
- Play : 1xM1+1xM2+1xM4+1xM6+1xM7+1xM8+LAST(14)=1+ZERO=2
LAST=34 E M4,M5,M6
- Play : 1xM1+1xM2+1xM3+1xM7+1xM8+1xM9+LAST(34)=2+ZERO=2
LAST=5 E M1,M2,M8 - profit=30 (NEW)
- Play : 1xM3+1xM4+1xM5+1xM6+1xM7+1xM9+LAST(5)=2+ZERO=2
LAST=27 E M3,M7,M9 - profit=64
VAR. III
-----------
- se joaca pozitiile notate cu (x)-INSIDE;
- serii de numere. Se porneste cu (1xM1+ZERO=1) si se continua – secvential – cu urmatoarele matrici. Matricile care pierd, se tripleaza.
- mod de joc : cicling.
- la SUMA PROFIT>0, toate matricile active (care pierd), se reseteaza pe pos. ‘’x1’’ –NEW.
{- play the positions denoted with (x)-INSIDE;
- series of numbers. It starts with (1xM1 + ZERO = 1) and continues – sequentially – with the following matrices. The matricile that loses, it triples.
- game mode: cicling.
- at the PROFIT amount > 0, all active (losing) matrices is reset to pos. ' ' X1 ' ' – NEW.}
{- jouer les positions dénotées avec (x)-INSIDE;
- série de nombres. Il commence par (1xM1+ZERO=1) et se poursuit - séquentiellement - avec les matrices suivantes. Le matricile qui perd, il triple.
- mode jeu: cicling.
- au montant de profit> 0, toutes les matrices actives (perdantes) sont réinitialisées à pos. ' X1 ' ' - NEW.}
EX.
SPIN 1. 2. 3. 4. 5. 6. 7. 8.
M1 (x1)
M2 - x1 (x1)
M3 - - (x1)
--------------------------------------------------------------
M4 - x1 (x3)
M5 - x1 x3 (x9)
M6 - x1 (x3)
---------------------------------------------------------------
M7 - (x1)
M8 -
M9
---------------------------------------------------------------
- Play : 1xM1+ZERO=1 ; LAST=35 E M1 – profit=5
- Play : 1xM2+ZERO=1 ; LAST=0 (ZERO !) – profit=28
- Repeat spin 2 : LAST=1 E M2 – profit=33
- Play : 1xM3+ZERO=1 ; LAST=10 E M3 – profit=38
- Play : 1xM4+ZERO=1 ; LAST=14
- Play : 3xM4+1xM5+ZERO=2 ; LAST=32 E M4 – profit=29
- Play : 3xM5+1xM6+ZERO=2 ; LAST=2
- Play : 9xM5+3xM6+1xM7+ZERO=5 ; LAST=33 E M5,M6,M7 – profit=55
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