ROULETTE 5
ROULETTE 5 (INSIDE)
***********
(DRAGU’s method)
Punct de referinta : ZERO (0) ! { Reference point:}
VAR. I
=====
O impartire conventionala a numerelor – step 4 - (sens clock), in sub-matrici de cate 3 no. :
{ An conventional division of numbers – step 4 - (sense clock), in sub-matrices of 3 no. }
{ Une division conventionnelle des nombres - step 4 - (horloge de sens), en sous-matrices de 3 no. }
S1 : 32-21-34 S2 : 15-2-6 S3 : 19-25-27 S4 : 4-17-13
S5 : 36-23-16 S6 : 11-10-33 S7 : 30-5-1 S8 : 8-24-20
S9 : 14-18-12 S10 : 31-29-35 S11 : 9-7-3 S12 : 22-28-26
Desfasurare grafica : {graphical progress:} {progrès graphiques:}
(step 4,5,7)
S1 S2 S3 S4 S5 S6 S7 S8 S9 S10 S11 S12
- o - - - - o - - - - o -
- - o - o - - - - o - - -
- - - o - - - - o - o - -
- - - - - o - o - - - - o
- o - o - - - - o - - - -
- - o - - - - o - o - - -
- - - - o - o - - - - o -
- - - - - o - - - - o - o
- o - - - o - - - o - - -
- - o - - - o - - - o - -
- - - o - - - o - - - o -
- - - - o - - - o - - - o
Matrices (9 no.) :
M1 : S1+S6+S11
32-21-34 // 11-10-33 // 9-7-3
{3-7-9-10-11-21-32-33-34}
M2 : S2+S4+S9
15-2-6 // 4-17-13 // 14-18-12
{2-4-6-12-13-14-15-17-18}
M3 : S3+S8+S10
19-25-27 // 8-24-20 // 31-29-35
{8-19-20-24-25-27-29-31-35}
M4 : S5+S7+S12
36-23-16 // 30-5-1 // 22-28-26
{1-5-16-22-23-26-28-30-36}
M5 : S1+S3+S8
32-21-34 // 19-25-27 // 8-24-20
{8-19-20-21-24-25-27-32-34}
M6 : S2+S7+S9
15-2-6 // 30-5-1 // 14-18-12
{1-2-5-6-12-14-15-18-30}
M7 : S4+S6+S11
4-17-13 // 11-10-33 // 9-7-3
{3-4-7-9-10-11-13-17-33}
M8 : S5+S10+S12
36-23-16 // 31-29-35 // 22-28-26
{16-22-23-26-28-29-31-35-36}
M9 : S1+S5+S9
32-21-34 // 36-23-16 // 14-18-12
{12-14-16-18-21-23-32-34-36}
M10 : S2+S6+S10
15-2-6 // 11-10-33 // 31-29-35
{2-6-10-11-15-29-31-33-35}
M11 : S3+S7+S11
19-25-27 // 30-5-1 // 9-7-3
{1-3-5-7-9-19-25-27-30}
M12 : S4+S8+S12
4-17-13 // 8-24-20 // 22-28-26
{4-8-13-17-20-22-24-26-28}
Reprezentare grafica : {graphic representation:} {représentation graphique :}
M1 M2 M3 M4
ZERO ZERO ZERO ZERO
0 0 0 0
============ ============ ============ =============
| | (x) 3 | | | 2 | | | | | | | 1 (x) | |
--------------------- --(x)---(x)---(x)-- ---------------------- -----------------------
| | | | | 4 | | 6 | | | | | | | 5 | |
--(x)---------------- --------------------- --------------------- ---------(x)----------
| 7 | (x) 9 | | | | | | | 8 | | | | | |
---------------------- ----------------(x)-- ---------(x)-------- -----------------------
| 10 | 11 | | | | | 12 | | | | | | | | |
=(x)==(x)===== =====(x)===== ============ =============
| | | | | 13 | 14 | 15 | | | | | | | | |
--------------------- --(x)----------(x)-- --------------------- --(x)-----------------
| | | | | | 17 | 18 | | | | | | 16 | | |
--------------------- ---------(x)--------- --(x)----(x)-------- ----------------------
| | (x) 21 | | | | | | 19 | 20 | | | | | |
--------------------- ---------------------- ---------------------- --(x)---(x)-----------
| | | | | | | | | | (x)24 | | 22 | 23 | |
============ ============ =(x)========= =============
| | | | | | | | | 25 | (x)27 | | (x)26 | |
--------------------- ---------------------- --------------------- -----------------------
| | | | | | | | | | 29 (x) | | 28 | (x)30 |
--------(x)----(x)-- --------------------- --------------------- --(x)-----------------
| | 32 | 33 | | | | | | 31(x) | | | | | |
--(x)---- ----------- --------------------- --------------------- -----------------(x)--
| 34 | | | | | | | | | 35 (x) | | | | 36 |
============ ============ ============ =============
M5 M6 M7 M8
ZERO ZERO ZERO ZERO
0 0 0 0
============ ============ ============ =============
| | | | | 1 | 2 (x) | | | | 3 | | | | |
--------------------- --(x)---------------- -----------------(x)-- -----------------------
| | | | | | 5 | 6 | | 4 (x) | | | | | |
--------------------- ----------(x)---(x)-- --------------------- ----------------------
| (x) 8 | | | | | | | 7 (x) | 9 | | | | |
--------------------- ---------------------- ----------------(x)-- -----------------------
| | | | | | (x)12 | | 10(x)11 | | | | | |
============ ============ ============ =============
| | | | | | 14 | 15 | | 13 | | | | | | |
--------------------- ---------(x)-—(x)-- --(x)---------------- -----------------------
| | | | | | | 18 | | | 17 | | | 16(x) | |
--(x)---(x)----(x-)- --------------------- ---------(x)-------- -----------------------
| 19 | 20 | 21 | | | | | | | | | | | | |
--------------------- ---------------------- --------------------- --(x)----(x)---------
| | (x)24 | | | | | | | | | | 22 | 23 | |
=(x)========= ============ ============ =============
| 25 | (x)27 | | | | | | | | | | | 26 (x) |
--------------------- --------------------- --------------------- --(x)----------------
| | | | | | (x)30 | | | | | | 28 | 29 (x) |
---------(x)--------- --------------------- --------------------- -----------------------
| | 32 | | | | | | | | (x) 33 | | 31 | | |
--------------------- --------------------- ---------------------- --(x)---(x)----(x)--
| 34(x) | | | | | | | | | | | | 35 | 36 |
============ ============ ============ =============
M9 M10 M11 M12
ZERO ZERO ZERO ZERO
0 0 0 0
============ ============ ============ =============
| | | | | (x) 2 | | | 1 | | 3 | | | | |
--------------------- --------------------- --(x)----(x)---(x)-- -----------------------
| | | | | | (x) 6 | | | 5 | | | 4 (x) | |
---------------------- --------------------- ---------------------- ----------------------
| | | | | | | | | 7 | | 9 | | | 8 | |
--------------------- --------------------- --(x)-----------(x)-- ---------(x)----------
| | (x)12 | | 10 | 11 | | | | | | | | | |
============ =(x)==(x)==(x)= ============ =(x)==========
| | 14 | | | | | 15 | | | | | | 13 | | |
--(x)---(x)---(x)-- --------------------- --------------------- -----------------------
| 16 | | 18 | | | | | | | | | | | 17(x) |
--------------------- --------------------- --(x)--------------- -----------------------
| | | 21 | | | | | | 19 | | | | | 20 | |
----------------(x)-- --------------------- --------------------- --(x)----(x)----(x)--
| | 23 | | | | | | | | | | | 22 | | 24 |
=====(x)===== ============ =(x)======(x)= =============
| | | | | | | | | 25 | | 27 | | | 26 | |
--------------------- ---------------------- ---------------------- ---------(x)----------
| | | | | (x)29 | | | | (x) 30 | | 28 | | |
--------------------- --------------------- --------------------- --(x)-----------------
| | 32 | | | 31 | | 33 | | | | | | | | |
--(x)---(x)---(x)-- --(x)---(x)---(x)-- --------------------- -----------------------
| 34 | | 36 | | | 35 | | | | | | | | | |
============ ============ ============ =============
BET TABLE (9 no.)
----------------
(x = no. in matrices)
BET COST PROFIT
- x= 1 9 36- 9=27
- x= 1 9 36-18=18
(18)
- x= 1 9 36-27= 9
(27)
- x= 2 18 72-45=27
(45)
- x= 2 18 72-63= 9
(63)
- x= 3 27 108-90=18
(90)
- x= 4 36 144-126=18
- x= 5 45 180-171= 9
(171)
- x= 7 63 252-234=18
(234)
- x= 9 81 324-315= 9
( 315)
- x=12 108 432-423= 9
(423)
- x=16 144 576-567= 9
(567)
- x=22 198 792-765=27
(765)
- x=29 261 1044-1026=18
(1026)
- x=39 351 1404-1377=27
(1377)
- x=52 468 1872-1845=27
(1845)
- x=69 621 2484-2466=18
(2466)
- x=92 828 3312-3294=18
(3294)
---------------------------------------------------------- CASINO LIMIT X= 100
- x=123 1107 4428-4401=27
(4401)
- x=164 1476 5904-5877=27
(5877)
HOW TO PLAY ?
- mod de joc : “martingale” (matrici opuse) ;
- sunt posibile 2 moduri de joc :
1) – mod 1 : - intreg. Fiecare matrice joaca independent, conform BET TABLE.
2) – mod 2 : - jumatate. Matricile care pierd, se dubleaza.
- la SUMA PROFIT>0, toate matricile active (necastigatoare !), se reseteaza pe ‘’x1’’ (pos.1).
- se adauga ultimul numar extras (LAST) si se calculeaza numarul ZERO.
{- game mode: "martingale" (opposite matrices);
- 2 game modes are possible:
1) – mode 1: - whole. Each matrix plays independently, according to BET TABLE.
2) – mode 2: - half. The matrices that loses, doubles.
- at the PROFIT amount > 0, all the active matrices (loses !), is reset to ' ' x1 ' ' (pos. 1).
- add the last number extracted (LAST) and calculate the number ZERO.}
{- mode jeu: "martingale" (matrices opposées);
- 2 modes de jeu sont possibles :
1) - mode 1: - intégreur. Chaque matrice joue indépendamment, selon BET TABLE.
2) - mode 2: - moitié. Les matrices qui perds, doubles.
- au montant du PROFIT> 0, toutes les matrices actives (perds !), sont réinitialisées à ' ' x1 ' '(pos. 1).
- ajouter le dernier numéro extrait (LAST) et calculer le nombre ZERO.}
RECOMANDARE : - la profit > (30-40)x(bet=1), parasiti jocul si reveniti. Folositi numai jetoane mici (ex. 10 bani, 1 cent, etc.). Utilizati metoda SCALPING (taie motzul si …fugi !).
{ RECOMMENDATION: - at profit > (30-40) x (bet = 1), leave the game and come back. Use only small tokens (e.g. 10 money, 1 cent, etc.). Use the SCALPING method (cut and... run!).}
{ RECOMMENDATION: - au profit> (30-40) x (bet=1), quittez le jeu et revenez. N'utilisez que de petits jetons (p. ex. 10 argent, 1 cent, etc.). Utilisez la méthode SCALPING (couper et... cours!).}
EX.(E.G.)
- – mode 1 |->NEW |->NEW
SPIN 1. 2. | 3. | 4.
M1 - x1 (x1) -
M2 (-) - x1 x1
M3 - x1 x1 x1
M4 - (x1) - x1
---------------------------------------------
M5 - x1 x1 x1
M6 (-) - x1 x1
M7 - x1 (x1) -
M8 - (x1) - x1
---------------------------------------------
M9 - x1 x1 x1
M10 (-) - x1 x1
M11 - x1 (x1) -
M12 - (x1) - x1
- LAST=6 E M2,M6,M10
- Play : (1xM1+1xM3+1xM4)+(1xM5+1xM7+1xM8)+(1xM9+1xM11+1xM12)+
+ LAST(6)=3+ZERO=3 ; LAST=28 E M4,M8,M12 - profit=21
(all active matrices on pos.”x1” – pos.1 BET TABLE –> NEW session)
- Play : (1xM1+1xM2+1xM3)+(1xM5+1xM6+1xM7)+(1xM9+1xM10+1xM11)+
+LAST(28)=3+ZERO=3 ; LAST=3 E M1,M7,M11 – profit=42 (NEW)
2) – MODE 2 – half
- se joaca pe pozitiile notate cu (x)-INSIDE. Matricile necastigatoare, se dubleaza !
- sunt posibile 2 variante de joc :
- a) – var. a : - serii de numere. Se incepe cu (1xM1) si se continua – secvential – cu celelalte matrici. Mod de joc : cicling ! Matricile necastigatoare, se dubleaza ! La bet>12, se calculeaza numarul ZERO.
- b) – var. b : - mod ‘’martingale’’ (matrici opuse).
{- play in positions denoted with (x)-INSIDE. The matrices that loses, it doubles!
- 2 variants of the game are possible:
- a) – var. a: - series of numbers. It starts with (1xM1) and continues – sequentially – with the other matrices. Game mode: cicling! The unmarried matrices, it doubles! At BET > 12, the number ZERO is calculated.
- b) – var. b: - mod ' ' martingale ' ' (opposite matrices).}
{- jouer dans les positions dénotées avec (x)-INSIDE. Les matrices qui perds, ils double!
- 2 variantes du jeu sont possibles :
- a) - var. a: - séries des nombres. Il commence par (1xM1) et se poursuit - séquentiellement - avec les autres matrices. Mode de jeu: Cicling! Les matrices qui perds, ils double! À BET> 12, le nombre ZERO est calculé.
- b) - var. b: - mod ' martingale ' ' (en face des matrices).}
Matrici extinse : {expanded matrices:} {matrices élargies :}
M1 M2 M3 M4
ZERO ZERO ZERO ZERO
0 0 0 0
============ ============ ============ =============
| | 2(x) 3 | | | 2 | 3 | | | | | | 1 (x) 2 | |
--------------------- ---------(x)---(x)-- --------------------- -----------------------
| 4 | | 6 | | 4 | 5 | 6 | | | | | | | 5 (x) 6 |
--(x)----------(x)-- --(x)---------------- --------------------- -----------------------
| 7 | | 9 | | 7 | | 9 | | 7 (x) 8 | | | | | |
--------------------- ----------------(x)-- ---------------------- -----------------------
| 10 | 11 | | | 10 | 11 | 12 | | | | | | | | |
=(x)==(x)===== =(x)==(x)===== ============ =============
| 13 | 14 | | | 13 | 14 | 15 | | | | | | | | |
--------------------- ----------------(x)-- ---------------------- -----------------------
| | | | | 16(x)17 | 18 | | 16 | 17 | | | 16(x) 17 | |
--------------------- --------------------- --(x)----(x)-------- -----------------------
| | | 21 | | | | | | 19 | 20 | 21 | | 19 | | |
----------------(x)-- ---------------------- -----------------(x)-- --(x)-----------------
| | | 24 | | | | | | 22 | | 24 | | 22 | 23 (x) 24 |
============ ============ =(x)========= =============
| | | | | | | | | 25 | 26(x) 27 | | 25(x)26 | 27 |
---------------------- ---------------------- --------------------- -----------------(x)--
| | 29 | 30 | | | | | | | 29(x)30 | | 28 | | 30 |
--------(x)----(x)-- ---------------------- --------------------- --(x)-----------------
| | 32 | 33 | | | | 33 | | 31 | | | | 31 | | 33 |
--------------------- ----------------(x)-- --(x)---------------- ------------------(x)--
| 34(x)35 | | | | | 36 | | 34 | 35 (x) 36 | | | | 36 |
============ ============ ============ =============
M5 M6 M7 M8
ZERO ZERO ZERO ZERO
0 0 0 0
============ ============ ============ =============
| | | | | 1 | 2 (x) 3 | | | | 3 | | | | |
--------------------- --(x)---------------- ----------------(x)-- -----------------------
| | 5 | | | 4 | 5 | 6 | | 4 (x) 5 | 6 | | | | |
---------(x)--------- ---------(x)---(x)-- ---------------------- -----------------------
| | 8 | | | | 8 | 9 | | 7 (x) 8 | 9 | | | | |
--------------------- --------------------- ----------------(x)-- -----------------------
| | | | | | 11(x)12 | | 10(x)11 | 12 | | | | |
============ ============ ============ =============
| | | | | | 14 | 15 | | 13(x)14 | | | 13 | | |
--------------------- ---------(x)---(x)-- ---------------------- --(x)-----------------
| | 17 | 18 | | | 17 | 18 | | | 17 | | | 16 | | |
---------(x)---(x)-- --------------------- ---------(x)--------- -----------------------
| 19 | 20 | 21 | | | | | | | 20 | 21 | | 19 | 20 | |
--(x)---------------- ---------------------- ----------------(x)-- --(x)----(x)----------
| 22 | 23(x)24 | | | | | | | | 24 | | 22 | 23 | |
============ ============ ============ =============
| 25 | | 27 | | | | | | | | | | 25 | 26(x) 27 |
--(x)----------(x)-- ---------------------- --------------------- --(x)-----------------
| 28 | | 30 | | | 29(x) 30 | | | | | | 28 | 29 (x) 30 |
--------------------- --------------------- --------------------- -----------------------
| 31 | 32(x) 33 | | | | | | | | 33 | | 31 | 32 | 33 |
--(x)---------------- --------------------- ----------------(x)-- --(x)---(x)----(x)--
| 34 | | | | 34(x)35 | | | | | 36 | | 34 | 35 | 36 |
============ ============ ============ =============
M9 M10 M11 M12
ZERO ZERO ZERO ZERO
0 0 0 0
============ ============ ============ =============
| | | | | 1 (x) 2 | | | 1 | 2 | 3 | | | | |
--------------------- --------------------- --(x)----(x)---(x)-- -----------------------
| | | | | | 5 (x) 6 | | 4 | 5 | 6 | | 4 (x) 5 | |
--------------------- --------------------- ---------------------- -----------------------
| | | | | 7 | | | | 7 | 8 (x) 9 | | | 8 | |
--------------------- --(x)---------------- --(x)---------------- ---------(x)----------
| | | 12 | | 10 | 11(x) 12 | | 10 | | | | | 11 | |
=========(x)= ============ ============ =============
| 13(x)14 | 15 | | | 14(x)15 | | | | | | 13 | | |
--------------------- ---------------------- ---------------------- --(x)-----------------
| 16 | 17(x)18 | | | | | | | | | | 16 | 17 (x) 18 |
--(x)--------------- ---------------------- --------------------- -----------------------
| 19 | 20(x)21 | | | | | | 19(x)20 | | | 19(x)20 | |
--------------------- --------------------- --------------------- -----------------------
| | 23 | | | | | | | | | 24 | | 22 | 23 (x) 24 |
=====(x)===== ============ =========(x)= =(x)==========
| | 26 | | | | 26 | | | 25(x)26 | 27 | | 25 | 26 | |
---------------------- ---------(x)-------- ---------------------- ---------(x)----------
| | 29 | | | 28 | 29 | | | | | 30 | | 28 | 29 | |
---------(x)--------- --(x)--------------- -----------------(x)-- --(x)-----------------
| 31 | 32 | | | 31 | 32(x)33 | | | | 33 | | 31 | | |
--(x)---------------- --------------------- ---------------------- -----------------------
| 34 | 35(x)36 | | 34(x) 35 | | | | | | | | | |
============ ============ ============ =============
EX.1 – var. (a)
SPIN 1. 2. 3. 4. 5. 6. 7.
M1 (x1) -
M2 - (x1) -
M3 - (x1) -
M4 - (x1)
-------------------------------------------------------
M5 - (x1) -
M6 - x1
M7 -
M8
-------------------------------------------------------
- Play : (1xM1) ; LAST=29 E M1 – profit=9
- Play : (1xM2) ; LAST=16 E M2 - profit=18
- Play : (1xM3) ; LAST=7 E M3 - profit=27
- Play : (1xM4) ; LAST=19 E M4 - profit=36
- Play : (1xM5) ; LAST=34 E M5 - profit=45
EX.2 – var. (a)
SPIN 1. 2. 3. 4. 5. 6. 7. 8.
M1 (x1)
M2 - (x1)
M3 - (x1)
M4 - x1 (x2)
------------------------------------------------------------
M5 - (x1)
M6 - x1 (x2)
M7 - (x1)
M8 - x1
------------------------------------------------------------
M9 -
M10
M11
M12
- Play : 1xM1 ; LAST=29 E M1 - profit=9
- Play : 1xM2 ; LAST=18 E M2 - profit=18
- Play : 1xM3 ; LAST=31 E M3 - profit=27
- Play : 1xM4 ; LAST=32
- Play : (2xM4+1xM5)+ZERO=1 ; LAST=5 E M4,M5 - profit=44
- Play : 1xM6 ; LAST=21
- Play : (2xM6+1xM7)+ZERO=1 ; LAST=5 E M6,M7 - profit=61
VAR. II
=====
Configuratie ruleta, sens clock – step 2 :
{ Setup roulette, sens clock – step 2:}
{ Mise à la roulette, horloge sens - step 2:}
S1 : 32-19-21 S4 : 5-16-1 S7 : 15-4-2 S10 : 24-33-20
S2 : 25-34-27 S5 : 14-9-18 S8 : 17-6-13 S11 : 31-22-29
S3 : 36-30-23 S6 : 7-12-3 S9 : 11-8-10 S12 : 28-35-26
Cele 12 sub-matrici (S1,S2,…,S12) – cu step 5 - se pot imparti in 4 grupuri (9 no.) :
{ The 12 sub-matrices (S1, S2,..., S12) – with step 5 - can divide into 4 groups (9 no.):}
{ Les 12 sous-matrices (S1, S2,..., S12) - avec step 5 - peut diviser en 4 groupes (9 no.):}
S I : S1+S6+S11 32-19-21 // 7-12-3 // 31-22-29
S II : S4+S9+S2 5-16-1 // 11-8-10 // 25-34-27
S III : S7+S12+S5 15-4-2 // 28-35-26 // 14-9-18
S IV : S10+S3+S8 24-33-20 // 36-30-23 // 17-6-13
Cele 4 grupuri se pot combina, astfel ca rezulta 6 matrici de cate 18 no. :
{ The 4 groups can be combined so that it results in 6 matrices of 18 no.:}
{ Les 4 groupes peuvent être combinés de sorte qu'il se traduit par 6 matrices de 18 no.:}
M1 : S I + S II 32-19-21//7-12-3//31-22-29//5-16-1//11-8-10//25-34-27
{1-3-5-7-8-10-11-12-16-19-21-22-25-27-29-31-32-34}
M2 : S I + S III 32-19-21//7-12-3//31-22-29//15-4-2//28-35-26//14-9-18
{2-3-4-7-9-12-14-15-18-19-21-22-26-28-29-31-32-35}
M3 : S I + S IV 32-19-21//7-12-3//31-22-29//24-33-20//36-30-23//17-6-13
{3-6-7-12-13-17-19-20-21-22-23-24-29-30-31-32-33-36}
M4 : S II + S III 5-16-1//11-8-10//25-34-27//15-4-2//28-35-26//14-9-18
{1-2-4-5-8-9-10-11-14-15-16-18-25-26-27-28-34-35}
M5 : S II + S IV 5-16-1//11-8-10//25-34-27//24-33-20//36-30-23//17-6-13
{1-5-6-8-10-11-13-16-17-20-23-24-25-27-30-33-34-36}
M6 : S III + S IV 15-4-2//28-35-26//14-9-18//24-33-20//36-30-23//17-6-13
{2-4-6-9-13-14-15-17-18-20-23-24-26-28-30-33-35-36}
HOW TO PLAY ?
MOD 1 : (MODE 1)
----------
Se observa ca diferenta intre 2 matrici adiacente este de 9 no. ; celelalte 9 no. raman comune.
Acest lucru ne indica ideea de a juca matricile, ca pe niste serii (se tine seama de LAST si ZERO !) :
{ Notice that the difference between 2 adjacent matrices is 9 no.; the other 9 no. remain common. This indicates the idea of playing the matrices, as some series (it is taken into account LAST and ZERO!):}
{ Notez que la différence entre 2 matrices adjacentes est 9 no.; les 9 autres no. restez commun.
Cela indique l'idée de jouer les matrices, comme certaines séries (il est pris en compte LAST et ZERO!):}
- play : 1xM1 + ZERO=1
- play : 2xM1 + 1xM2 + LAST + ZERO
- play : 4xM1 + 2xM2 + 1xM3 + LAST + ZERO, etc.
Matricile active castigatoare – se anuleaza si se pariaza in sir.
RECOMANDARE : - la profit > (30-40)x(bet=1), parasiti sesiunea !
Jucati metoda ‘’SCALPING’’ – taie motul si fugi !
{ Active winning matrices – it canceles and bets in sequence.
RECOMMENDATION: - at profit > (30-40) x (bet = 1), leave the session!
Play the Scalping method – cut the wattle and run!}
{Active gagnant matrices - il annule et parie dans sequence.
RECOMMENDATION: - au profit> (30-40) x (bet=1), quittez la session!
Jouez à la méthode Scalping - coupez le wattle et courez !}
EX.(E.G.)
SPIN 1. 2. 3.
M1 (x1) - -
M2 - (x1) -
M3 - (x1)
M4 -
M5
M6
- Play : 1xM1+ZERO=1 ; LAST=10 E M1 - profit=17
- Play : 1xM2+ZERO=1 ; LAST=28 E M2 - profit=34
- Play : 1xM3+ZERO=1 ; LAST=3 E M3 - profit=51
MOD 2 (MODE 2)
---------
- orice no. extras apartine la 3 matrici (3/6), deci probabilitatea este de 50%. Aceasta inseamna ca se poate juca fie – direct, fie – martingale ;
- se joaca ultimul no. extras (LAST) si ZERO.
- matricile necastigatoare se dubleaza (x2).
{- any no. the extract belongs to 3 matrices (3/6), so the probability is 50%. This means that it can be played either – directly or – martingale;
- play the last no. extract (LAST) and ZERO.
- the non-ageing matrices doubles (x2).}
{- tout no. l'extrait appartient à 3 matrices (3/6), donc la probabilité est de 50%. Cela signifie qu'il peut être joué soit - directement ou - martingale;
- jouer le dernier no. extrait (LAST) et ZERO.
- les matrices non-vieillissantes doublent (x2).}
EX.(E.G.)
- |->NEW |->NEW
SPIN 1. 2. | 3. | 4.
M1 - (x1) - x1
M2 (-) (-) - x1
M3 - (x1) (-) -
M4 (-) - x1 x1
M5 - x1 (x2) -
M6 (-) - (x1) -
- LAST=4 E M2,M4,M6
- Play : 1xM1+1xM3+1xM5+LAST(4)=2+ZERO=2
LAST=3 E M1,M2,M3 - profit=15 (NEW)
- Play : 1xM4+2xM5+1xM6+LAST(3)=2+ZERO=2
LAST=17 E M3,M5,M6 - profit=47 (NEW)
MOD 3 (MODE 3)
---------
Reprezentare grafica : {graphic representation:} {représentation graphique :}
M1 M2 M3
ZERO ZERO ZERO
0 0 0
============ ============ ============
| 1 | | 3 | | | 2 | 3 | | | (x) 3 |
--(x)----------(x)-- ---------(x)----(x)-- ---------------------
| | 5 | | | 4 | | | | | (x) 6 |
---------(x)--------- --(x)---------------- ---------------------
| 7 | 8 | | | 7 | | 9 | | 7(x) | |
--(x)---------------- ----------------(x)-- ---------------------
| 10 | 11(x)12 | | | | 12 | | | (x) 12 |
============ ============ ============
| | | | | | 14(x)15 | | 13(x) | |
--------------------- ---------------------- ----------------------
| 16 | | | | | (x)18 | | (x) 17 | |
--(x)----------(x)-- ---------------------- ---------------------
| 19 | | 21 | | 19 | (x)21 | | 19 | 20 | 21 |
--------------------- --(x)--------- ------- --(x)----(x)---(x)--
| 22(x) | | | 22 | | | | 22 | 23 | 24 |
============ ============ ============
| 25 | | 27 | | | 26 | | | | | |
-(x)-----------(x)-- ----------(x)--------- ----------------------
| | 29 | | | 28 | 29 | | | | 29 (x)30 |
---------(x)--------- --(x)---------------- ----------------------
| 31 | 32 | | | 31 | 32(x) | | 31(x)32 | 33 |
--(x)---------------- --------------------- ----------------(x)--
| 34 | | | | | 35(x) | | | | 36 |
============ ============ ============
M4 M5 M6
ZERO ZERO ZERO
0 0 0
============ ============ ============
| 1 (x) 2 | | | 1 | | | | | 2 (x) |
--------------------- ---(x)--------------- ---------------------
| 4 (x) 5 | | | | 5 (x) 6 | | 4 | (x) 6 |
--------------------- ---------------------- --(x)----------------
| | 8 (x) 9 | | | 8 | | | | | 9 |
--------------------- --(x)---(x)--------- ----------------(x)--
| 10(x)11 | | | 10 | 11 | | | | | |
=========(x)= ============ ============
| (x) 14 | 15 | | 13(x) | | | 13(x)14 | 15 |
--------------------- ---------------------- -----------------(x)--
| 16 | | 18 | | 16(x)17 | | | | 17 | 18 |
-(x)-----------(x)-- ---------------------- ---------(x)---------
| | | | | (x)20 | | | | 20 | |
--------------------- ---------------------- ----------------------
| | | | | | 23(x)24 | | | 23(x) 24 |
============ ============ ============
| 25(x)26 | 27 | | 25 | | 27 | | | 26 (x) |
---------------(x)-- --(x)----------(x)--- ----------------------
| 28 | | | | | | 30 | | 28(x) | 30 |
-(x)----------------- ---------------------- -----------------(x)--
| | | | | | | 33 | | | | 33 |
--------------------- --(x)----------(x)-- ----------------------
| 34(x)35 | | | 34 | | 36 | | | 35 (x)36 |
============ ============ ============
HOW TO PLAY ?
- se joaca conform pozitiilor notate cu (x) – INSIDE;
- variante de joc : - mod 1 sau mod 2;
- matricile care pierd, se dubleaza (tripleaza) .
{- play according to the positions denoted with (x) – INSIDE;
- game variants: - mode 1 or mode 2;
- the matrices that loses, doubles (triple).}
{- jouer selon les positions dénotées avec (x) - INSIDE;
- variantes de jeu : - mode 1 ou mode 2;
- les matrices qui perdent, double (triple).}
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