ROULETTE 6
ROULETTE 6 – INSIDE
***********
(DRAGU’s method)
Punct de referinta : ZERO (0) ! { Reference point}
Dezvoltarea in GRUPURI de 3 numere (12 x 3 = 36), in sens clock (ace de ceasornic), - cu step 12 - ne indica o impartire a ruletei (pe numere), de forma :
{ Development in GROUPS of 3 numbers (12 x 3 = 36), in clockwise, -with step 12 - we indicate a division of roulette (by numbers) of the form:}
{ Développement en GROUPES de 3 nombres (12 x 3 et 36), dans le sens des aiguilles d'une montre (clock), avec step 12, nous indiquons une division de la roulette (en nombres) du formulaire :}
- {32-36-14} ; 2. {31-15-11} ; 3. {30-9-19} ; 4. {4-8-22} ; 5. {18-21-23} ; 6. {10-29-2} ; 7. {25-5-7} ; 8. {28-17-24} ; 9. {16-12-34} ; 10. {6-33-35} ; 11. {3-27-1} ; 12. {20-26-13}
VAR. I
--------
Considerand numerele adiacente (colaterale - plus 2 si minus 2), pe numerele de baza, rezulta 12 matrici de cate 15 numere (sortate) :
{ Considering the adjacent numbers (collateral-plus 2 and minus 2), on the base numbers, it results in 12 matrices of 15 numbers (sorted):}
{ Compte tenu des nombres adjacents (collatérales plus 2 et moins 2), sur les numéros de base, il en résulte 12 matrices de 15 nombres (triés):}
M1 : (1) - (3) - 6 – 12 - 13 – 14 – 16 - 20 – 26 – (27) – 32 - 33 – 34 – 35 – 36 (pos.11)
M2 : (2) - 4 - 5 - 7 – 8 – (10) – 17 - 18 – 21 – 22 - 23 – 24 - 25 – 28 – (29) (pos.6)
M3 : 2 – (4) - (8) - 9 – 10 – 11 – 15 - 18 – 19 - 21 – (22) – 23 – 29 – 30 – 31 (pos.4)
M4 : 2 – (5) - (7) – 10 – 12 - 16 - 17 – 18 – 21 – 23 - 24 – (25) – 28 – 29 – 34 (pos.7)
M5 : 1 - 3 - (6) – 12 – 13 - 16 – 17 – 20 – 24 – 26 - 27 – 28 – (33) – 34 – (35) (pos.10)
M6 : 4 - 8 - (9) – 11 – 14 - 15 – 18 – (19) – 21 - 22 – 23 – (30) – 31 – 32 – 36 (pos.3)
M7 : 4 – 8 – 9 – (11) – 13 - 14 – (15) – 19 – 20 – 22 – 26 – 30 – (31) – 32 – 36 (pos.2)
M8 : 1 – 3 – 5 - 6 – 7 – (12) – (16) – 17 – 24 – 25 – 27 - 28 – 33 – (34) – 35 (pos.9)
M9 : 1 - 3 – 6 – 11 – (13) – 14 – 15 – (20) – (26) – 27 – 31 - 32 – 33 – 35 – 36 (pos.12)
M10 : 1 – 3 - 9 - 11- 13 – (14) – 15 – 19 - 20 – 26 – 27 – 30 - 31 – (32) – (36) (pos.1)
M11 : 2 - 5 - 6 - 7 – 10 - 12 – 16 – (17) – (24) – 25 – (28) – 29 – 33 -34 – 35 (pos.8)
M12 : 2 - 4 - 5 – 7 – 8 - 9 – 10 – (18) – 19 – (21) – 22 – (23) – 25 – 29 – 30 (pos.5)
Se poate constata ca fiecare numar al ruletei are 5 aparitii. Costul total al matricilor este 15x12=180, iar castigul este 5x36=180. Deci, matricile sunt echilibrate (teoria echilibrului).
{ It can be noted that every number of roulette has 5 appearances. The total cost of the matrices is 15x12 = 180, and the win is 5x36 = 180. So, the matrices are balanced (balance theory).}
{ Il est à noter que chaque numéro de roulette a 5 apparitions. Le coût total des matrices est de 15x12 à 180, et la victoire est de 5x36 à 180. Ainsi, les matrices sont équilibrées (théorie de l'équilibre).}
1) – MOD 1 – (intreg) (whole)
BET TABLE (15 no.)
(x = no. in matrices)
BET COST PROFIT
- x=1 15 36-15=21
- x=1 15 36-30=6
(30)
- x=2 30 72-60=12
(60)
- x=3 45 108-105=3
(105)
- x=6 90 216-195=21
(195)
- x=10 150 360-345=15
(345)
- x=17 255 612-600=12
(600)
- x=29 435 1044-1035=9
(1035)
- x=50 750 1800-1785=15
(1785)
- x=86 1290 3096-3075=21
(3075)
------------------------ CASINO LIMIT X=100
HOW TO PLAY ?
- jucati numai jetoane mici (ex. 10 bani, 1 cent, etc). JUCATI RESPONSABIL ! Metodele prezentate sunt ‘’extra-income’’, nu sunt metode de IMBOGATIRE !
- fiecare matrice joaca independent, conform BET TABLE;
- pe ultimul numar extras, vor apare castigatoare 5 matrici : una – pe numarul de baza, celelalte patru – pe numere colaterale . Probabilitatea de aparitie este 41,66%(5/12).
{-Play only small tokens (e.g. 10 money, 1 cent, etc.). PLAY RESPONSIBLY! The methods presented are ' ' extra-income ' ', there are no methods to enrich!
-Each matrix plays independently, according to BET TABLE;
-On the last extracted number, the winners will appear 5 matrices: one – on the base number, the other four – on collateral numbers. The probability of appearance is 41,66%(5/12).}
{-Jouer uniquement les petits jetons (p. ex. 10 argent, 1 cent, etc.). PLAY RESPONSIBLY! Les méthodes présentées sont ' extra-revenu ', il n'y a pas de méthodes à enrichir!
-Chaque matrice joue indépendamment, selon BET TABLE;
-Sur le dernier numéro extrait, les gagnants apparaîtront 5 matrices: une sur le nombre de base, les quatre autres - sur les numéros collatéraux. La probabilité d'apparition est de 41,66% (5/12).}
Deci, sunt 2 moduri de joc :
- DIRECT- se joaca matricea corespunzatoare ultimului numar (LAST=numarul de baza), apoi - se adauga si celelalte matrici ;
- MARTINGALE – se joaca matricile opuse (conform BET TABLE).
- daca SUMA PROFIT >0, toate matricile active se aduc pe pos.1 (x1) si se incepe o noua sesiune (NEW).
- atentie la ZERO : bet(18-36) -> ZERO=1 ; bet(36-72) -> ZERO=2, etc
- la un profit care vi se pare rezonabil, folositi metoda SCALPING (taie motzul si fugi !)
{ So there are 2 game modes:
- DIRECT-Play the matrix corresponding to the last number (LAST = base number), then-add the other matrices;
- Martingale – Play the opposite matrices (according to BET TABLE).
-If the PROFIT amount > 0, all active matrices are brought to pos. 1 (x1) and start a new session (NEW);
-Attention to ZERO: Bet (18-36)-> ZERO = 1; Bet (36-72)-> ZERO = 2, etc.
-At a profit that you find reasonable, use the SCALPING method (cut …and run!)}
{ Il y a donc 2 modes de jeu :
- DIRECT-Play la matrice correspondant au dernier nombre (LAST= nombre de base), puis-ajouter les autres matrices;
- Martingale - Jouer les matrices opposées (selon BET TABLE).
-Si le montant de profit >0, toutes les matrices actives sont apportées à pos. 1 (x1) et commencent une nouvelle session (NEW).
-Attention à ZERO: Bet (18-36)-> ZERO= 1; Pari (36-72)->ZERO= 2, etc.
-À un profit que vous trouvez raisonnable, utilisez la méthode SCALPING (couper … et courir!)}
RECOMANDARE : la profit de 30-40 x (bet=1), parasiti jocul, asteptati si reveniti cu o noua sesiune de lucru.
OBS. (-), (x1) – numar extras(LAST) ; E = engulf (apartine, cuprins in…)
{ RECOMMENDATION: At profit of 30-40 x (bet = 1), leave the game, wait and return with a new work session (NEW);
OBS. (-), (x1) – extracted number (LAST); E = Engulf (belongs, contained in...)}
{ RECOMMANDATION: Au profit de 30-40 x (bet=1), quitter le jeu, attendre et revenir avec une nouvelle session de travail (NEW) ;
OBS. (-), (x1) - Numéro extrait (LAST); E - Engulf (appartient, contenu dans...)}
EX.(E.G.)
- – mod 2
|->NEW
SPIN 1. 2. 3. 4. 5. 6. 7. 8. 9. 10.
M1 (-) x1 (-)
M2 - (-) x1
M3 - - -
M4 (-) (x1) -
M5 (-) (x1) (-)
M6 - - -
M7 - - -
M8 (-) (x1) (x1)
M9 - - (-)
M10 - - -
M11 (-) (x1) (x1)
M12 - - -
- LAST=16 E M1, M4, M5, M8, M11
- Play : 1xM8(base->LAST(16)=2 + 1xM1(collateral) + 1xM4(collateral) + 1xM5(collateral) + 1xM11(collateral) + ZERO=2; LAST=17 E M2, M4, M5, M8, M11
(profit=67) – you can leave the session – NEW session !
- Play : 1xM11(base->LAST(17)=2) + 1xM2(collateral) + 1xM8(collateral) + ZERO=2
LAST=6 E M1, M5, M8, M9, M11 - profit=92
2) – MOD 2 – half
(matrici extinse) (expanded matrices) (matrices élargies)
Reprezentare grafica : {graphic representation:}
M1 M2 M3 M4
ZERO ZERO ZERO ZERO
0 0 0 0
============ ============ ============ =============
| 1 | | 3 | | 1 | 2 (x) 3 | | | 2 | | | 1 (x) 2 | |
--(x)----------(x)-- --(x)--------------- ---------(x)--------- ----------------------
| 4 | | 6 | | 4 | 5 | | | 4 | 5 | | | 4 (x) 5 | |
--------------------- ---------(x)--------- --(x)---------------- ----------------------
| | | 9 | | 7 | 8 | | | 7 | 8 (x) 9 | | 7 | | |
----------------(x)-- --(x)---------------- --------------------- --(x)-----------------
| | | 12 | | 10 | | | | 10(x)11 | | | 10 | | 12 |
============ ============ ============ =========(x)==
| 13(x)14 | | | | | | | | 14(x) 15 | | | | 15 |
---------------------- --------------------- ---------------------- -----------------------
| 16 | | | | | 17(x)18 | | 16 | | 18 | | 16(x)17 | 18 |
-(x)----------------- --------------------- --(x)-----------(x)- -----------------(x)--
| 19 | 20 | | | | | 21 | | 19 | | 21 | | | | 21 |
---------(x)--------- ----------------(x)-- --------------------- -----------------------
| | 23 | | | 22(x)23 | 24 | | 22(x)23 | | | 22 | 23 (x)24 |
============ ============ ============ =(x)==========
| | 26(x)27 | | 25 | 26 | | | | | | | 25 | | |
--------------------- --(x)---(x)--------- --------------------- -----------------------
| | | | | 28 | 29 | | | | 29 (x)30 | | 28(x) 29 | |
--------------------- --------------------- --------------------- -----------------------
| | 32 | 33 | | | | | | 31 | | | | 31 | | |
--(x)---(x)---(x)-- --------------------- --(x)---------------- --(x)-----------------
| 34 | 35 | 36 | | | | | | 34 | | | | 34 | | |
============ ============ ============ =============
M5 M6 M7 M8
ZERO ZERO ZERO ZERO
0 0 0 0
============ ============ ============ =============
| 1 (x) 2 | 3 | | | | | | | | | | 1 | 2 | 3 |
---------------(x)-- --------------------- ---------------------- --(x)---(x)----(x)--
| | | 6 | | 4 (x) 5 | | | 4 (x) 5 | | | 4 | 5 | 6 |
--------------------- --------------------- ---------------------- -----------------------
| | | | | | 8 | 9 | | | 8 (x) 9 | | 7 (x) 8 | |
--------------------- ---------(x)---(x)-- ---------------------- -----------------------
| | 11(x)12 | | | 11 | 12 | | | 11(x) 12 | | | | 12 |
============ ============ ============ =========(x)==
| 13 | | | | | 14 | 15 | | 13 | 14(x) 15 | | | | 15 |
--(x)---------------- ---------(x)---(x)-- --(x)---------------- ----------------------
| 16 | 17 | | | | 17 | 18 | | 16 | | | | 16 (x)17 | |
---------(x)--------- --------------------- --------------------- -----------------------
| | 20 | | | 19 | 20(x)21 | | 19(x)20 | | | | | |
--------------------- --(x)--- ------------- --------------------- -----------------------
| | | 24 | | 22 | 23 | | | 22 | 23 | | | | | 24 |
=========(x)= =====(x)===== =(x)==(x)===== =========(x)==
| | 26 | 27 | | | 26 | | | 25 | 26 | 27 | | 25 | | 27 |
---------(x)--------- ---------------------- ----------------(x)-- --(x)-----------------
| 28 | 29 | | | | | 30 | | | | 30 | | 28 | | |
--(x)--------------- ----------------(x)-- --------------------- ----------------------
| 31 | | 33 | | 31(x)32 | 33 | | 31(x)32 | 33 | | | 32(x) 33 |
---------------(x)-- ---------------------- -----------------(x)-- -----------------------
| 34(x)35 | 36 | | | 35(x)36 | | | | 36 | | 34(x)35 | |
============ ============ ============= =============
M9 M10 M11 M12
ZERO ZERO ZERO ZERO
0 0 0 0
============ ============ ============ =============
| 1 | | 3 | | 1 | 2 (x) 3 | | 1(x) 2 | | | | 2 (x) 3 |
--(x)----------(x)-- --(x)--------------- --------------------- ---=------------------
| 4 | | 6 | | 4 | | 6 | | | 5 (x) 6 | | 4 (x) 5 | |
--------------------- ---------------(x)-- --------------------- -----------------------
| | 8 | | | | | 9 | | 7 | | | | 7 | 8 (x) 9 |
---------(x)--------- ---------------------- --(x)---------------- --(x)-----------------
| 10 | 11 | | | | 11 | 12 | | 10 | | 12 | | 10 | | |
=(x)========= =====(x)==(x)= =========(x)= =============
| 13 | 14(x)15 | | 13 | 14 | 15 | | | | 15 | | | | |
--------------------- --(x)---------------- --------------------- -----------------------
| | | | | 16 | | | | 16(x)17 | | | 16 | | 18 |
--------------------- ---------------------- ---------------------- --(x) -----------(x)--
| | 20(x)21 | | 19(x)20 | | | | | 21 | | 19 | 20 | 21 |
--------------------- --------------------- ----------------(x)-- ---------(x)----------
| | | | | | | | | | | 24 | | 22 | 23 | |
============ ============ ============ =(x)==========
| | 26(x)27 | | 25(x)26 | 27 | | 25(x)26 | | | 25 | | |
--------------------- ---------------(x)-- --------------------- -----------------------
| 28 | | | | | | 30 | | 28(x)29 | 30 | | | 29 (x)30 |
--(x)---------------- --------------------- ----------------(x)-- -----------------------
| 31 | 32 | 33 | | 31(x)32 | 33 | | | | 33 | | | | |
---------(x)---(x)-- ---------------(x)-- --------------------- -----------------------
| | 35 | 36 | | | | 36 | | 34(x)35 | | | | | |
============ ============ ============ =============
HOW TO PLAY ?
- se joaca pozitiile notate cu (x) – INSIDE ;
- mod de joc : ‘’martingale’’ (matrici opuse) ;
- in caz de pierdere, matricile se dubleaza ;
- se adauga vechiul numar extras (LAST) si se calculeaza numarul ZERO.
- la SUMA PROFIT>0, toate matricile active (necastigatoare), se reseteaza pe pos.’’x1’’-NEW session).
{- play the positions denoted with (x) – INSIDE;
- game mode: ' ' martingale ' ' (opposite matrices);
- in case of loss, the matrices doubles;
- add the old number extracted (LAST) and calculate the number ZERO.
- at the PROFIT amount > 0, all active (loses) matrices, is reset to pos. ' ' X1 ' '-NEW session).}
{- jouer les positions dénotées avec (x) - INSIDE;
- mode jeu: ' martingale ' '(en face des matrices);
- en cas de perte, les matrices doublent;
- ajouter l'ancien numéro extrait (LAST) et calculer le nombre ZERO.
- au montant profit> 0, toutes les matrices actives (perds) sont réinitialisées pour pos. ' ' X1 ' '-NEW session).}
EX.(E.G.)
- |->NEW |->NEW |->NEW
SPIN 1. 2. | 3. | 4. | 5.
M1 - (x1) - (x1) -
M2 (-) - (x1) - x1
M3 (-) - (x1) - x1
M4 (-) - (x1) - x1
---------------------------------------------------------
M5 - (x1) - x1 x1
M6 (-) - x1 (x1) -
M7 - (x1) - (x1) -
M8 - x1 x1 (x1) -
---------------------------------------------------------
M9 (-) - (x1) - x1
M10 - (x1) - (x1) -
M11 - x1 (x1) - x1
M12 (-) - (x1) - x1
- LAST=21 E M2,M3,M4,M6,M9,M12
- Play : 1xM1+1xM5+1xM7+1xM8+1xM10+1xM11+LAST(21)=1+ZERO=2
LAST=36 E M1,M5,M7,M10 – profit=7 (all active matrices on pos.’’x1’’-NEW session)
- Play : 1xM2+1xM3+1xM4+1xM6+1xM8+1xM9+1xM11+1xM12+LAST(36)=2+ZERO=3
LAST=10 E M2,M3,M4,M9,M11,M12 – profit=31 (NEW)
- Play : 1xM1+1xM5+1xM6+1xM7+1xM8+1xM10+LAST(10)=2+ZERO=2
LAST=32 E M1,M6,M7,M8,M10 – profit=54 (NEW)
3) – MOD 3
- se joaca pozitiile notate cu (x) – INSIDE ;
- se considera serii de numere. Se incepe cu (1xM1) si se continua – secvential – cu celelalte matrici. Matricile care pierd, se dubleaza . Modul de joc : ciclinkg !
- la bet>12, se calculeaza numarul ZERO
- la SUMA PROFIT>0, toate matricile active (necastigatoare), se dubleaza.
- E=Engulf (apartine, cuprins in..) ; LAST=ultimul no. extras
{- play the positions denoted with (x) – INSIDE;
- it is considered series of numbers. It starts with (1xM1) and continues – sequentially – with the other matrices. The matricile that loses, doubles. Gameplay: CICLINKG!
- at BET > 12, calculate the number ZERO
- at the PROFIT amount > 0, all the active matrices (loses), doubles.
-E = Engulf (belongs, contained in..); LAST = final no. extract}
{- jouer les positions dénotées avec (x) - INSIDE;
- il est considéré comme une série de nombres. Il commence par (1xM1) et se poursuit - séquentiellement - avec les autres matrices. Le matricile qui perd, double. Gameplay: CICLINKG!
- À BET> 12, calculez le nombre ZERO
- au montant PROFIT> 0, toutes les matrices actives (qui perds), double.
-E - Engloutir (appartient, contenu dans..); LAST – dernier no.}
EX.(E.G.)
- |->NEW |->NEW
SPIN 1. 2. 3. 4. 5. 6. 7. 8. | 9. | 10.
M1 x1 (x2)
M2 - (x1)
M3 - (x1) -
M4 - x1 x2 (x2)
---------------------------------------------------------------------------
M5 - x1 x1 x2 (x2)
M6 - - x1 x1 (x1)
M7 - - (x1)
M8 - x1
----------------------------------------------------------------------------
M9 -
M10
M11
M12
- Play : 1xM1 ; LAST=25
- Play : 2xM1+1xM2+ZERO=1 ; LAST=4 E M1,M2 – profit=14
- Play : 1xM3 ; LAST=19 E M3 – profit=22
- Play : 1xM4 ; LAST=26
- Play : 2xM4+1xM5+ZERO=1 ; LAST=0 (ZERO !)
- Repeat spin 5 : LAST=21 E M4 – profit=22
- Play : 2xM5+1xM6+ZERO=1 ; LAST=0 (ZERO !)
- Repeat spin 7 : LAST=1 E M5 – profit=30 (all active matrices on pos.’’x1’’-NEW)
- Play : 1xM6+1xM7+ZERO=1 ; LAST=14 E M6,M7 – profit=43 (NEW)
VAR. II
---------
Daca se adauga no. colaterale (plus 3 si minus 3) la numerele de baza, se obtin urmatoarele reprezentari grafice :
{ If you add no. collateral (plus 3 and minus 3) at the base numbers, the following graphical presentations are received:}
{ Si vous ajoutez no. collatéral (plus 3 et moins 3) aux numéros de base, les présentations graphiques suivantes sont reçues :}
Matrices ; 21 no.
M1 : {1-3-27} M2 : {2-10-29} M3 : {4-8-22} M4 : {5-7-25}
ZERO ZERO ZERO ZERO
0 0 0 0
============ ============ ============ =============
| 1 | | 3 | | | 2 | | | | 2 | | | | 2 (x) |
--(x)----------(x)-- ---------(x)-------- ---------(x)-------- --(x)-----------------
| | | 6 | | 4 | 5 | | | 4 | 5 | | | 4 | 5 | 6 |
--------------------- --(x)---------------- --(x)---------------- ---------(x)----(x)--
| | | | | 7 | 8 (x) 9 | | 7 | 8 (x) 9 | | 7 | 8 | |
--------------------- --------------------- --------------------- --(x)-----------------
| | 11(x)12 | | 10 | | 12 | | 10 (x)11 | | | 10 | | 12 |
============ =(x)======(x)= ============ ==========(x)=
| 13 | 14 (x)15 | | | | | | | 14 (x)15 | | | | |
--(x)---------------- --------------------- --------------------- -----------------------
| 16 | 17 | | | 16 | 17 (x)18 | | | | 18 | | 16(x)17 | 18 |
---------(x)--------- --(x)---------------- ----------------(x)-- -----------------(x)--
| | 20 | | | 19 | | 21 | | 19(x) | 21 | | | | 21 |
----------------(x)-- ----------------(x)-- --------------------- -----------------------
| | | 24 | | 22(x)23 | 24 | | 22(x)23 | | | 22 | 23 (x)24 |
============ ============= ============ =(x)==========
| | 26(x)27 | | 25 | | | | 25(x) | | | 25 | | |
--(x)---------------- --(x)---------------- --------------------- -----------------------
| 28 | | | | 28 | 29(x)30 | | | 29 (x) 30 | | 28 (x)29 | |
--------------------- ---------------------- --------------------- -----------------(x)--
| 31 | 32 | 33 | | | | | | 31(x)32 | | | | | 33 |
--(x)---(x)----(x)-- --------------------- ---------------------- -----------------------
| 34 | 35 | 36 | | 34(x) | | | | (x)36 | | 34 (x) 35 | |
============ ============ ============ =============
M5 : {6-33-35} M6 : {9-19-30} M7 : {11-15-31} M8 : {12-16-34}
ZERO ZERO ZERO ZERO
0 0 0 0
============ ============ ============ =============
| 1 | | 3 | | (x) 2 | | | 1 | (x) 3 | | 1 | 2 | 3 |
--(x)----------(x)-- --------------------- --(x)---------------- --(x)---(x)----(x)--
| | 5 | 6 | | 4 | | | | 4 | | | | | 5 | 6 |
---------(x)--------- --(x)---------------- --------------------- ----------------------
| 7 | | | | | 8 (x) 9 | | | 8 (x) 9 | | 7 | | |
--(x)---------------- --------------------- ---------------------- --(x)------------(x)--
| | | 12 | | 10(x) 11 | | | | 11 | | | 10 | | 12 |
=========(x)= ============ =====(x)===== =============
| 13(x)14 | | | 13(x) 14 | 15 | | 13 | 14 | 15 | | 13 | | |
--------------------- ---------------(x)-- --(x)-----------(x)-- --(x)-----------------
| 16 | 17 | | | | | 18 | | | | 18 | | 16 | 17 | |
--(x)----(x)-------- --------------------- --------------------- ----------(x)---------
| | 20 | | | 19 | 20 (x)21 | | 19 | 20 (x)21 | | | 20 | |
---------------(x)-- --(x)---------------- --(x)---------------- -----------------------
| | | 24 | | 22 | 23 | | | 22 | 23 | | | | | 24 |
============ =====(x)===== =====(x)===== ==========(x)=
| 25 | 26(x)27 | | | 26 | | | | 26 | 27 | | 25(x)26 | 27 |
--(x)---------------- ---------------------- ----------------(x)-- -----------------------
| 28 | | | | | 29(x) 30 | | | | 30 | | 28(x)29 | |
--------------------- ---------------------- --------------------- -----------------(x)---
| | 32 | 33 | | 31(x)32 | | | 31(x)32 | | | | | 33 |
--(x)---(x)---(x)-- ----------------(x)-- --------------------- ------------------------
| 34 | 35 | 36 | | | | 36 | | | (x)36 | | 34(x) 35 | |
============ ============ ============ =============
M9 : {13-20-26} M10 : {14-32-36} M11 : {17-24-28} M12 : {18-21-23}
ZERO ZERO ZERO ZERO
0 0 0 0
============ ============ ============ =============
| 1 | (x) 3 | | 1 | | 3 | | 1 | 2 | 3 | | | 2 | |
--(x)---------------- --(x)----------(x)-- --(x)---(x)----(x)-- ---------(x)----------
| | | 6 | | 4 | | 6 | | | 5 | 6 | | 4 | 5 | |
----------------(x)-- ---------------------- --------------------- --(x)-----------------
| | | 9 | | | 8 (x) 9 | | 7 | | | | 7 | 8 (x) 9 |
--------------------- ---------------------- --(x)---------------- ----------------------
| | 11(x)12 | | | 11 | | | 10 | | 12 | | 10 (x) 11 | |
============ =(x)==(x)==(x)= =========(x)= =========(x)=
| 13 | 14(x)15 | | 13 | 14 | 15 | | | | | | | | 15 |
--(x)---------------- ---------------------- ---------------------- ---------(x)---------
| 16 | | | | | | | | 16(x)17 | 18 | | | 17 | 18 |
---------------------- ---------------------- ----------------(x)-- --(x)-----------(x)--
| 19(x)20 | | | 19(x)20 | | | | | 21 | | 19 | | 21 |
---------------------- --------------------- ---------(x)--------- -----------------------
| | | | | 22 | | | | | 23 | 24 | | 22 | 23(x)24 |
=====(x)===== =(x)========= =========(x)= =(x)==========
| | 26 | 27 | | | 26(x)27 | | 25(x) | 27 | | 25 | | |
----------------(x)-- --------------------- ---------------------- ----------------------
| | | 30 | | | | 30 | | 28(x) 29 | | | 28 | 29(x) 30 |
--------------------- ----------------(x)-- -----------------(x)-- --(x)-----------------
| 31 | 32 | 33 | | 31(x)32 | 33 | | | | 33 | | 31 | | |
--(x)---(x)---(x)-- ---- ------------------ ---------------------- -----------------------
| 34 | 35 | 36 | | | 35(x) 36 | | 34(x)35 | | | | | |
============ ============ ============ =============
HOW TO PLAY ?
- se joaca matricea corepunzatoare ultimului no. extras (LAST) + ZERO ;
- matricile necastigatoare se tripleaza (x3,x9…) si se adauga matricea corespunzatoare ultimului no. (LAST);
- x= inside (2 no. – ‘’vecini’’ pe tabla de joc)
{-Play the matrix responsible for the last no. extract (LAST) + ZERO;
-The non-dandruff matrices triples (x3, x9...) and add the corresponding matrix to the last no. (LAST);
-x = inside (2 no. – ' ' Neighbors ' ' on board of play)}
{-Jouer la matrice responsable du dernier no. extrait (LAST) + ZERO;
-Les matrices non-pellicules triplent (x3, X9...) et ajoutent la matrice correspondante au dernier no. (LAST);
-x = inside (2 no. - '’ voisins ' ' à bord du jeu)}
EX.(E.G.)
- LAST=2 E M2
- Play : 1xM2 + ZERO=1 ; LAST=4 E M3 - profit=5
- Play : 1xM3 + ZERO=1 ; LAST=27 E M1
- Play : 3xM3 + 1xM1 + ZERO=2 ; LAST=35 E M5 - profit=14
- Play : 1xM5 + ZERO=1 ; LAST=18 E M12
- Play : 3xM5 + 1xM12 + ZERO=2 ; LAST=19 E M6 - profit=15
- Play : 1xM6 + ZERO=1 ; LAST=32 E M10 - profit=20
- Play : 1xM10 + ZERO=1 ; LAST=25 E M4 - profit=25
- Play : 1xM4 + ZERO=1 ; LAST=7 E M4 - profit=29
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