ROULETTE 38
ROULETTE 38 (INSIDE)
************
(DRAGU’s method)
Punct de referinta : ZERO ! { Reference point: ZERO!} { Point de référence: ZERO!}
Configuratia ruletei – in sens invers trigonometric (clock), se poate defalca in 3 sectoare de cate 12 no. (except ZERO) :
{ Roulette configuration – in reverse trigonometric (clock), can be broken down into 3 sectors of 12 no. (except ZERO):}
{ Configuration de la roulette - en trigonométrie inversée (horloge), peut être décomposé en 3 secteurs de 12 no. (sauf ZERO):}
- 32 – 15 – 19 – 4 – 21 – 2 – 25 – 17 – 34 – 6 – 27 – 13
- 36 – 11 – 30 – 8 – 23 – 10 – 5 – 24 – 16 – 33 – 1 – 20
- 14 – 31 – 9 – 22 – 18 – 29 – 7 – 28 – 12 – 35 – 3 - 26
Cele 3 grupuri se pot imparti in cate 7 sub-matrici (total 21 sub-matrici), de forma :
{ The 3 groups can divide into 7 sub-matrices (total 21 sub-matrices) of the form:}
{ Les 3 groupes peuvent se diviser en 7 sous-matrices (total 21 sous-matrices) de la forme :}
S1 : 32 S2 : 15-19 S3 : 4-21 S4 : 2-25 S5 : 17-34 S6 : 6-27 S7 : 13
S8 : 36 S9 : 11-30 S10 : 8-23 S11 : 10-5 S12 : 24-16 S13 : 33-1 S14 : 20
S15 : 14 S16 : 31-9 S17 : 22-18 S18 : 29-7 S19 : 28-12 S20 : 35-3 S21 : 26
Desfasurare grafica : {graphical progress:} {progrès graphiques:}
(step 1,3,7)
S1 S2 S3 S4 S5 S6 S7 S8 S9 S10 S11 S12 S13 S14 S15 S16 S17 S18 S19 S20 S21
- o - o - o - o - o - o - o - - - - - - - -
- - o - o - o - - - - - - - - o - o - o - o
- - - - - - - - o - o - o - o - o - o - o -
- o - - o o - - - o - - - o - - - o - - - o
- - - o - - - o o - - o o - - - o - - - o -
- - o - - - o - - - o - - - o o - - o o - -
- o - - o - - o - o - - o - - - - o - - o -
- - o - - o - - - - o - - o - o - - o - - o
- - - o - - o - o - - o - - o - o - - o - -
Matrices :
M1 : S1+S3+S5+S7+S9+S11+S13 (12 no.)
{32 // 4-21 // 17-34 // 13 // 11-30 // 10-5 // 33-1}
1 – 4 – 5 -10 – 11 – 13 – 17 – 21 – 30 – 32 – 33 - 34
M2 : S2+S4+S6+S15+S17+S19+S21 (12 no.)
{15-19 // 2-25 // 6-27 // 14 // 22-18 // 28-12 // 26}
2 – 6 – 12 – 14 – 15 – 18 – 19 – 22 – 25 – 26 – 27 - 28
M3 : S8+S10+S12+S14+S16+S18+S20 (12 no.)
{36 // 8-23 // 24-16 // 20 // 31-9 // 29-7 // 35-3}
3 - 7 – 8 – 9 – 16 – 20 – 23 – 24 – 29 – 31 – 35 - 36
--------------------------------------------------------------------------
M4 : S1+S4+S5+S9+S13+S17+S21 (12 no.)
{32 // 2-25 // 17-34 // 11-30 // 33-1 // 22-18 // 26}
1 – 2 – 11 – 17 – 18 – 22 – 25 – 26 – 30 – 32 – 33 - 34
M5 : S3+S7+S8+S11+S12+S16+S20 (12 no.)
{4-21 // 13 // 36 // 10-5 // 24-16 // 31-9 // 35-3} (12 no.)
3 – 4 – 5 – 9 – 10 – 13 – 16 - 21 – 24 – 31 – 35 - 36
M6 : S2+S6+S10+S14+S15+S18+S19 (12 no.)
{15-19 // 6-27 // 8-23 // 20 // 14 // 29-7 // 28-12}
6 – 7 – 8 – 12 – 14 – 15 – 19 – 20 – 23 – 27 – 28 - 29
--------------------------------------------------------------------------
M7 : S1+S4+S7+S9+S12+S17+S20 (12 no.)
{32 // 2-25 // 13 // 11-30 // 24-16 // 22-18 // 35-3}
2 – 3 – 11 – 13 – 16 – 18 – 22 – 24 – 25 – 30 – 32 - 35
M8 : S2+S5+S10+S13+S15+S18+S21 (12 no.)
{15-19 // 17-34 // 8-23 // 33-1 // 14 // 29-7 // 26}
1 – 7 - 8 – 14 – 15 – 17 – 19 – 23 – 26 – 29 – 33 - 34
M9 : S3+S6+S8+S11+S14+S16+S19 (12 no.)
{4-21 // 6-27 // 36 // 10-5 // 20 // 31-9 // 28-12}
4 – 5 – 6 – 9 – 10 – 12 – 20 – 21 – 27 – 28 – 31 – 36
M1 : 1 – 4 – 5 -10 – 11 – 13 – 17 – 21 – 30 – 32 – 33 – 34
M2 : 2 – 6 – 12 – 14 – 15 – 18 – 19 – 22 – 25 – 26 – 27 – 28
M3 : 3 - 7 – 8 – 9 – 16 – 20 – 23 – 24 – 29 – 31 – 35 – 36
M4 : 1 – 2 – 11 – 17 – 18 – 22 – 25 – 26 – 30 – 32 – 33 – 34
M5 : 3 – 4 – 5 – 9 – 10 – 13 – 16 - 21 – 24 – 31 – 35 – 36
M6 : 6 – 7 – 8 – 12 – 14 – 15 – 19 – 20 – 23 – 27 – 28 – 29
M7 : 2 – 3 – 11 – 13 – 16 – 18 – 22 – 24 – 25 – 30 – 32 – 35
M8 : 1 – 7 - 8 – 14 – 15 – 17 – 19 – 23 – 26 – 29 – 33 – 34
M9 : 4 – 5 – 6 – 9 – 10 – 12 – 20 – 21 – 27 – 28 – 31 – 36
Reprezentare grafica : {graphic representation:} {représentation graphique :}
M1 M2 M3
ZERO ZERO ZERO
0 0 0
============ ============ ============
| 1 | | | | (x) 2 | | | | (x) 3 |
--(x)---(x)--------- ----------------(x)- ---------------------
| 4 | 5 | | | | | 6 | | | | |
--------------------- --------------------- --(x)----------------
| | | | | | | | | 7 | 8 (x) 9 |
--------------------- ---------------(x)-- ---------------------
| 10(x)11 | | | | | 12 | | | | |
============ ============ ============
| 13 | | | | (x) 14 | 15 | | | | |
--(x)----(x)-------- ---------------(x)-- ---------------------
| | 17 | | | | | 18 | | 16 | | |
----------------(x)-- --------------------- --(x)---(x)----------
| | | 21 | | 19 | | | | | 20 | |
--------------------- --(x)---------------- ----------------------
| | | | | 22 | | | | | 23 (x)24 |
============ ============ =============
| | | | | 25 | 26 | 27 | | | | |
----------------(x)-- --(x)---(x)----(x)-- ----------------------
| | | 30 | | 28 | | | | | 29 | |
--------------------- --------------------- --------(x)----------
| | 32(x)33 | | | | | | 31 | | |
--(x)---------------- --------------------- --(x)—--------------
| 34 | | | | | | | | | 35 (x)36 |
============ ============ =============
M4 M5 M6
ZERO ZERO ZERO
0 0 0
============ ============ ============
| 1 (x) 2 | | | | | 3 | | | | |
---------------------- ----------------(x)-- --------------------
| | | | | 4 (x) 5 | | | | | 6 |
--------------------- --------------------- ----------------(x)--
| | | | | | | 9 | | 7 (x) 8 | |
---------(x)--------- --(x)----------(x)-- ----------------------
| | 11 | | | 10 | | | | | (x)12 |
============ ============ ============
| | | | | 13(x) | | | | 14 (x)15 |
---------------------- --------------------- ---------------------
| | 17 | 18 | | 16 | | | | | | |
---------(x)---(x)-- --(x)--------------- --(x)----------------
| | | | | | | 21 | | 19 | 20 | |
---(x)---------------- ---------------(x)-- ---------(x)---------
| 22 | | | | | | 24 | | | 23 | |
============ ============ ============
| 25(x)26 | | | | | | | | (x) 27 |
----------------(x)-- --------------------- ---------------------
| | | 30 | | | | | | 28 | 29 | |
---------------------- --(x)---------------- --(x)---(x)---------
| | 32(x)33 | | 31 | | | | | | |
--(x)---------------- --------------------- ---------------------
| 34 | | | | | 35(x)36 | | | | |
============ ============ ============
M7 M8 M9
ZERO ZERO ZERO
0 0 0
============ ============ ============
| | 2 (x) 3 | | 1 | | | | | | |
--------------------- --(x)--------------- ----------------------
| | | | | | | | | 4 | 5 (x) 6 |
--------------------- --------------------- --(x)----------------
| | | | | 7 (x) 8 | | | | | 9 |
---------(x)--------- --------------------- ----------------(x)--
| | 11 | | | | | | | 10 | | 12 |
=(x)========= ============ =(x)=========
| 13 | | | | | 14(x)15 | | | | |
----------------(x)-- --------------------- ---------------------
| 16(x) | 18 | | | 17(x) | | | | |
---------------------- --(x)--------------- ----------------(x)--
| | | | | 19 | | | | (x) 20 | 21 |
--------------------- ---------(x)--------- ---------------------
| 22 | (x)24 | | | 23 | | | | | |
=(x)========= ============ =========(x)=
| 25 | | | | | 26 | | | | | 27 |
--------------------- --------(x)--------- ---------------------
| | (x) 30 | | | 29 | | | 28 | | |
---------------------- --------------------- --(x)----------------
| | 32 | | | | | 33 | | 31 | | |
---------(x)--------- --(x)----------(x)-- ---------------------
| | 35 | | | 34 | | | | | (x)36 |
============ ============ ============
VAR. I
=====
1) – MODE 1 – integer (whole)
BET TABLE (12 no.)
----------------
(x = no. in matrices)
BET COST PROFIT
- x= 1 12 36-12=24
- x= 1 12 36-24=12
(24)
- x= 2 24 72-48=24
(48)
- x= 3 36 108-84=24
(84)
- x= 4 48 144-132=12
(132)
- x= 6 72 216-204=12
(204)
- x= 9 108 324-312=12
(312)
- x= 14 168 504-480=24
(480)
- x= 21 252 756-732=24
(732)
- x= 31 372 1116-1104=12
(1104)
- x= 47 564 1692-1668=24
(1668)
- x= 70 840 2520-2508=12
(2508)
----------------------------------------------------------- CASINO LIMIT X=100
- x=105 1260 3780-3768=12
(3768)
HOW TO PLAY ?
- mod de lucru : SERII de numere (M1,M2,…,M9) ;
- se incepe cu (1xM1+ZERO=1) si se adauga – secvential, celelalte matrici. Fiecare matrice lucreaza independent, conform BET TABLE ;
- la SUMA PROFIT>0, toate matricile active (necastigatoare) se reseteaza pe pos.’’x1’’. Se incepe o noua sesiune de lucru – NEW ;
- modul de lucru este in ciclu : se ajunge la M9 si se continua cu M1 ;
{- working mode: SERIES of numbers (M1, M2,..., M9);
- start with (1xM1 + ZERO = 1) and add – sequence, the other matrices. Each matrix works independently according to BET TABLE;
- at the PROFIT amount > 0, all active (loses) matrices is reset to pos. ' ' X1 ' '. A new work session is starting – NEW;
- the working mode is in the cycle: it reaches the M9 and continues with the M1;}
{- mode de travail : série de nombres (M1, M2,..., M9);
- démarrer avec (1xM1 + ZERO = 1) et ajouter la séquence, les autres matrices. Chaque matrice fonctionne indépendamment selon BET TABLE ;
- au montant de profit> 0, toutes les matrices actives (qui perd) sont réinitialisées à pos. ' ' X1 ' '. Une nouvelle session de travail commence - NEW;
- le mode de travail est dans le cycle: il atteint le M9 et continue avec le M1;}
RECOMANDARE : - daca profit > (30-40)x(bet=1), parasiti jocul si revenit ulterior. Folositi numai jetoane mici (ex. 10 bani, 1 cent, etc). Jucati responsabil !
{ RECOMMENDATION:-If you profit > (30-40) x (bet = 1), leave the game and come back later. Use only small tokens (e.g. 10 money, 1 cent, etc.). Play responsibly!}
{ RECOMMENDATION:-Si vous en profitez> (30-40) x (pari 1), quittez le jeu et revenez plus tard. N'utilisez que de petits jetons (p. ex. 10 argent, 1 cent, etc.). Jouez de façon responsable!}
EX.(E.G.)
- |->NEW |->NEW
SPIN 1. 2. 3. 4. 5. 6. 7. | 8. | 9.
M1 (x1)
M2 - (x1)
M3 - x1 (x1)
--------------------------------------------------------------------------
M4 - x1 x1 (x2)
M5 - x1 x1 x2 (x1)
M6 - x1 (x2) -
--------------------------------------------------------------------------
M7 - x1 (x1)
M8 - x1 x1
M9 - x1
- Play : 1xM1 + ZERO=1 ; LAST=11 E M1 - profit=23
- Play : 1xM2 + ZERO=1 ; LAST=12 E M2 - profit=46
- Play : 1xM3 + ZERO=1 ; LAST=25
- Play : 1xM3+1xM4+ZERO=1 ; LAST=24 E M3
- Play : 1xM4+1xM5+ZERO=1 ; LAST=8
- Play : 2xM4+1xM5+1xM6+ZERO=2 ; LAST=11 E M4 - profit=41
- Play : 2xM5+2xM6+1xM7+ZERO=2 ; LAST=23 E M6 - profit=51
(all active matrices on pos.”x1” – NEW session)
- Play : 1xM5+1xM7+1xM8+ZERO=1 ; LAST=24 E M5,M7 – profit=86
2) – MODE 2 (SERIES)
(jumatate - conform pozitiilor notate cu (x) – INSIDE)
{(half - according to positions denoted by (x) – INSIDE)}
{(demi - selon les positions dénotées par (x)- INSIDE)}
VAR. II
======
(conform numerelor din matricile M)
{(according to numbers in M matrices)}
{(selon les chiffres dans M matrices)}
1) – MODE 1
HOW TO PLAY ?
- mod de lucru (intreg) : “martingale” (matrici opuse);
- fiecare matrice joaca independent, conform BET TABLE;
- daca SUMA PROFIT >0, toate matricile active se aduc pe pos.1 (x1) si se incepe o noua sesiune (NEW).
- la un profit care vi se pare rezonabil, folositi metoda SCALPING (taie motzul si fugi !)
{- working mode (whole): "Martingale" (opposite matrices);
- each matrix plays independently, according to BET TABLE;
- if the PROFIT amount > 0, all active matrices are brought to Pos. 1 (x1) and start a new session (NEW).
- at a profit that you find reasonable, use the SCALPING method (cut and run!)}
{- mode de travail (ensemble): "Martingale" (matrices opposées);
- chaque matrice joue indépendamment, selon BET TABLE;
- si le montant de profit> 0, toutes les matrices actives sont apportées à Pos. 1 (x1) et commencent une nouvelle session (NEW).
- a un profit que vous trouvez raisonnable, utilisez la méthode SCALPING (couper et courir!)}
EX.(E.G.)
- |-NEW
SPIN 1. 2. | 3. 4. 5. 6. 7. 8. 9. 10.
M1 - (x1) - x1 x1 x2 x3 x4 x6 x9
M2 - x1 (x1) - x1 (x1) - x1 x1 x2
M3 (-) - x1 (x1) (-) - (x1) (-) (-) -
M4 - x1 x1 x1 x2 x3 x4 x6 x9 (x14)
M5 - (x1) - (x1) - x1 x1 (x2) (-) -
M6 (-) - (x1) - (x1) (-) (-) - x1 x1
M7 - x1 x1 x1 x2 x3 x4 (x6) (-) -
M8 (-) - x1 x1 (x2) - x1 x1 x2 x3
M9 - (x1) (-) (-) - (x1) (-) - x1 x1
- LAST=23 E M3,M6,M8
- Play : 1xM1+1xM2+1xM4+1xM5+1xM7+1xM9+LAST(23)=2+ZERO=2
LAST=4 E M1,M5,M9 - profit=32 (all active matrices on pos.1 – NEW session)
- Play : 1xM2+1xM3+1xM4+1xM6+1xM7+1xM8+LAST(4)=2+ZERO=2
LAST=12 E M2,M6,M9
- Play : 1xM1+1xM3+1xM4+1xM5+1xM7+1xM8+LAST(12)=2+ZERO=2
LAST=31 E M3,M5,M9
- Play : 1xM1+1xM2+2xM4+1xM6+2xM7+2xM8+LAST(31)=3+ZERO=3
LAST=7 E M3,M6,M8
- Play : 2xM1+1xM2+3xM4+1xM5+3xM7+1xM9+LAST(7)=4+ZERO=4
LAST=12 E M2,M6,M9
- Play : 3xM1+1xM3+4xM4+1xM5+4xM7+1xM8+LAST(12)=5+ZERO=5
LAST=20 E M3,M6,M9
- Play : 4xM1+1xM2+6xM4+2xM5+6xM7+1xM8+LAST(20)=7+ZERO=7
LAST=35 E M3,M5,M7
- Play : 6xM1+1xM2+9xM4+1xM6+2xM8+1xM9+LAST(35)=8+ZERO=8
LAST=16 E M3,M5,M7
- Play : 9xM1+2xM2+14xM4+1xM6+3xM8+1xM9+LAST(16)+ZERO
- profit=158
2) – MODE 2 (jumatate) {half} {demi}
(conform pozitiilor notate cu (x) – INSIDE)
{(according to positions denoted by (x)– INSIDE)}
{(selon les positions indiquées par (x) - INSIDE)}
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