ROULETTE 41
ROULETTE 41 (INSIDE)
*************
(DRAGU’s method)
Punct de referinta : ZERO {reference point: ZERO} {point de référence: ZERO}
Sens invers trigonometric (clock) - 6 sub-matrici de cate 6 numere (step 3) :
{ Inverse trigonometric (clock) - 6 sub-matrices of 6 numbers (step 3):}
{ Inversement trigonométrique (horloge) - 6 sous-matrices de 6 numéros (step 3):}
S1 : 32-4-25-6-36-8 S3 : 15-21-17-27-11-23 S5 : 19-2-34-13-30-10
S2 : 5-33-14-22-7-35 S4 : 24-1-31-18-28-3 S6 : 16-20-9-29-12-26
Matrices :
M1 : 4 – 6 – 8 – 25 – 32 – 36
M2 : 5 – 7 – 14 - 22 – 33 – 35
M3 : 11 – 15 – 17 – 21 – 23 – 27
M4 : 1 – 3 – 18 - 24 – 28 - 31
M5 : 2 – 10 – 13 – 19 – 30 – 34
M6 : 9 – 12 – 16 – 20 – 26 - 29
Reprezentare grafica : {graphic representation:} {représentation graphique :}
M1 M2 M3
ZERO ZERO ZERO
0 0 0
============ ============ ============
| | | | | | | | | | | |
--(x)----------(x)-- --------(x)--------- ----------------------
| 4 | | 6 | | | 5 | | | | | |
--------------------- --------------------- ---------------------
| | 8 | | | 7 | | | | | | |
---------(x)--------- --(x)---------------- ---------------------
| | | | | | | | | | 11(x) |
============ ============ ============
| | | | | (x) 14 | | | | | 15 |
--------------------- --------------------- ----------------(x)--
| | | | | | | | | (x)17 | |
--------------------- --------------------- ----------------------
| | | | | | | | | | | 21 |
--------------------- --(x)---------------- ---------(x)----(x)--
| | | | | 22 | | | | | 23 | |
============ ============ ============
| 25 | | | | | | | | | | 27 |
--(x)---------------- --------------------- ----------------(x)--
| | | | | | | | | | | |
---------(x)--------- ----------------(x)-- ---------------------
| | 32 | | | | | 33 | | | | |
----------------(x)-- --------------------- ---------------------
| | | 36 | | (x) 35 | | | | | |
============ ============ ============
M4 M5 M6
ZERO ZERO ZERO
0 0 0
============ ============ ============
| 1 | | 3 | | | 2 | | | | | |
--(x)----------(x)-- --------(x)--------- --------------------
| | | | | | | | | | | |
--------------------- --------------------- ---------------------
| | | | | | | | | | (x) 9 |
--------------------- --(x)---------------- ---------------------
| | | | | 10 | | | | | (x) 12 |
============ ============ ============
| | | | | 13(x) | | | | | |
----------------(x)-- --------------------- ---------------------
| | | 18 | | | | | | 16(x) | |
---------------------- --------------------- ---------------------
| | | | | 19 | | | | | 20 (x) |
---------------------- --(x)--------------- ---------------------
| | (x) 24 | | | | | | | | |
============ ============ ============
| | | | | | | | | | 26(x) |
--(x)---------------- --------------------- ---------------------
| 28 | | | | | | 30 | | | 29 | |
---------------------- ----------------(x)-- ----------(x)--------
| 31(x) | | | | | | | | | |
--------------------- --------------------- ---------------------
| | | | | 34(x) | | | | | |
============ ============ ============
BET TABLE (6 no.)
----------------
COST PROFIT
- x=1 6 36-6=30 21. x=25 150 900-876=24
- x=1 6 36-12=24 (876)
(12)
- x=1 6 36-18=18 22. x=30 180 1080-1056=24
(18) (1056)
- x=1 6 36-24=12 23. x=36 216 1296-1272=24
(24) (1272)
- x=1 6 36-30=6 24. x=43 258 1548-1530=18
(30) (1530)
- x=2 12 72-42=30 25. x=52 312 1872-1842=30
(42) (1842)
- x=2 12 72-54=18 26. x=62 372 2232-2214=18
(54) (2214)
- x=2 12 72-66=6 27. x=74 444 2664-2658=6
(66) (2658)
- x=3 18 108-84=24 28. x=89 534 3204-3192=12
(84) (3192)
- x=3 18 108-102=6 -----------------------------------------------
(102) CASINO LIMIT X=100
- x=4 24 144-126=18
(126)
- x=5 30 180-156=24
(156)
- x=6 36 216-192=24
(192)
- x=7 42 252-234=18
(234)
- x=8 48 288-282=6
(282)
- x=10 60 360-342=18
(342)
- x=12 72 432-414=18
(414)
- x=14 84 504-498=6
(498)
- x=17 102 612-600=12
(600)
- x=21 126 756-726=30
(726)
VAR. I
=====
HOW TO PLAY ?
- mod de joc : “martingale” (matrici opuse). Sunt posibile 2 moduri de joc :
1) – mod 1 : - intreg (numerele aferente matricilor) . Fiecare matrice lucreaza independent, conform BET TABLE.
2) – mod 2 : - jumatate (conform pozitiilor notate cu (x) – INSIDE). Matricile care pierd, se dubleaza.
{- game mode: "martingale" (opposite matrices). 2 game modes are possible:
1) – mode 1: - integer (matrices numbers). Each matrix works independently according to BET TABLE.
2) – mode 2: - half (according to the positions denoted by (x)– INSIDE). The matrices that loses, doubles.}
{- mode jeu: "martingale" (matrices opposées). 2 modes de jeu sont possibles :
1) - mode 1: - integer (numéros matrices). Chaque matrice fonctionne indépendamment selon BET TABLE.
2) - mode 2: - moitié (selon les positions indiquées par (x)- INSIDE). Les matrices qui perds, double.}
EX.(E.G.)
- – mod 1
SPIN 1. 2. 3. 4. 5. 6. 7. 8. 9.
M1 - (x1) - x1 x1 x1 x1 x1 x1
M2 - x1 x1 x1 x1 x1 x1 x1 x1
M3 - x1 x1 x1 x1 x1 (x1) (-) -
M4 - x1 x1 x1 x1 (x1) - x1 x1
M5 (-) - (x1) - (x1) - x1 x1 x1
M6 - x1 x1 (x1) - x1 x1 x1 (x1)
- LAST=10 E M5
- Play : 1xM1+1xM2+1xM3+1xM4+1xM6+LAST(10)=1+ZERO=1
LAST=4 E M1 – profit=4
- Play : 1xM2+1xM3+1xM4+1xM5+1xM6+LAST(4)=1+ZERO=1
LAST=2 E M5 – profit=8
- Play : 1xM1+1xM2+1xM3+1xM4+1xM6+LAST(2)=1+ZERO=1
LAST=26 E M6 –profit=12
- Play : 1xM1+1xM2+1xM3+1xM4+1xM5+LAST(26)=1+ZERO=1
LAST=19 E M5 – profit=16
- Play : 1xM1+1xM2+1xM3+1xM4+1xM6+LAST(19)=1+ZERO=1
LAST=1 E M4 – profit=20
- Play : 1xM1+1xM2+1xM3+1xM5+1xM6+LAST(1)=1+ZERO=1
LAST=21 E M3 – profit=24
- Play : 1xM1+1xM2+1xM4+1xM5+1xM6+LAST(21)=1+ZERO=1
LAST=21 E M3 (DOUBLE !!!) – profit=28
- Repeat spin 8 : LAST=26 E M6 – profit=32
VAR. II
======
- serii de numere. Se incepe cu (1xM1+1xM2+ZERO=1) si se continua – secvential – cu urmatoarea matrice. Matricile care pierd, se conformeaza BET TABLE (mod 1) sau se dubleaza (mod 2).
{- series of numbers. It starts with (1xM1 + 1xM2 + ZERO = 1) and continues – sequential – with the next matrix. The matrices that loses, conformes to BET TABLE (mod 1) or doubles (mode 2).}
{- série de nombres. Il commence par (1xM1 + 1xM2 + ZERO = 1) et se poursuit - séquentiel - avec la matrice suivante. Les matrices qui perds, conforme à BET TABLE (mod 1) ou double (mode 2).}
EX.(E.G.)
- – mod 1 |->NEW |->NEW
SPIN 1. 2. | 3. 4. | 5.
M1 x1 (x1) -
M2 x1 x1 x1 x1 (x1)
M3 - x1 x1 x1 x1
---------------------------------------------
M4 x1 x1 x1
M5 - (x1) -
M6 - x1
- Play : 1xM1+1xM2+ZERO=1 ; LAST=21
- Play : 1xM1+1xM2+1xM3+ZERO=1 ; LAST=8 E M1 – profit=4
- Play : 1xM2+1xM3+1xM4+ZERO=1 ; LAST=0 (ZERO !) – profit !!
- Play : 1xM2+1xM3+1xM4+1xM5+ZERO=1 ; LAST=30 E M5 – profit=32
- Play : 1xM2+1xM3+1xM4+1xM6+ZERO=1 ; LAST=5 E M2 – profit=43
VAR. III
=======
S1 : 32-4-25-6-36-8 S3 : 15-21-17-27-11-23 S5 : 19-2-34-13-30-10
S2 : 5-33-14-22-7-35 S4 : 24-1-31-18-28-3 S6 : 16-20-9-29-12-26
Desfasurare grafica : {graphical progress:} {progrès graphiques:}
S1 S2 S3 S4 S5 S6
- o o o - - -
- - o o o - -
- - - o o o -
- - - - o o o
- o - - - o o
- o o - - - o
Matrices :
M1 : S1 + S2 +S3 (18 no.)
32-4-25-6-36-8 // 5-33-14-22-7-35 // 15-21-17-27-11-23
{4-5-6-7-8-11-14-15-17-21-22-23-25-27-32-33-35-36}
M2 : S2 + S3 + S4
5-33-14-22-7-35 // 15-21-17-27-11-23 // 24-1-31-18-28-3
{1-3-5-7-11-14-15-17-18-21-22-23-24-27-28-31-33-35}
M3 : S3 + S4 + S5
15-21-17-27-11-23 // 24-1-31-18-28-3 // 19-2-34-13-30-10
(1-2-3-10-11-13-15-17-18-19-21-23-24-27-28-30-31-34)
M4 : S4 + S5 + S6
24-1-31-18-28-3 // 19-2-34-13-30-10 // 16-20-9-29-12-26
{1-2-3-9-10-12-13-16-18-19-20-24-26-28-29-30-31-34}
M5 : S5 + S6 + S1
19-2-34-13-30-10 // 16-20-9-29-12-26 // 32-4-25-6-36-8
{2-4-6-8-9-10-12-13-16-19-20-25-26-29-30-32-34-36}
M6 : S6 + S1 + S2
16-20-9-29-12-26 // 32-4-25-6-36-8 // 5-33-14-22-7-35
{4-5-6-7-8-9-12-14-16-20-22-25-26-29-32-33-35-36}
Reprezentare grafica : {graphic representation:} {représentation graphique :}
M1 M2 M3
ZERO ZERO ZERO
0 0 0
============ ============ ============
| | | | | 1(x) | 3 | | 1 | 2 (x) 3 |
---------------------- ---------------(x)-- --(x)----------------
| 4 (x) 5 | 6 | | (x) 5 | | | | | |
---------------(x)-- --------------------- ---------------------
| 7 (x) 8 | | | 7 (x) | | | | | |
---------------------- --------------------- ---------------------
| | 11(x) | | (x)11 | | | 10(x)11 | |
============ ============ ============
| | 14(x)15 | | | 14(x)15 | | 13(x) | 15 |
--------------------- --------------------- ----------------(x)--
| (x) 17 | | | | 17(x)18 | | | 17 | 18 |
--------------------- --------------------- --(x)----(x)--------
| | (x)21 | | | | 21 | | 19 | | 21 |
--------------------- ---------------(x)-- ----------------(x)--
| 22 | 23(x) | | 22(x)23 | 24 | | | 23 | 24 |
=(x)========= ============ =====(x)=====
| 25 | | 27 | | | (x)27 | | | | 27 |
----------------(x)-- --------------------- ---------------(x)--
| | | | | 28 | | | | 28(x) | 30 |
---------------------- --(x)-----------(x)-- ---------------------
| | 32 | 33 | | 31 | | 33 | | 31 | | |
---------(x)---(x)-- ---------------------- --(x)---------------
| | 35 | 36 | | (x)35 | | | 34 | | |
============ ============ ============
M4 M5 M6
ZERO ZERO ZERO
0 0 0
============ ============ ============
| 1 (x) 2 | 3 | | | 2 | | | | | |
----------------(x)-- ----------(x)-------- --------------------
| | | | | 4 | | 6 | | 4 | 5 | 6 |
--------------------- --(x)----------(x)-- --(x)---(x)----(x)-
| | | 9 | | | 8 | 9 | | 7 | 8 | 9 |
----------------(x)-- ---------(x)--------- ---------------------
| 10(x) | 12 | | 10 | | 12 | | | (x) 12 |
============ =(x)======(x)= ============
| 13 | | | | 13 | | | | | 14 (x) |
--(x)---------------- --------------------- ---------------------
| 16 | | 18 | | 16 | | | | 16(x) | |
----------------(x)-- --(x)---------------- --------------------
| 19(x)20 | | | 19 | 20(x) | | | 20 | |
---------------------- --------------------- ---------(x)---------
| | (x) 24 | | | | | | 22 | | |
============ ============ =(x)=========
| (x)26 | | | 25(x)26 | | | 25 | 26 | |
--------------------- ---------------------- ---------(x)---------
| 28 | 29(x)30 | | | 29(x)30 | | | 29 | |
--(x)---------------- --------------------- ---------------------
| 31 | | | | | 32 | | | | 32 | 33 |
--------------------- --(x)---(x)---(x)-- --------(x)----(x)-
| 34(x) | | | 34 | | 36 | | | 35 | 36 |
============ ============ ============
HOW TO PLAY ?
- sunt posibile 3 moduri de joc :
1) – mod 1 : - intreg (conform numerelor din matrici) ;
2) – mod 2 : - jumatate (conform pozitiilor notate cu (x) – INSIDE)
- mod de joc : “martingale” (matrici opuse). In caz de pierdere, se dubleaza.
3) – mod 3 : - serii de numere. Se incepe cu (1xM1+ZERO=1) si se continua – secvential – cu urmatoarea matrice. Matricile care pierd, se dubleaza.
- la SUMA PROFIT>0, toate matricile active (necastigatoare), se reseteaza pe pos.’’x1’’. Se incepe o noua sesiune de joc (NEW).
{- 3 game modes are possible:
1) – mode 1: - integer (according to numbers in matrices);
2) – mode 2: - half (according to the positions denoted by (x) – INSIDE)
- game mode: "martingale" (opposite matrices). In case of loss, it doubles.
3) – mode 3: - series of numbers. It starts with (1xM1 + ZERO = 1) and continues – sequential – with the next matrix. The matrices that loses, doubles.
- at the PROFIT amount > 0, all active (loses) matrices, is reset to pos. ' ' X1 ' '. It starts a new game session (NEW).}
{- 3 modes de jeu sont possibles :
1) - mode 1: - intégreur (selon les chiffres en matrices);
2) - mode 2: - moitié (selon les positions indiquées par "X" - INSIDE)
- mode jeu: "martingale" (matrices opposées). En cas de perte, il double.
3) - mode 3: - série de nombres. Il commence par (1xM1 - ZERO - 1) et se poursuit - séquentiel - avec la matrice suivante. Les matrices qui perds, double.
- au montant de profit> 0, toutes les matrices actives (qui perds) sont réinitialisées pour pos. ' ' X1 ' '. Il commence une nouvelle session de jeu (NEW).}
EX.(E.G.)
- – mod 1 |->NEW
SPIN 1. 2. 3. | 4.
M1 - (x1) - x1
M2 - x1 (x2) -
M3 - x1 (x2) -
M4 (-) - (x1) -
M5 (-) (-) - x1
M6 (-) (-) - x1
- LAST=29 E M4,M5,M6
- Play : 1xM1+1xM2+1xM3+LAST(29)=2+ZERO=2 ; LAST=4 E M1,M5,M6
- Play : 2xM2+2xM3+1xM4+LAST(4)=3+ZERO=3
LAST=1 E M2,M3,M4 – profit=62 (all active matrices on pos.”x1” – NEW session)
EX.(E.G.)
- – mod 3 |->NEW |->NEW
SPIN 1. 2. 3. 4. 5. | 6. | 7.
M1 (x1) x1
M2 - x1 x2 x4 (x8) -
M3 - x1 x2 (x4)
M4 - x1 (x2) (-)
M5 - x1 (x1)
M6 - (x1)
- Play : 1xM1 + ZERO=1 ; LAST=7 E M1 – profit=17
- Play : 1xM2 + ZERO=1 ; LAST=34
- Play : 2xM2+1xM3+ZERO=2 ; LAST=20
- Play : 4xM2+2xM3+1xM4+ZERO=4 ; LAST=8
- Play : 8xM2+4xM3+2xM4+1xM5+ZERO=8 ; LAST=18 E M2,M3,M4
- profit=38 (all active matrices on pos.”x1” – NEW session)
- Play : 1xM5+1xM6+ZERO=1 ; LAST=20 E M4,M5,M6 – profit (NEW)
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